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    <title>'pixel in asm' Thread RSS Feed</title>
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    <description>Contains the latest posts from the thread 'pixel in asm' posted on the 'Game programming' forum at Programmer's Heaven.</description>
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    <pubDate>Sat, 25 May 2013 04:35:33 -0700</pubDate>
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      <title>pixel in asm</title>
      <link>http://www.programmersheaven.com/mb/game/39056/39056/pixel-in-asm/</link>
      <description>cpu: amd k6-2 500&amp;lt;br&amp;gt;&lt;br /&gt;
system: win98&amp;lt;br&amp;gt;&lt;br /&gt;
compiler: c++ (ms-dos)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
is it correct to draw a pixel?:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
int 10h&amp;lt;br&amp;gt;&lt;br /&gt;
mov ah,00h&amp;lt;br&amp;gt;&lt;br /&gt;
mov al,13h       320x200x256&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
int 10h&amp;lt;br&amp;gt;&lt;br /&gt;
mov ah,0ch&amp;lt;br&amp;gt;&lt;br /&gt;
mov al,5&amp;lt;br&amp;gt;&lt;br /&gt;
mov bh,(page)&amp;lt;br&amp;gt;&lt;br /&gt;
mov cx,15&amp;lt;br&amp;gt;&lt;br /&gt;
mov dx,25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
question 1: what is "page"?&amp;lt;br&amp;gt;&lt;br /&gt;
question 2: i've tried to put some values in bh but it doesn't works; the screen is black and I can't see any pixel drawed.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/39056/39056/pixel-in-asm/</guid>
      <pubDate>Fri, 03 Nov 2000 08:57:04 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Re: pixel in asm</title>
      <link>http://www.programmersheaven.com/mb/game/39056/39185/re-pixel-in-asm/#39185</link>
      <description>You have everything backwards.  The registers need to be loaded BEFORE calling the INT.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: cpu: amd k6-2 500&amp;lt;br&amp;gt;&lt;br /&gt;
: system: win98&amp;lt;br&amp;gt;&lt;br /&gt;
: compiler: c++ (ms-dos)&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;br&amp;gt;&lt;br /&gt;
: is it correct to draw a pixel?:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 mov ah,00h&amp;lt;br&amp;gt;&lt;br /&gt;
 mov al,13h       320x200x256&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: int 10h&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 mov ah,0ch&amp;lt;br&amp;gt;&lt;br /&gt;
 mov al,5&amp;lt;br&amp;gt;&lt;br /&gt;
 mov bh,(page)&amp;lt;br&amp;gt;&lt;br /&gt;
 mov cx,15&amp;lt;br&amp;gt;&lt;br /&gt;
 mov dx,25&amp;lt;br&amp;gt;&lt;br /&gt;
: int 10h&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;br&amp;gt;&lt;br /&gt;
: question 1: what is "page"?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, in your case, just put 0 in for bh.  A video page is just a backbuffer, an offscreen buffer, or a double-buffer, whichever term you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, mode 13h doesn't have any extra pages, but you can still make a software double-buffer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: question 2: i've tried to put some values in bh but it doesn't works; the screen is black and I can't see any pixel drawed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It might work now.&amp;lt;br&amp;gt;&lt;br /&gt;
: Thanks.&amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;br&amp;gt;&lt;br /&gt;
: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/39056/39185/re-pixel-in-asm/#39185</guid>
      <pubDate>Sat, 04 Nov 2000 13:28:04 -0700</pubDate>
      <category>Game programming</category>
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