Game programming

Moderators: None (Apply to moderate this forum)
Number of threads: 2070
Number of posts: 5361

This Forum Only
Post New Thread
Single Post View       Linear View       Threaded View      f

Report
Beginer in game programming Posted by Binary_ICE on 11 Nov 2005 at 3:37 AM
Hello. I am a beginer in game programming and I would need some advices.
Now I am learning OpenGL from Redbook, know C++ and I use GLUT. Until now I did a simple TIC-TAC-TOE game in OpenGL.
Does somebody know a good online book for game programming? What will be the diference if I will use the native Win32 window management, other than that my code will be harder to understand?
Report
Re: Beginer in game programming Posted by addyk2004 on 12 Nov 2005 at 3:19 AM
: Hello. I am a beginer in game programming and I would need some advices.
: Now I am learning OpenGL from Redbook, know C++ and I use GLUT. Until now I did a simple TIC-TAC-TOE game in OpenGL.
: Does somebody know a good online book for game programming? What will be the diference if I will use the native Win32 window management, other than that my code will be harder to understand?
:
I do not know any kind of books online (perhaps you could Google for one).
But you might want to try and get a game engine. It provides easy access to creating 3D objects, walls, collision checking, sound, and other stuff that you would normaly have to do for every game.
Sorry if I didn't help very much but good luck!

AddyK (addyk2004), E-mail: addyk2003@walla.com (I know it should be 2004)


Report
Re: Beginer in game programming Posted by Binary_ICE on 12 Nov 2005 at 3:49 AM
I would want to make my own game engine.So what do I need to know to build a game engine, do I need to know how to make a library?
Report
Re: Beginer in game programming Posted by MT2002 on 19 Nov 2005 at 6:52 PM
This message was edited by MT2002 at 2005-11-19 18:57:26


: I would want to make my own game engine.So what do I need to know to build a game engine, do I need to know how to make a library?
:

Yes--Alot of engines provide outputs to *.lib and *.dll formats.

There is no "right" way to make game engines. Some I seen
was simply "Subsystems", others were based off a "Task Manager".
Others, were just a code library called "Game Engine".

http://www.gamedev.net/reference/programming/features/enginuity1/

This is a great game engine tutorial. It uses SDL for ease
of use/portability, but should be easy to convert into OGL/WGL.

I recommend getting a book such as "3d game engine design".

have fun;








 

Recent Jobs

Official Programmer's Heaven Blogs
Web Hosting | Browser and Social Games | Gadgets

Popular resources on Programmersheaven.com
Assembly | Basic | C | C# | C++ | Delphi | Flash | Java | JavaScript | Pascal | Perl | PHP | Python | Ruby | Visual Basic
© Copyright 2011 Programmersheaven.com - All rights reserved.
Reproduction in whole or in part, in any form or medium without express written permission is prohibited.
Violators of this policy may be subject to legal action. Please read our Terms Of Use and Privacy Statement for more information.
Operated by CommunityHeaven, a BootstrapLabs company.