Game programming

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DirectX or OpenGL? Posted by Kel on 24 Jun 1999 at 11:15 AM
Ok. I have been coding some graphics code in dos and I want to test the windows enviroment. What I would like to know is: Should I program against OpenGL or DirectX? Which has the best future and which is the best?<p>
Kel<p>



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Re: DirectX or OpenGL? Posted by Xotor on 26 Jun 1999 at 2:31 AM
: Ok. I have been coding some graphics code in dos and I want to test the windows enviroment. What I would like to know is: Should I program against OpenGL or DirectX? Which has the best future and which is the best?<p>
It depends on what you want to code. If it's 3-D based, use OpenGL. If it's just plain graphics like BITMAP blitting, then use DirectX. DirectX is just a programming API for Windows so you don't have to bother with different video/sound/etc. card specs.<p>
-Xotor-


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Re: DirectX or OpenGL? Posted by Kel on 30 Jun 1999 at 1:58 PM
: : Ok. I have been coding some graphics code in dos and I want to test the windows enviroment. What I would like to know is: Should I program against OpenGL or DirectX? Which has the best future and which is the best?<p>
: It depends on what you want to code. If it's 3-D based, use OpenGL. If it's just plain graphics like BITMAP blitting, then use DirectX. DirectX is just a programming API for Windows so you don't have to bother with different video/sound/etc. card specs.<p>
: -Xotor-<p>
Aha. Ok. Well If I want to start with, let's say a tilebased game. Then I should start with DirectX? Where do I get a reference for that? And one more thing. I have been searching for a reference for OpenGL but found zip, nada.. anyone know?<br>



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Re: DirectX or OpenGL? Posted by Xotor on 1 Jul 1999 at 2:31 AM
: : : Ok. I have been coding some graphics code in dos and I want to test the windows enviroment. What I would like to know is: Should I program against OpenGL or DirectX? Which has the best future and which is the best?<p>
: : It depends on what you want to code. If it's 3-D based, use OpenGL. If it's just plain graphics like BITMAP blitting, then use DirectX. DirectX is just a programming API for Windows so you don't have to bother with different video/sound/etc. card specs.<p>
: : -Xotor-<p>
: Aha. Ok. Well If I want to start with, let's say a tilebased game. Then I should start with DirectX? Where do I get a reference for that? And one more thing. I have been searching for a reference for OpenGL but found zip, nada.. anyone know?<p>
Well I'd start to learn regular graphics programming before moving onto OpenGL. OpenGL for the most part simply does Math computations extremely fast so you don't have to rely on the processor. I'd suggest trying out WinAllegro (http://members.xoom.com/onestone/) for DirectX, it makes it so you don't have to learn that painful API. It makes game programming a breeze and plus Allegro is fast becoming a multi-platform API with support for DOS, DirectX, Linux, and possibly Mac.<p>
-Xotor-


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Re: DirectX or OpenGL? Posted by Kel on 1 Jul 1999 at 9:13 AM
: : : : Ok. I have been coding some graphics code in dos and I want to test the windows enviroment. What I would like to know is: Should I program against OpenGL or DirectX? Which has the best future and which is the best?<p>
: : : It depends on what you want to code. If it's 3-D based, use OpenGL. If it's just plain graphics like BITMAP blitting, then use DirectX. DirectX is just a programming API for Windows so you don't have to bother with different video/sound/etc. card specs.<p>
: : : -Xotor-<p>
: : Aha. Ok. Well If I want to start with, let's say a tilebased game. Then I should start with DirectX? Where do I get a reference for that? And one more thing. I have been searching for a reference for OpenGL but found zip, nada.. anyone know?<p>
: Well I'd start to learn regular graphics programming before moving onto OpenGL. OpenGL for the most part simply does Math computations extremely fast so you don't have to rely on the processor. I'd suggest trying out WinAllegro (http://members.xoom.com/onestone/) for DirectX, it makes it so you don't have to learn that painful API. It makes game programming a breeze and plus Allegro is fast becoming a multi-platform API with support for DOS, DirectX, Linux, and possibly Mac.<p>
: -Xotor-<p>
Ok I'll check it out.. Hmm but to tell the truth, I am a API lover and want to learn that someday. Is there a god reference on that?<br>



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Intro to DirectX Posted by pubb on 1 Jul 1999 at 5:02 PM
<center><img src="http://www.amazon.com/covers/0/76/450/337/0764503375.l.gif"></center><p>






 

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