: Hey, thanks you guy's, i now know that i should deffinitely look into c++ and java, so thanks for your help, i hope to speak with you again, (hopefully not about needing help!)
: James / Paladin Blue
I know this post is a little late, but I've seen a few on the subject of "what language is best for...". Yours is the latest, so I thought I'd respond to it (and all of them).
The answer to "which language is best for an RPG" is...whichever one results in a finished product. There is no "silver bullet" language for *any* project. Choose something that suits your needs.
So ask yourself:
-- What kind of graphics will this game have--2D, 3D, text-only?
-- How involved is the GUI?
-- How much time do I have to spend on this project?
-- What languages do I know well?
-- How experienced am I at writing this kind of program?
Unless you're extraordinarily dedicated, chances are you'll burn out quickly if you try to learn a new language *and* write a piece of software you've never coded before.
One random point: C++ is faster than VB and Java, but you can still write *high quality* sprite-based games all three. Don't abandon VB/Java without researching their abilities.
You'll learn an enormous amount no matter which route you go, but you'll have more fun if, in the end, you create a game. Once you have your RPG (in VB, Java, whatever), you can always port it to a *new* language for version 2.0...
Have fun with the game, and good luck.