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    <title>'Bringing Freshness to the RTS Genre' Thread RSS Feed</title>
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    <description>Contains the latest posts from the thread 'Bringing Freshness to the RTS Genre' posted on the 'Game programming' forum at Programmer's Heaven.</description>
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    <pubDate>Sat, 25 May 2013 03:17:06 -0700</pubDate>
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      <title>Bringing Freshness to the RTS Genre</title>
      <link>http://www.programmersheaven.com/mb/game/430342/430342/bringing-freshness-to-the-rts-genre/</link>
      <description>Hi all,&lt;br /&gt;
   My name is William Thorley. I've been working on a project for around 4 months now and would like feedback, I realise this is a shameless plug, but I want feedback and comments on this project.&lt;br /&gt;
&lt;br /&gt;
RPS (Rock, Paper, Scissors) RTS (Real Time Strategy) Demo version is out:&lt;br /&gt;
&lt;br /&gt;
The game is simple. It is an RTS.&lt;br /&gt;
&lt;br /&gt;
Why has it been made? Many if not most RTS’s are about economy and large numbers of unit types. The genre hasn’t actually developed the gameplay drastically from the very first RTS’s produced, some lesson have been learned, but the games are really very similar to how they have always been. RPS brings new gameplay to the RTS genre. Through three means:&lt;br /&gt;
&lt;br /&gt;
• New combat mechanics: RPS has two unique modes (as well as the old favourite) of resolving weapon fire. These change how combat happens, and make application of the correct units vital to success. From this comes the requirement to run Intel on your enemies.&lt;br /&gt;
• Fixed Resource Economy: Each player has a fixed amount of energy, This means that there is a definite end to the game. You can attrition your enemy and try to outlast them, or try to outspend your opponent and destroy them. There is a limit to how fast ships can be built, through the generation of construction blocks, but energy is the fast limit on economy.&lt;br /&gt;
• Game Modes: Game modes add victory conditions and new game pieces. The game is overseen by a controller which literally runs the game. Games are no longer line them up, gun them down. This means that new tactics must be played making skirmish games fresh with novel tactics without adding huge amounts of new game units to learn.&lt;br /&gt;
&lt;br /&gt;
I’ve produced RPS from the ground. I will be running a kickstarter in the near future, but right now I want feedback and input from the game developing community. Regarding the concepts, where RPS is going, the game modes, the combat mechanics. How it plays. RPS will give fresh gameplay to the genre so it must be right. It works over the internet or a LAN and supports single player games. Get it. Play it. Tell me about your games.&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
Demo:&lt;br /&gt;
&lt;a href="https://dl.dropbox.com/u/51850113/RPS%20Playtest.zip"&gt;https://dl.dropbox.com/u/51850113/RPS%20Playtest.z
ip&lt;/a&gt;&lt;br /&gt;
Game Setup Tutorial:&lt;br /&gt;
&lt;a href="http://youtu.be/uAlqvXWOg3c"&gt;http://youtu.be/uAlqvXWOg3c&lt;/a&gt;&lt;br /&gt;
Game Play Tutorial:&lt;br /&gt;
&lt;a href="http://youtu.be/Mnrm8qEJXvg"&gt;http://youtu.be/Mnrm8qEJXvg&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.programmersheaven.com/images/broken.gif" /&gt;https://dl.dropbox.com/u/51850113/Screenshots/Flee
t2.jpg[/img]&lt;br /&gt;
&lt;img src="http://www.programmersheaven.com/images/broken.gif" /&gt;https://dl.dropbox.com/u/51850113/Screenshots/MapC
reationScreen.jpg[/img]&lt;br /&gt;
&lt;img src="http://www.programmersheaven.com/images/broken.gif" /&gt;https://dl.dropbox.com/u/51850113/Screenshots/Game
CreationScreen.bmp[/img]&lt;br /&gt;
&lt;img src="http://www.programmersheaven.com/images/broken.gif" /&gt;https://dl.dropbox.com/u/51850113/Screenshots/Desi
gnScreen.jpg[/img]&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/430342/430342/bringing-freshness-to-the-rts-genre/</guid>
      <pubDate>Wed, 21 Nov 2012 09:14:51 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Re: Bringing Freshness to the RTS Genre</title>
      <link>http://www.programmersheaven.com/mb/game/430342/430445/re-bringing-freshness-to-the-rts-genre/#430445</link>
      <description>Greetings! Thought you might find these links of interest. The first link is pretty much a Rock Scissors Paper style of game, except that there are 6 things you can do instead of 3 - concept is still very similar, though.&lt;br /&gt;
&lt;br /&gt;
Bards  &lt;a href="http://celtruler.com/games/bards/"&gt;http://celtruler.com/games/bards/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The next game is a newer RTS with a TON more detail and things you can do. It's played by a small community players and was featured on Indie Games a while back. It's a great retro, text style of strategy game. Enjoy!&lt;br /&gt;
&lt;br /&gt;
The Grid  &lt;a href="http://codeelf.com/games/grid/"&gt;http://codeelf.com/games/grid/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://indiegames.com/the%20grid.png" /&gt;&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/430342/430445/re-bringing-freshness-to-the-rts-genre/#430445</guid>
      <pubDate>Fri, 30 Nov 2012 19:53:33 -0700</pubDate>
      <category>Game programming</category>
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