Game programming

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Laura Craft-3d-engine! Posted by Overdose on 14 Jan 2001 at 6:21 AM
Aye, Ive decided to start working on this type of engine. I guess there's no point for you telling me how to make it, but what will I need? MVC++ 6.0 & DirctX 8.0 SMK......or?


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Re: Laura Craft-3d-engine! Posted by Symbioted on 21 Feb 2001 at 11:33 AM
Depends on what you want to do exactly.

software based, D3D, OGL or Glide based (I know, glide is dead).

DirectX SDK + VC++, some good frineds and some good books will do it. Don't do this alone if it's your first engine, you'll find this long, very long, except if you're a guru.


Cheers,
Eddie

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Re: Laura Craft-3d-engine! Posted by rise on 21 Feb 2001 at 2:40 PM
use directx 7.0 or even 6.0 ( it's much more easy )
i sugest dx7 , but if u are a guru then ...
msv6 should be a good choise
good luck and tell us about your progress .

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Re: Laura Craft-3d-engine! Posted by overdose on 22 Feb 2001 at 5:18 AM
well, I have coded alot of 2d-engines and stuff, but never 3d. I have no clue about where to start....anybody know? I have downloaded dx8, I dont have MVC right know...
Ive worked alot in c++ but not for windows, ofcourse this is where I should start...but after that?




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Re: Laura Craft-3d-engine! Posted by Symbioted on 22 Feb 2001 at 6:43 AM
If you have some money to spend, buy some book.
check for the best ones at www.gamedev.net

you might also use one of the demo from the SDK and then build your engine around it.


Cheers

Eddie

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Re: Laura Craft-3d-engine! Posted by overdose on 25 Feb 2001 at 10:40 AM
Right now Im using OpenGL instead...and when the engine is finnished, Ill do the same in D3D.



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Re: Laura Craft-3d-engine! Posted by overdose on 28 Feb 2001 at 10:39 AM
Hi! Overdose here...I sent thise e-mail to some dudes that I hope can help me...but I decided to post it here as well....maby you can help me! =)


Im kind of new to 3d, Ive coded some ff6-engines in DJGPP, but I just recently decided to start working with 3D! I have this really cool idea of a game, but I dont know where to start! =( First I thought I read some tutorials and then I have my game done, but I have realized this is not how it works!! =) I now know I have to start working on a engine first. I want it to use "Software mode", OpenGL & D3D. Ive read through NeHe's tutorials on OpenGL, and Im now understanding the basics, in both 3D and OpenGL. But what do I do now? First of I want a mapviewer, then later on Im going to change this into a "Tomb Raider"-kind of game. Uhm....right now I have NO clue about where to continue.....what should I do? /Simon


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Re: Laura Craft-3d-engine! Posted by DrGonzo on 19 Dec 2001 at 1:50 AM
: well, I have coded alot of 2d-engines and stuff, but never 3d. I have no clue about where to start....anybody know? I have downloaded dx8, I dont have MVC right know...
: Ive worked alot in c++ but not for windows, ofcourse this is where I should start...but after that?
:
: get a book on OpenGL and OpenGL games, like the superbible.
:
:
:

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Re: Laura Craft-3d-engine! Posted by vusak on 7 Jan 2002 at 10:02 PM
hi od, well, im kinda in a similar position in some respects to yourself. im getting into openGL with vc++6. if you want to speed things up for yourself go grab SDL www.libsdl.org
it will help with taking care of lots of stuff so you can focus on your game easier.

if youre confident, start by working out the data structures and stuff that youre going to use to handle the game data (maps, models, world settings). then once you have that going, go and create some editing tools that output files for those data structures. this way you can create objects and testing environments relatively fast. you'll need to implement the player interface and physics at this stage, and then start testing how things will move. if you get this far, then you probably will get your own ideas of what comes next.

the other way, the way im trying, is to do everything small, then work my way up. ive created a very rudimentary terrain that uses height maps, so my editor is MSpaint. im working on the very basics of the player interface (mouselook, movement, no physics yet) which just uses global variables rather than classes. and my next step will be adding code to import milkshape models. and then maybe adding matrix math to handle movement(rather than what i have now).

anyways, there are plenty of people here that know way more than me, but i think the best advice, is dont try and do everything perfect at once, take steps, it should be easier that way, good luck :)

Vusak
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Re: Laura Craft-3d-engine! Posted by cpayette on 11 Jan 2002 at 11:45 AM
Hey I wanna see one of your FF6 engines, would that be ok?




 

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