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    <title>Game programming Forum RSS Feed</title>
    <link>http://www.programmersheaven.com/</link>
    <description>Contains the latest threads from the 'Game programming' forum at Programmer's Heaven, excluding replies.</description>
    <language>en</language>
    <copyright>Copyright 2009 Programmers Heaven</copyright>
    <pubDate>Fri, 03 Jul 2009 17:52:54 -0700</pubDate>
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    <item>
      <title>Looking for my  Game Development Hero!!</title>
      <link>http://www.programmersheaven.com/mb/game/393075/393075/looking-for-my--game-development-hero/</link>
      <description>Hi!  Is there anyone out there who is playing around with game development that would be interested in helping me to develop a web game that would promote and inspire ecological, environmental and a "going green" consciousness?  Something that would draw and magnetize young kids and young adults to a not-for-profit website whose mission is to bring forth environmental sustainability on our planet!  A lofty goal indeed, this would be a fun and exciting project that could be very rewarding in a non-tangible way!! (Read this to mean that it is for a great and worthy cause but there would be no monetary gain!) I'm sure that it would be impressive however to have on your list of accomplishments, resume or game development inventions and of course, you would be credited on the web-site for your creation!!&lt;br /&gt;
&lt;br /&gt;
If you or someone you know would have the interest, inclination and commitment to work on this project and see it through to completion, please, please, please get in touch with me as soon as possible!  I would be forever grateful!&lt;br /&gt;
&lt;br /&gt;
Thanks so much for your help and suggestions,&lt;br /&gt;
&lt;br /&gt;
Marjorie&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/393075/393075/looking-for-my--game-development-hero/</guid>
      <pubDate>Tue, 30 Jun 2009 17:32:21 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>pacman creation</title>
      <link>http://www.programmersheaven.com/mb/game/393057/393057/pacman-creation/</link>
      <description>hello. i am amateur programmer assigned to create a game called pacman in dev c++ can anybody help me on how to get started?&lt;br /&gt;
for example sprites,movement commands,the stage,. i give you my gratitude in advance for those who will reply thank you,.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/393057/393057/pacman-creation/</guid>
      <pubDate>Tue, 30 Jun 2009 07:38:15 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Aeon</title>
      <link>http://www.programmersheaven.com/mb/game/392775/392775/aeon/</link>
      <description>I posted this in the C request for help but seems here would be a better place....&lt;br /&gt;
&lt;br /&gt;
Project name: Aeon&lt;br /&gt;
&lt;br /&gt;
Brief description:&lt;br /&gt;
Aion is a 3d role playing game designed in 3dgs (3D Game Studio).  The idea is the user will select one of the pre-generated characters and be thrust into a world that is built a new every time a new game is started. The player character will have a primary ambition or goal that he/she would want to do before they retire or die, as well as quarks and fears that will lend credibility to the reality of the character. Dynamic Cut Scenes will be used to draw the player into the characters life, and to create a connection with the player as well as fill in back story. The world itself will be a living breathing entity, with free non-linear exploration. Each city will have its own problems to solve, and different ways of how to solve them depending on how the player wishes to. Characters will age in the game as well to show the passing of time, and be able to build relationships with the NPC's and any party members they shall join up with them along the way. How you treat people will effect greatly on the story and game play.A realistic approach to Law and Chaos will be interacted, where players choices will effect how they are seen, not a pre-determined alignment.&lt;br /&gt;
&lt;br /&gt;
Target aim:&lt;br /&gt;
Freeware - may change in the future&lt;br /&gt;
&lt;br /&gt;
Compensation:&lt;br /&gt;
If the team decides to try to sell the game, then a royalty based system would be enacted, but as of now none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Talent needed:&amp;lt;/b&amp;gt;&lt;br /&gt;
I do have a small team in place, but would not turn down help in any areas...What I am looking for the most&lt;br /&gt;
anyone with talent in C the game is in LiteC a scripting langauge built of c&lt;br /&gt;
&lt;br /&gt;
Team Structure&lt;br /&gt;
3D Artist&lt;br /&gt;
&lt;br /&gt;
      Shea R - Lead 3d Artist&lt;br /&gt;
      Adam R - Character Artist&lt;br /&gt;
      Chris G - Props and Object Artist&lt;br /&gt;
      Eric R - 3D Buildings&lt;br /&gt;
      John S -3d Building and Ships&lt;br /&gt;
      Nick S - Nature Artist&lt;br /&gt;
      Reggie S - 3D Artist&lt;br /&gt;
      Tristen L - 3d Artist&lt;br /&gt;
      Vasco D - 3D Monster Artist&lt;br /&gt;
      Reggie S - 3d Creature Artist&lt;br /&gt;
      Woody S - Weapon Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Writing&lt;br /&gt;
&lt;br /&gt;
      Angie B - Lead Auhor&lt;br /&gt;
      Angellica L - Character Backgrounds&lt;br /&gt;
      Austin L - Character Backgrounds and Lore&lt;br /&gt;
      Jeff Moss - Character and Races&lt;br /&gt;
      Mark M - Author&lt;br /&gt;
      Briana - Race Author&lt;br /&gt;
      Tara C - Race Author&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Programming&lt;br /&gt;
&lt;br /&gt;
      John L - Lead Programmer&lt;br /&gt;
      Robert S - Data Base Programmer&lt;br /&gt;
      Fang D A - World Creation Programmer&lt;br /&gt;
      Matt Z - Inventory Programmer&lt;br /&gt;
      Trevor F - User Back End Programming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept Artist&lt;br /&gt;
&lt;br /&gt;
      Brandi L - Monster Concepts&lt;br /&gt;
      Desire J - Character Concepts&lt;br /&gt;
      Gaberilla W - Character Concepts&lt;br /&gt;
      Garland T - Menu Concepts&lt;br /&gt;
      Stephen T - Race Concepts&lt;br /&gt;
      Joey V - Deity Concepts&lt;br /&gt;
      Heather - Character Concepts&lt;br /&gt;
      Wes R - Concept Artist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Web SIte&lt;br /&gt;
&lt;br /&gt;
      Steven B - Webmaster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Music&lt;br /&gt;
&lt;br /&gt;
      Tahir&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
Lostzac@sbcglobal.net&lt;br /&gt;
&lt;br /&gt;
Feedback:&lt;br /&gt;
Always Welcomed as long as its constructive not destructive.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392775/392775/aeon/</guid>
      <pubDate>Wed, 24 Jun 2009 07:53:42 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Need Your Help About Sprite Movement Algorithm?</title>
      <link>http://www.programmersheaven.com/mb/game/392644/392644/need-your-help-about-sprite-movement-algorithm/</link>
      <description>Hi Friends,&lt;br /&gt;
&lt;br /&gt;
The problem I am having is to do with making the Sprites move in an animated way when a control is pressed. &lt;br /&gt;
&lt;br /&gt;
For example, like most games, there is a sprite sheet and when the sprite moves you want the program to loop between two images to give the appearance that the sprite is actually walking/moving.&lt;br /&gt;
&lt;br /&gt;
Your answers would be appreciated.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Paul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.offshoregamedevelopment.com"&gt;Online Game Development&lt;/a&gt; | &lt;a href="http://www.offshoregamedevelopment.com/flash-game-programming.html"&gt;Flash Game Development&lt;/a&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392644/392644/need-your-help-about-sprite-movement-algorithm/</guid>
      <pubDate>Mon, 22 Jun 2009 03:04:18 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Sharing: New tools for Converting Videos to iPod/PSP/iPhone/PSP/Zune/C</title>
      <link>http://www.programmersheaven.com/mb/game/392342/392342/sharing-new-tools-for-converting-videos-to-ipodpspiphonepspzunec/</link>
      <description>For many portable device users, most of the time, they need a third party such as total &lt;a href="http://www.4easysoft.com/total-video-converter.html"&gt;Video Converter&lt;/a&gt;, &lt;a href="http://www.4easysoft.com/iphone-video-converter.html"&gt;iPhone Video Converter&lt;/a&gt;, &lt;a href="http://www.4easysoft.com/psp-video-converter.html"&gt;PSP Video Converter&lt;/a&gt;, &lt;a href="http://www.4easysoft.com/sansa-video-converter.html"&gt;Sansa Video Converter&lt;/a&gt; or something like that to help them to convert video to the fomats that they need.&lt;br /&gt;
As MP4 is the most popular format for cell phone, iPod, iPhone, PSP, Zune, Creative Zen Vision, etc, here I’d like to introduce three new tools for all the portable devices users—&lt;a href="http://www.4easysoft.com/mp4-converter.html"&gt;&lt;strong&gt;MP4 Converter&lt;/strong&gt;&lt;/a&gt;, &lt;a href="http://www.4easysoft.com/mod-to-mp4-converter.html"&gt;&lt;strong&gt;Mod to MP4 Converter&lt;/strong&gt;&lt;/a&gt;, or &lt;a href="http://www.4easysoft.com/sony-mp4-video-converter.html"&gt;&lt;strong&gt;Sony MP4 Video Converter&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
Now I will introduce them respectively in details.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Part 1: How to convert videos to iPod/PSP/iPhone/PSP/Zune with MP4 converter&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Preparation:&lt;/strong&gt; Intall and run &lt;a href="http://www.4easysoft.com/download/mp4-converter.exe"&gt;&lt;strong&gt;4Easysoft MP4 Converter&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;Step 1: &lt;/strong&gt;Import files &lt;br /&gt;
Click “Add File” button, you are allowed to import versatile video/audio files.&lt;br /&gt;
&lt;strong&gt;Step 2: &lt;/strong&gt;Select output format &lt;br /&gt;
Click the “Profile” button to select the output video format from the drop-down list button.&lt;br /&gt;
&lt;strong&gt;Step 3:&lt;/strong&gt; Start conversion&lt;br /&gt;
Click “Start” button, you are allowed to start conversion. All the tasks of conversion will be finished at fast speed and high output quality.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mp4-converter/steps.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Tips:&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;1. Trm video&lt;/strong&gt;&lt;br /&gt;
Click “Trim” button, a dialogue will pops up.Then you can trim the videos by dragging the slider bar, click "Start Time" and "End Time" button, or setting the values&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mp4-converter/crop.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2.Crop video&lt;/strong&gt;&lt;br /&gt;
Click “Crop” button and you can crop videos by selecting a crop mode, adjusting the crop frame, or setting the crop values.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mp4-converter/trim.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3. Select preference&lt;/strong&gt;&lt;br /&gt;
Click the “Preference” button you can select the output destination, the Snapshot foler, the format of the snapshot image,etc.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mp4-converter/reference.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;4.Take snapshot&lt;/strong&gt;&lt;br /&gt;
Just click the "Snapshot" button, you can save any picture you like when you are previewing vdieos.&lt;br /&gt;
&lt;strong&gt;5.Merge your files&lt;/strong&gt;&lt;br /&gt;
If you want to merge several files into one file you can choose them and click the "Merge into one file" to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Part 2:How to convert Mod files to iPod/PSP/iPhone/PSP/Zune with Mod to MP4 Converter&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Preparation:&lt;/strong&gt;Download and intall &lt;a href="http://www.4easysoft.com/download/mod-to-mp4-converter.exe"&gt;&lt;strong&gt;4Easysoft Mod to MP4 Converter&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mod-to-mp4/main.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Step 1:&lt;/strong&gt;Click “Add File” to import the .Mod files.&lt;br /&gt;
&lt;strong&gt;Step 2:&lt;/strong&gt;Select the output format from the “profile” list.&lt;br /&gt;
&lt;strong&gt;Surprice:&lt;/strong&gt;This converter not only supports Mod, Tod, but also MPEG, MPG, MPV, MP4,VOB as the input format, and converts these files to AVI, MP3, AAC, M4A, etc,except MP4. &lt;br /&gt;
&lt;strong&gt;Step 3:&lt;/strong&gt;Select the output setting.&lt;br /&gt;
Click “Settings” button, you can customize the output parameters, specify output folder and select output format.&lt;br /&gt;
Clicking "Browse"Select, you can choose the output folder.&lt;br /&gt;
&lt;strong&gt;Step 4:&lt;/strong&gt;Click “Start” button to begin the conversion.&lt;br /&gt;
All the tasks of conversion will be finished at fast speed and high output quality.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/mod-to-mp4/steps.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Editing tips:&lt;/strong&gt;&lt;br /&gt;
You can edit you videos during your previewing.&lt;br /&gt;
&lt;strong&gt;Tip 1:Trim video&lt;/strong&gt;&lt;br /&gt;
Click “Trim” button, you can split videos by presetting the exact start and end time, or just dragging the slider bar.&lt;br /&gt;
&lt;strong&gt;Tip 2: Crop video&lt;/strong&gt;&lt;br /&gt;
Clikc”Crop” button,you can crop video play region to retain what you want like the smart scissors.&lt;br /&gt;
&lt;strong&gt;Tip 3:&lt;/strong&gt;Merge files into one&lt;br /&gt;
4Easysoft Mod to MP4 Converter doubles your enjoyment with joining several interesting clips into one by clicking “Merge into one file”. &lt;br /&gt;
&lt;strong&gt;Tip 4:Capture highlights&lt;/strong&gt;&lt;br /&gt;
You can take snapshot to capture the images while previewing videos. It can be saved in default folder automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Part 3:How to convert videos to Sony MP4&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Preparation:&lt;/strong&gt;Download and intall &lt;a href="http://www.4easysoft.com/download/sony-mp4-video-converter.exe"&gt;&lt;strong&gt;4Easysoft Sony MP4 Video Converter&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.4easysoft.com/guide/sony-mp4/steps.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Step 1:&lt;/strong&gt;Click “Add File” to import your video files.&lt;br /&gt;
&lt;strong&gt;Step 2:&lt;/strong&gt;Select the output format from the “profile” list.&lt;br /&gt;
&lt;strong&gt;Surprice:&lt;/strong&gt;With this powerful Video to Sony MP4 converter, you can enjoy video on PSP, PS3, Walkman, Sony Ericsson phone, iPod, iPhone, BlackBerry, Zune, Motorola, LG, Nokia, Creative Zen, Archos and so on at will.&lt;br /&gt;
&lt;strong&gt;Step 3:&lt;/strong&gt;Select the output setting.&lt;br /&gt;
Click “Settings” button, you can customize the output parameters, specify output folder and select output format.&lt;br /&gt;
Clicking "Browse"Select, you can choose the output folder.&lt;br /&gt;
&lt;strong&gt;Step 4:&lt;/strong&gt;Click “Start” button to begin the conversion.&lt;br /&gt;
All the tasks of conversion will be finished at fast speed and high output quality.&lt;br /&gt;
&lt;br /&gt;
Now just enjoy the MP4 world!&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392342/392342/sharing-new-tools-for-converting-videos-to-ipodpspiphonepspzunec/</guid>
      <pubDate>Mon, 15 Jun 2009 02:07:03 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>introducing MakingGamers</title>
      <link>http://www.programmersheaven.com/mb/game/392314/392314/introducing-makinggamers/</link>
      <description>Hi,&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.makinggamers.net"&gt;http://www.makinggamers.net&lt;/a&gt; is a Free Daily Social Networking Bulletin for Independent Video Game Makers.  Your published posts and the responses of other members to your posts make up the email bulletin you receive daily, so you can:  &lt;br /&gt;
&lt;br /&gt;
*Form partnerships with other members make games – a major goal is for independents to get together and make games. &lt;br /&gt;
*Find an answer to your Video Game development related questions. &lt;br /&gt;
*Assist other Game Makers to find solutions to their problems. &lt;br /&gt;
*Find an audience for your games. &lt;br /&gt;
*Seek feedback on your existing projects, portfolios, upgrades, and new stuff. &lt;br /&gt;
*Seek paid work and promote your skills. &lt;br /&gt;
*Discuss and debate issues that matter to you. &lt;br /&gt;
*Share and discover the latest on Funding, Training, and Networking Events. &lt;br /&gt;
*Take Advantage of member discounts and other free stuff. &lt;br /&gt;
&lt;br /&gt;
I hope to get a great cross section of the different fields of the Independent Video Game Development community, so please register at &lt;a href="http://www.makinggamers.net/register.html"&gt;http://www.makinggamers.net/register.html&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Ian Salt&lt;br /&gt;
owner/founder&lt;br /&gt;
MakingGamers&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392314/392314/introducing-makinggamers/</guid>
      <pubDate>Sun, 14 Jun 2009 04:51:45 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Online Game developers</title>
      <link>http://www.programmersheaven.com/mb/game/392270/392270/online-game-developers/</link>
      <description>Hi&lt;br /&gt;
I am exited to join this forum &lt;br /&gt;
We are starting a company for developing games. I am located in Kenya and there is no much game developers here.We are currently working on small budget working upwards. If interested in customized gaming especially based on African jungles, terrains, cultures ways of life i can avail that information and work together. Please contact me through this email jonnieke@yahoo.com Thanks  &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392270/392270/online-game-developers/</guid>
      <pubDate>Fri, 12 Jun 2009 23:22:29 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Request: Motivated RPG DB &amp; web automation programmer (not for profit)</title>
      <link>http://www.programmersheaven.com/mb/game/392192/392192/request-motivated-rpg-db--web-automation-programmer-not-for-profit/</link>
      <description>I used to manage a text-based RPG site that went defunct about a year ago.  I now wish to revitalize the site and radically update it with new options for the players.  At the moment I do not possess the full skill set required for this renovation of the site.  The original site may be viewed at &lt;a href="http://www.hlrpg.com/index1.html."&gt;http://www.hlrpg.com/index1.html.&lt;/a&gt;  &lt;br /&gt;
&lt;br /&gt;
The vision I have for this site is relatively simple.  The game would remain primarily text-based, but would have certain aspects of game play automated.  These automated features (such as skills tests, commerce, and battles between characters) would draw from and also update a database containing all information about each character.  I am seeking someone who can either design this new, automated site to my specifications (availability for occasional updates would be appreciated) or someone who is willing to train to accomplish these tasks myself.&lt;br /&gt;
&lt;br /&gt;
The database I mentioned would need to have several levels of access privileges and different information views based on those privileges.  Based on the level of permission, players would be able to update their characters’ information as needed.  Everything from initial character creation to commerce transactions and stat updates would involve automated updates of this database.&lt;br /&gt;
&lt;br /&gt;
This game is not for profit; it is solely for entertainment.  I cannot compensate you with money, but I am sure we can make some sort of arrangement.  Please contact me either via this board or at gm@hlrpg.com if you have any questions or wish to assist in this project.  All comments are welcome.&lt;br /&gt;
&lt;br /&gt;
Thank you very much.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/392192/392192/request-motivated-rpg-db--web-automation-programmer-not-for-profit/</guid>
      <pubDate>Thu, 11 Jun 2009 08:07:34 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Any tutorials about Sound Blaster and Adlib?</title>
      <link>http://www.programmersheaven.com/mb/game/391995/391995/any-tutorials-about-sound-blaster-and-adlib/</link>
      <description>Is there an tutorial about the DSP version of Sound Blaster and Adlib.&lt;br /&gt;
&lt;br /&gt;
And oh yes, about MPU-401 and Gravis UltraSound?&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391995/391995/any-tutorials-about-sound-blaster-and-adlib/</guid>
      <pubDate>Sat, 06 Jun 2009 04:41:13 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Need software for Xbox 360 and Halo configure</title>
      <link>http://www.programmersheaven.com/mb/game/391713/391713/need-software-for-xbox-360-and-halo-configure/</link>
      <description>Hi, I'm trying to run a LAN gaming center. I was wondering if any experts could develop a timing software for the 360(equipped w/ keyboard and mouse)-- that is similar to the SmartLaunch software; where players can access the LAN session using keyboard. The Halo 3 is already inside the arcade program of the 360. Halo 3 supports 16 players. How about a 24 player configuration...?</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391713/391713/need-software-for-xbox-360-and-halo-configure/</guid>
      <pubDate>Fri, 29 May 2009 23:34:31 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Need Help to Make it a Game</title>
      <link>http://www.programmersheaven.com/mb/game/391674/391674/need-help-to-make-it-a-game/</link>
      <description>Hi Friends,&lt;br /&gt;
&lt;br /&gt;
I have made cellular automata called Pixelgarde.&lt;br /&gt;
&lt;br /&gt;
many different kinds of cellular automata and fuzzy logic are used to create complex life like behaviors.&lt;br /&gt;
&lt;br /&gt;
the automatons used in the game simulate: plants, flowers, bugs, fire, sand....&lt;br /&gt;
I want to make it a puzzle game but I don't have allot of ideas.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Paul&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.offshoregamedevelopment.com"&gt;Online Game Development&lt;/a&gt; | &lt;a href="http://www.offshoregamedevelopment.com/flash-game-programming.html"&gt;Flash Game Development&lt;/a&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391674/391674/need-help-to-make-it-a-game/</guid>
      <pubDate>Fri, 29 May 2009 02:08:25 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>MMORTS Game Seeking coders (Trinigy vision 7 engine)(F</title>
      <link>http://www.programmersheaven.com/mb/game/391472/391472/mmorts-game-seeking-coders-trinigy-vision-7-enginef/</link>
      <description>&lt;strong&gt;Team name:&lt;/strong&gt;&lt;br /&gt;
&lt;img src="http://img265.imageshack.us/img265/4559/logomidsize.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Brief description:&lt;/strong&gt;&lt;br /&gt;
  We are creating a Empire building MMORTS based in space. where the player build up his fleets and expands his empire into the surrounding solar systems. it is designed to allow the player allot of freedom and creativity wen it comes to his fleets, he can customise the ships weapons, hulls, formations, reactions to enemies, colors and much more.&lt;br /&gt;
&lt;br /&gt;
for more information send me a E-mail and i will send you 3 pager explaining the project and its history in more detail.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/3041/dividingline.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Target aim:&lt;/strong&gt;&lt;br /&gt;
a MMORTS for retail. And continue expanding and improving it.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Compensation:&lt;/strong&gt;&lt;br /&gt;
We already have inverters interested, for now they only cover basic expenses. They require us to show them a working alpha and then we will start to have more of a cash flow. I do not know if it will cover full salaries but it should cover some.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Technology:&lt;/strong&gt;&lt;br /&gt;
target system is PC. &lt;br /&gt;
We will be using the award winning Trinigy Vision 7 3d engine,  &lt;a href="http://www.trinigy.net/index.php?id=1"&gt;http://www.trinigy.net/index.php?id=1&lt;/a&gt;&lt;br /&gt;
We also will be getting a license to a Poly Cruncher for in game detail scaling.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/3041/dividingline.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Talent needed:&lt;/strong&gt;&lt;br /&gt;
As im sure you can guess a MMORTS is a massive project. And will require a lot of work but it is also something that has not bin done successfully before do to plaining errors and putting recourses into the wrong places. We have spent over half a year thinking threw every issue we could come up with. And that is the only way to accomplish a project like this Patience, cooperation, and dedication.&lt;br /&gt;
&lt;br /&gt;
Open Positions:&lt;br /&gt;
2 to 3 more coders,(c++ &amp;amp; c# mostly)&lt;br /&gt;
2 network coder,&lt;br /&gt;
1 website designer&lt;br /&gt;
(Knowing the Trinigy Vission engine would be a big bonus)&lt;br /&gt;
&lt;br /&gt;
Possible Openings:&lt;br /&gt;
Another 2D artiest.&lt;br /&gt;
Another concept artist,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Team structure:&lt;/strong&gt;&lt;br /&gt;
Coders&lt;br /&gt;
Robbert  Beirmann&lt;br /&gt;
&lt;br /&gt;
Modelers&lt;br /&gt;
Master &lt;br /&gt;
Nathan Carlisle&lt;br /&gt;
Orange-Graphics 3D&lt;br /&gt;
&lt;br /&gt;
Ship Concept Artists&lt;br /&gt;
Kaz Tylee Hale &lt;br /&gt;
Nathan Carlisle&lt;br /&gt;
Lee Leo&lt;br /&gt;
&lt;br /&gt;
Environment Concept Artists&lt;br /&gt;
Adam Burn&lt;br /&gt;
&lt;br /&gt;
2D &amp;amp; GUI Artist&lt;br /&gt;
Nick Nieuwoudt&lt;br /&gt;
&lt;br /&gt;
Story Writers&lt;br /&gt;
Guo ZhanTong&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/3041/dividingline.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Website:&lt;/strong&gt;&lt;br /&gt;
www.CodeNameMortus.com&lt;br /&gt;
website is still under construction hens why we need a web designer.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Contacts:&lt;/strong&gt;&lt;br /&gt;
you may Email me at Nick@codenamemortus.com&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Previous Work by Team:&lt;/strong&gt;&lt;br /&gt;
Code Name Mortus team joined together for this project so we have not created anything together before.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/3041/dividingline.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Additional Info:&lt;/strong&gt;&lt;br /&gt;
	Code name “ Mortus” is an empire building real-time strategy game set in a grim and somewhat doomed Galaxy.  Billions of light years away before the current day there were 5 humanoid factions that rose to supremacy within the galactic centre and waged brutal war for dominance. During what is now called 'The Great War,' the Zentradi, experts in biological manipulation, crafted a weapon like no other seen before, in order to win a war that they were losing. The Naraku is the result of their crafting. The Naraku are a biologically engineered species capable of withstanding the vacuum of space, with the ability to adapt themselves to the weapons used against them. It is controlled by a hive mind which was seeded on a Zentradi planet to co-ordinate the entire Naraku race. The Naraku were a great success as they spread rapidly, and easily overcame the other 4 factions. However, the Naraku hive mind, during the war, came to see all humanoid species as a threat to its own existence. It was not long before they turned on their creators. Today, they dominate the centre of the galaxy, are are even now beginning to spread themselves into the outer rims, where the remnants of advanced life is taking its 1st steps into space. Only to be met head on with the greatest force the universe has ever known, the Naraku&lt;br /&gt;
&lt;br /&gt;
Many of the artists did not want there work posted here but this is what I can show you.&lt;br /&gt;
&lt;br /&gt;
Fighter Concept&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/5528/leefighterconcept.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Ingame HUD concept.&lt;br /&gt;
&lt;img src="http://img529.imageshack.us/img529/4894/hudmini.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Feedback:&lt;/strong&gt;&lt;br /&gt;
Any,&lt;br /&gt;
Note* before CNM evin started on this project we all worked 6 hours a day for over half a year just working everything out, there is many issues to go over in a MMORTS we know this. And we worked for over 1000 hours just going threw all of the issues we may run into and coming up with solutions.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391472/391472/mmorts-game-seeking-coders-trinigy-vision-7-enginef/</guid>
      <pubDate>Mon, 25 May 2009 00:28:22 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>demo of my game engine</title>
      <link>http://www.programmersheaven.com/mb/game/391391/391391/demo-of-my-game-engine/</link>
      <description>&lt;a href="http://www.youtube.com/watch?v=5CcZqeItkKU"&gt; yes, it's on youtube&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I used dev c++, python 2.5, vpython, animator, and constructed a barebones import program ( animator to python ).  I would like to give special thanks to a website, but I can't find it anymore.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391391/391391/demo-of-my-game-engine/</guid>
      <pubDate>Sat, 23 May 2009 09:11:24 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>cAudio 1.7.1 c++ Audio Engine</title>
      <link>http://www.programmersheaven.com/mb/game/391260/391260/caudio-171-c++-audio-engine/</link>
      <description>wildrj    Member since: 3/3/2007  From: Somerset, TX, United States &lt;br /&gt;
 &lt;br /&gt;
 Posted - 5/20/2009 3:19:59 PM &lt;br /&gt;
cAudio was created to be a good alternative to fmod,bass, and irrklang.&lt;br /&gt;
&lt;br /&gt;
Example code cAudio:&lt;br /&gt;
&lt;br /&gt;
//Basic 2d audio&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include "../../include/IAudioManager.h"&lt;br /&gt;
#include "../../include/IAudio.h"&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char* argv[])&lt;br /&gt;
{&lt;br /&gt;
    cout &amp;lt;&amp;lt;"cAudio 1.7.1 Tutorial 1: 2DSound\n";&lt;br /&gt;
&lt;br /&gt;
    cAudio::IAudioManager* manager = cAudio::getAudioManager();&lt;br /&gt;
    manager-&amp;gt;init(argc,argv);&lt;br /&gt;
    cAudio::IAudio* mysound = manager-&amp;gt;createFromFile("bling","../../bin/bling.ogg",true
);&lt;br /&gt;
&lt;br /&gt;
    mysound-&amp;gt;play2d(true);&lt;br /&gt;
&lt;br /&gt;
    while(mysound-&amp;gt;playing()){&lt;br /&gt;
&lt;br /&gt;
 	manager-&amp;gt;update();&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    manager-&amp;gt;release();&lt;br /&gt;
    manager-&amp;gt;shutDown();&lt;br /&gt;
    return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Irrklang:&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;stdio.h&amp;gt;&lt;br /&gt;
#include &amp;lt;irrKlang.h&amp;gt;&lt;br /&gt;
#include &amp;lt;conio.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace irrklang;&lt;br /&gt;
&lt;br /&gt;
int main(int argc, const char** argv)&lt;br /&gt;
{&lt;br /&gt;
	ISoundEngine* engine = createIrrKlangDevice();&lt;br /&gt;
	if (!engine)&lt;br /&gt;
	{&lt;br /&gt;
	        printf("Could not startup engine\n");&lt;br /&gt;
		return 0; // error starting up the engine&lt;br /&gt;
	}&lt;br /&gt;
	engine-&amp;gt;play2D("../../media/getout.ogg", true);&lt;br /&gt;
	printf("\nHello World!\n");&lt;br /&gt;
	do&lt;br /&gt;
	{&lt;br /&gt;
		engine-&amp;gt;play2D("../../media/bell.wav");&lt;br /&gt;
	}&lt;br /&gt;
	while(getch() != 'q');&lt;br /&gt;
	engine-&amp;gt;drop();&lt;br /&gt;
	return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cAudio Engine is a c++ wrapper around openal to allow you to get sound and music into your games easily.&lt;br /&gt;
current version 1.7.1&lt;br /&gt;
&lt;br /&gt;
The main reason behind making cAudio was there wasn't a hole lot of choices for getting sound into your game. Basically there was audiere, fmod, bass, irrKlang,and SDL mixer. Also there was openal which cAudio is built on. The only problem with using openal is its hard to use in games. So cAudio was born.&lt;br /&gt;
&lt;br /&gt;
cAudio uses openal for controlling all aspects of the sound.&lt;br /&gt;
Vorbis libary for decoding and playing .ogg files.&lt;br /&gt;
Mikmod for the mod,xm,it,and s3d support.&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Dark_Kilauea,KittyCat, Sudi, Rooly, and BloodInch&lt;br /&gt;
&lt;br /&gt;
Supports: ogg,wav&lt;br /&gt;
&lt;br /&gt;
Download at: &lt;a href="http://www.deathtouchstudios.com"&gt;http://www.deathtouchstudios.com&lt;/a&gt;&lt;br /&gt;
Direct at: &lt;a href="http://deathtouchstudios.com/xoops/modules/wfdownloads/viewcat.php?cid=1"&gt;http://deathtouchstudios.com/xoops/modules/wfdownloads/viewca
t.php?cid=1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* 2d Audio&lt;br /&gt;
&lt;br /&gt;
* 3d Audio&lt;br /&gt;
&lt;br /&gt;
* Pitch control&lt;br /&gt;
&lt;br /&gt;
* Directional control&lt;br /&gt;
&lt;br /&gt;
* Velocity control&lt;br /&gt;
&lt;br /&gt;
* Listener orientation control&lt;br /&gt;
&lt;br /&gt;
* Doppler control&lt;br /&gt;
&lt;br /&gt;
* Looping&lt;br /&gt;
&lt;br /&gt;
* Multiple streams&lt;br /&gt;
&lt;br /&gt;
* Load file into memory and play&lt;br /&gt;
&lt;br /&gt;
* Stream file&lt;br /&gt;
&lt;br /&gt;
* Play,pause,and stop controls&lt;br /&gt;
&lt;br /&gt;
* Easy to use Audio manager&lt;br /&gt;
&lt;br /&gt;
* Self contained *no longer need runtime installed*&lt;br /&gt;
&lt;br /&gt;
* Easy to extend&lt;br /&gt;
&lt;br /&gt;
License: &lt;br /&gt;
zlib&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fill free to ask any questions. There are currently binary builds for win32-gcc win32-visual and linux-x86 &lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391260/391260/caudio-171-c++-audio-engine/</guid>
      <pubDate>Wed, 20 May 2009 13:10:21 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>cAudio 1.7.1 c++ Audio Engine</title>
      <link>http://www.programmersheaven.com/mb/game/391259/391259/caudio-171-c++-audio-engine/</link>
      <description>wildrj    Member since: 3/3/2007  From: Somerset, TX, United States &lt;br /&gt;
 &lt;br /&gt;
 Posted - 5/20/2009 3:19:59 PM &lt;br /&gt;
cAudio was created to be a good alternative to fmod,bass, and irrklang.&lt;br /&gt;
&lt;br /&gt;
Example code cAudio:&lt;br /&gt;
&lt;br /&gt;
//Basic 2d audio&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include "../../include/IAudioManager.h"&lt;br /&gt;
#include "../../include/IAudio.h"&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char* argv[])&lt;br /&gt;
{&lt;br /&gt;
    cout &amp;lt;&amp;lt;"cAudio 1.7.1 Tutorial 1: 2DSound\n";&lt;br /&gt;
&lt;br /&gt;
    cAudio::IAudioManager* manager = cAudio::getAudioManager();&lt;br /&gt;
    manager-&amp;gt;init(argc,argv);&lt;br /&gt;
    cAudio::IAudio* mysound = manager-&amp;gt;createFromFile("bling","../../bin/bling.ogg",true
);&lt;br /&gt;
&lt;br /&gt;
    mysound-&amp;gt;play2d(true);&lt;br /&gt;
&lt;br /&gt;
    while(mysound-&amp;gt;playing()){&lt;br /&gt;
&lt;br /&gt;
 	manager-&amp;gt;update();&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    manager-&amp;gt;release();&lt;br /&gt;
    manager-&amp;gt;shutDown();&lt;br /&gt;
    return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Irrklang:&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;stdio.h&amp;gt;&lt;br /&gt;
#include &amp;lt;irrKlang.h&amp;gt;&lt;br /&gt;
#include &amp;lt;conio.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace irrklang;&lt;br /&gt;
&lt;br /&gt;
int main(int argc, const char** argv)&lt;br /&gt;
{&lt;br /&gt;
	ISoundEngine* engine = createIrrKlangDevice();&lt;br /&gt;
	if (!engine)&lt;br /&gt;
	{&lt;br /&gt;
	        printf("Could not startup engine\n");&lt;br /&gt;
		return 0; // error starting up the engine&lt;br /&gt;
	}&lt;br /&gt;
	engine-&amp;gt;play2D("../../media/getout.ogg", true);&lt;br /&gt;
	printf("\nHello World!\n");&lt;br /&gt;
	do&lt;br /&gt;
	{&lt;br /&gt;
		engine-&amp;gt;play2D("../../media/bell.wav");&lt;br /&gt;
	}&lt;br /&gt;
	while(getch() != 'q');&lt;br /&gt;
	engine-&amp;gt;drop();&lt;br /&gt;
	return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cAudio Engine is a c++ wrapper around openal to allow you to get sound and music into your games easily.&lt;br /&gt;
current version 1.7.1&lt;br /&gt;
&lt;br /&gt;
The main reason behind making cAudio was there wasn't a hole lot of choices for getting sound into your game. Basically there was audiere, fmod, bass, irrKlang,and SDL mixer. Also there was openal which cAudio is built on. The only problem with using openal is its hard to use in games. So cAudio was born.&lt;br /&gt;
&lt;br /&gt;
cAudio uses openal for controlling all aspects of the sound.&lt;br /&gt;
Vorbis libary for decoding and playing .ogg files.&lt;br /&gt;
Mikmod for the mod,xm,it,and s3d support.&lt;br /&gt;
&lt;br /&gt;
Special Thanks to Dark_Kilauea,KittyCat, Sudi, Rooly, and BloodInch&lt;br /&gt;
&lt;br /&gt;
Supports: ogg,wav&lt;br /&gt;
&lt;br /&gt;
Download at: &lt;a href="http://www.deathtouchstudios.com"&gt;http://www.deathtouchstudios.com&lt;/a&gt;&lt;br /&gt;
Direct at: &lt;a href="http://deathtouchstudios.com/xoops/modules/wfdownloads/viewcat.php?cid=1"&gt;http://deathtouchstudios.com/xoops/modules/wfdownloads/viewca
t.php?cid=1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
* 2d Audio&lt;br /&gt;
&lt;br /&gt;
* 3d Audio&lt;br /&gt;
&lt;br /&gt;
* Pitch control&lt;br /&gt;
&lt;br /&gt;
* Directional control&lt;br /&gt;
&lt;br /&gt;
* Velocity control&lt;br /&gt;
&lt;br /&gt;
* Listener orientation control&lt;br /&gt;
&lt;br /&gt;
* Doppler control&lt;br /&gt;
&lt;br /&gt;
* Looping&lt;br /&gt;
&lt;br /&gt;
* Multiple streams&lt;br /&gt;
&lt;br /&gt;
* Load file into memory and play&lt;br /&gt;
&lt;br /&gt;
* Stream file&lt;br /&gt;
&lt;br /&gt;
* Play,pause,and stop controls&lt;br /&gt;
&lt;br /&gt;
* Easy to use Audio manager&lt;br /&gt;
&lt;br /&gt;
* Self contained *no longer need runtime installed*&lt;br /&gt;
&lt;br /&gt;
* Easy to extend&lt;br /&gt;
&lt;br /&gt;
License: &lt;br /&gt;
zlib&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fill free to ask any questions. There are currently binary builds for win32-gcc win32-visual and linux-x86 &lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/391259/391259/caudio-171-c++-audio-engine/</guid>
      <pubDate>Wed, 20 May 2009 13:10:16 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>cellular automata game</title>
      <link>http://www.programmersheaven.com/mb/game/390726/390726/cellular-automata-game/</link>
      <description>I have made cellular automata called Pixelgarde. &lt;br /&gt;
many different kinds of cellular automata and fuzzy logic are used to create complex life like behaviors. &lt;br /&gt;
the automatons used in the game simulate: plants, flowers, bugs, fire, sand....&lt;br /&gt;
&lt;br /&gt;
I want to make it a puzzle game but I don't have allot of ideas.&lt;br /&gt;
&lt;br /&gt;
you can play with the sandbox form at:&lt;br /&gt;
&lt;a href="http://www.gameprojects.com/project/?id=08e5d6049b"&gt;http://www.gameprojects.com/project/?id=08e5d6049b&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
any suggestions ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/390726/390726/cellular-automata-game/</guid>
      <pubDate>Sat, 09 May 2009 13:12:59 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>MMA MMORPG Game help!!</title>
      <link>http://www.programmersheaven.com/mb/game/389205/389205/mma-mmorpg-game-help/</link>
      <description>Hey guys,&lt;br /&gt;
I am currently developing a php based browser game, called Virtual Octagon. It is a MMA simulator and designed as such:&lt;br /&gt;
A player is created thru selecting his class, Muay Thai-Wrestler-Striker-Balanced-Jui Jitsu, and then they roll for the character on a roller I made specifically for the game. I've created the moves database and my idea was to tie the Stamina to the moves and have the damage from the moves come froma combination of attributes. Here's where I've hit my wall. I have the following attributes for each character:&lt;br /&gt;
Punch&lt;br /&gt;
Kick&lt;br /&gt;
Strength&lt;br /&gt;
Clinch&lt;br /&gt;
Flexability&lt;br /&gt;
Block&lt;br /&gt;
Heart&lt;br /&gt;
Takedown&lt;br /&gt;
Take Down Defense&lt;br /&gt;
Ground N Pound&lt;br /&gt;
Ground Game&lt;br /&gt;
Submission&lt;br /&gt;
Submission Defense&lt;br /&gt;
Conditioning&lt;br /&gt;
Toughness&lt;br /&gt;
Control&lt;br /&gt;
Aggressiveness&lt;br /&gt;
KO Resist&lt;br /&gt;
&lt;br /&gt;
Each Class has 4 Main attributes, and 4 secondary attributes and then Class specific. You can see the class roller here :http://instilledlogic.com/mmavirtualoctagon/ideas/thought/charclass.php&lt;br /&gt;
&lt;br /&gt;
I am having major trouble trying to write the fight formula and I was looking for any kind of help that anyone could throw my way with suggestions.&lt;br /&gt;
I had an idea that for the Heart attribute you would get 5HP for each point in it.&lt;br /&gt;
For Conditioning you get 2 Stamina points per point, with Hear and Stamina starting out at 100.&lt;br /&gt;
I was also thinking of using Toughness as a Submission reducer somehow, and KO Resist as a damage reducer, but I'm struggling to get a really good formula. I look forward to any advice and any help that may come my way.&lt;br /&gt;
By the way, this game is text based. And the fights are simulations. I'm just curious as to if someone can help me with a formula. I figured the aggression attribute would determine who gets the first move, and i had some ideas of like: kick+strength - KO Resist = damage of move&lt;br /&gt;
Damage of move - (block+flexability=%)= Damage Taken&lt;br /&gt;
&lt;br /&gt;
I am growing frustrated with my current lazy php programmer as it had taken him a week to write the class roller page, and it's been over a week since he suppossedly started the moves database, which is a total of 65 moves seperated by class and what position they can be done in. I assigned each move a unique number based on class and position, and he's done literally nothing. I am just looking for someone who could help me write this game and be part of my team, which means whent he game goes live you would be getting a cut of any money made (of course). Please feel free to contact me with any questions or anything.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/389205/389205/mma-mmorpg-game-help/</guid>
      <pubDate>Wed, 15 Apr 2009 03:26:16 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Cheat Bot</title>
      <link>http://www.programmersheaven.com/mb/game/389071/389071/cheat-bot/</link>
      <description>Hi, I play this MMORPG game called Gangsternation, its a simple game, I was wondering if anyone would be able to make me a bot, which would help me to rank. &lt;br /&gt;
&lt;br /&gt;
Thanks. &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/389071/389071/cheat-bot/</guid>
      <pubDate>Mon, 13 Apr 2009 16:22:14 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Massive Project: Need Programmers for an MMORPG(May be profitable.)</title>
      <link>http://www.programmersheaven.com/mb/game/388748/388748/massive-project-need-programmers-for-an-mmorpgmay-be-profitable/</link>
      <description>I have thought up a complex Systhem of Values and Stats, Passive and Active Skills and Spells as well as a lot of not really Classes like in other RPGs but Groups of Connected Skills bearing the names of the good old classes, which can be combined at will, influencing each other positively and negatively. There are no Levels.&lt;br /&gt;
You can become a Magican, Cleric, Fighter, Bowman, Monk, Rouge, but this doesn't influence what you can do. Meaning you can either follow a path of these "Classes" or Combine single skills.&lt;br /&gt;
Something really innovative about the Game is Learn&amp;amp;Teach. Meaning you can teach the things you've learned to other Characters. Basic Skills will be taught by NPC's in exchange for Inter-Game-Currency&amp;amp;Quests advanced for really difficult quests(sometimes you will need a team for them) and the best ones only by admins, in exchange for... Well, what do you want? Money, Sex, Power? Well, anyway they will be taught to donators, who in exchange can teach them to other ppl.&lt;br /&gt;
Also you can Copy moves from other people if you see them often enough(And if the Magican speaks the incantation aloud.)&lt;br /&gt;
Experience will be awarded for killing things stronger than you and is nothing but a How-strong-is-that-guy-O-meter deciding what Quests one can do.(Or in which parties one is invited.) There should be a PVP option.&lt;br /&gt;
&lt;br /&gt;
About me:&lt;br /&gt;
I am a Mathematics&amp;amp;Physics student at Uni-Leipzig. I can provide you with all Formulas and Values to make the Game Balanced(until now It is pretty Balanced with the Exeption of Monk VS Cleric, because both will have 2 contradictional Values each. The Monk can switch between using the 2, while the Cleric needs one of them for their Equipment and another one for all his good casts.)&lt;br /&gt;
And I also write often, meaning I will design all dialougue.&lt;br /&gt;
For example there will be a Story going on where Players can choose to watch, ignore, interfere, help the heroes or play the villian.&lt;br /&gt;
&lt;br /&gt;
If you are interested I can Send you a Tutorial-Text I wrote complete with the backstory.&lt;br /&gt;
&lt;br /&gt;
And lastly my programming talents: Well I can do Pascal and Clonk... I can Programm, I only never learned the language.&lt;br /&gt;
You would have to review the procedures and put them into Code, and then programm the game of course. You wont be alone(I do hope more than one person replies to this)&lt;br /&gt;
Send an E-Mail to The_onewirsing_Butcher@gmx.de and remove the "wirsing" if you are either not a spambot or a smart enough spambot to be able to help me.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/388748/388748/massive-project-need-programmers-for-an-mmorpgmay-be-profitable/</guid>
      <pubDate>Tue, 07 Apr 2009 06:21:46 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Game Developer Looking for Programmer (not for profit)</title>
      <link>http://www.programmersheaven.com/mb/game/388189/388189/game-developer-looking-for-programmer-not-for-profit/</link>
      <description>Hello all,&lt;br /&gt;
&lt;br /&gt;
First off, no pay is involved for any parties (beyond maybe me buying you pizza or a nice bottle of wine if you live in the Bay Area,) this is simply a for-fun dealio. So if you're looking for a paying gig I'm sorry, but I just don't have the resources right now (don't you just love the economy).&lt;br /&gt;
&lt;br /&gt;
I'm a pen and paper role playing game developer with no knowledge of coding. The goal of this project is to get a stripped down version of some simple core game-mechanics onto a facebook app.&lt;br /&gt;
&lt;br /&gt;
The game is called Absolute 0 and has been five years in the making. The mechanics are fairly simple with gameplay being very player motivated. Numerous player goals include: control of land, gaining points for upgrades, role playing/character development, exploration. Game play would most likely be text based, although a GUI sort of interface (similar to Mafia Wars,) with an additional forum-type aspect would be ideal.&lt;br /&gt;
&lt;br /&gt;
The game is set shortly after an unnamed apocalypse caused by massive EMP warfare. There is a mixed tech level and a feudalistic culture with many factions vying for power both ideologically and physically. Anybody interested can pm me for more setting info.&lt;br /&gt;
&lt;br /&gt;
Like I said, the game is very player motivated whilst still being fairly structured. This means that there are clear cut mechanics, but it is ultimately up to the player to decide what their character wants. This is mostly accomplished with sort of forum-like areas (bard's dance clubs and whatnot). NPC's would be constant and defined for the most part with very occasional random encounters, the town is likewise constant and defined. Eventually though it would be cool to make more towns and move the game from facebook to a new webpage, maybe with payment options (or something of the sort,) but nothing is promised.&lt;br /&gt;
&lt;br /&gt;
So if you want to help make a kickass game, you can email me at drbubonicus (at) gmail (dot) com.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/388189/388189/game-developer-looking-for-programmer-not-for-profit/</guid>
      <pubDate>Sat, 28 Mar 2009 13:46:48 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Unreal Engine question:</title>
      <link>http://www.programmersheaven.com/mb/game/388123/388123/unreal-engine-question/</link>
      <description>How much coding, if any, is required in order to make a program off this thing? I'm under the impression that there is none, and that it is far simpler than writing a game of the same caliber than using the c++ api. If this is true, then should I work toward this instead of normal programming if my goal is to work on a surfing sim for, lets say, Nintendo in the near future? I am well versed in the Java language, and am certain C++ is the path I should follow before even applying for this job, but I am wondering if this would better suit my needs since I would rather not waste time in obtaining this goal. I can't help but think the Unreal Engine is for beginners in the world of game design with its lack of code input in exchange for mouse based programming, so is the U.E. hindered in any way (i.e. only fps-like games are in its abilities)? Thanks a bunch.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/388123/388123/unreal-engine-question/</guid>
      <pubDate>Fri, 27 Mar 2009 04:25:59 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Going to GDC? The Crane &amp; Cartwright Session Will Rock!</title>
      <link>http://www.programmersheaven.com/mb/game/387626/387626/going-to-gdc-the-crane--cartwright-session-will-rock/</link>
      <description>So, who's going to GDC?&lt;br /&gt;
&lt;br /&gt;
If you hadn't heard yet, sure to be one of the coolest sessions this year has got to be David Crane and Steve Cartwright commemorating Activision's 30th anniversary and giving attendees some great advice on succeeding as a programmer and developer:&lt;br /&gt;
&lt;br /&gt;
3/26 - Learn from Legends: Crane &amp;amp; Cartwright's Core principles for game developer success&lt;br /&gt;
https://www.cmpevents.com/GD09/a.asp?option=C&amp;amp;V=11&amp;amp
;SessID=9273&lt;br /&gt;
&lt;br /&gt;
These guys are not only legends (among the first indy developers at Activision and Cartwright created the Tiger Woods PGA franchise for EA), but they're also on the cutting edge of today's game development (Crane co-founded Skyworks Interactive/Advergames and Cartwright is working with John Romero on a stealth MMO in the Bay Area). &lt;br /&gt;
&lt;br /&gt;
C &amp;amp; C are definitely the two most experienced programmers and developers speaking at GDC this year!  Hopefully, many of you going to GDC will have a chance to attend the session and meet the "Godfathers" of game development!&lt;br /&gt;
&lt;br /&gt;
DD&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/387626/387626/going-to-gdc-the-crane--cartwright-session-will-rock/</guid>
      <pubDate>Wed, 18 Mar 2009 17:21:11 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>need python programmer to help with game demo</title>
      <link>http://www.programmersheaven.com/mb/game/387531/387531/need-python-programmer-to-help-with-game-demo/</link>
      <description>Update - A programmer offered to help but the demo has come to a stall. I cant get a solid enough design and concept to start for a prototype. I just cant decide lol.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Hello, i need a python programmer or someone who is learning python to help me carry out this game demo.&lt;br /&gt;
&lt;br /&gt;
To be able to work on this game demo you would need some python experience, then you would need to familiarize with the class and library code of the game engine Panda3d i am using. This learning would take about a week and i will help you learn if you are less experience then me and i will reference you to whatever you may need help with. I already know python enough and panda3d enough to make a demo but i want to have someone help assist me in programming since i am a 3d artist.&lt;br /&gt;
&lt;br /&gt;
If you offer to help me but do not have enough time or passion or have bad character/attitude then i will have to drop you for both of our sake and time. No noob childish troll attitude, even if you are a troll, just be considerate/professional and maybe we can work together.&lt;br /&gt;
&lt;br /&gt;
So if you want to help, you must want to learn how to make games, and must have the ability to get into the programmer mindset so that you will understand the programmer's language.&lt;br /&gt;
&lt;br /&gt;
Contact me at fleshtheworld(*)gmail.com&lt;br /&gt;
&lt;br /&gt;
If i get more then one programmer offer, it might be troublesome cause i do not know how you will work together, so one passionate programmer is all i need. Unless you 2 (or more) can work together.&lt;br /&gt;
&lt;br /&gt;
Temp page for development.&lt;br /&gt;
&lt;a href="http://www.youtube.com/fleshtheworld"&gt;http://www.youtube.com/fleshtheworld&lt;/a&gt;&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/387531/387531/need-python-programmer-to-help-with-game-demo/</guid>
      <pubDate>Tue, 17 Mar 2009 06:50:26 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Automatic game player</title>
      <link>http://www.programmersheaven.com/mb/game/387514/387514/automatic-game-player/</link>
      <description>&lt;br /&gt;
I'm dreaming of a program that will play games automatically, i.e. it'll capture the screen, analyze it, and move the mouse to click wherever needed.&lt;br /&gt;
&lt;br /&gt;
I'm working mostly with Matlab (Image and Signal processing), for me the biggest problem is not how to analyze some image and decide the next move, but to capture screen at real time, and that the computer will respond fast enough. The mouse movements and clicks is also easy if you do it in some .NET language like c#.&lt;br /&gt;
&lt;br /&gt;
Is there anyone who have heard about some kind of software?&lt;br /&gt;
&lt;br /&gt;
Any help would be appricated. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sorry for my grammar mistakes, I don't speaking english very well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tangent&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/387514/387514/automatic-game-player/</guid>
      <pubDate>Tue, 17 Mar 2009 04:06:19 -0700</pubDate>
      <category>Game programming</category>
    </item>
    <item>
      <title>Translation of the game Front Mission 5.</title>
      <link>http://www.programmersheaven.com/mb/game/387329/387329/translation-of-the-game-front-mission-5/</link>
      <description>Hi all.&lt;br /&gt;
I'm one of the team members of the front mission translation team. I want to ask you guys for help. A lot already had been translated but some things remain not translated. There is this screen in the game that explains what are the winning and loosing conditions, it looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://aycu24.webshots.com/image/42263/2001643417316675905_rs.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
I already found the sector where the data of this is stored but the problem is that I can't open this in any graphic editor. To make sure if this was actually the data that has to be changed I filled all the values (using hex) with zeros leaving the two first lines unchanged:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img8.imageshack.us/img8/4696/88132340.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
And that's how the screen looks when I filled the value with FF like this:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img7.imageshack.us/img7/5252/78844052.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
And that is the effect:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img520.imageshack.us/img520/7664/33255769.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
And that how the window look when i filled it with 11:&lt;br /&gt;
&lt;img src="http://img183.imageshack.us/img183/3314/jedynki.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
With 22:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img12.imageshack.us/img12/4974/56587364.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
And with 33:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img5.imageshack.us/img5/8982/51114424.png" /&gt;&lt;br /&gt;
&lt;br /&gt;
The higher the number the screen gets more black. And that how the screen looks when i filled one line with FF and another with 00 like this:&lt;br /&gt;
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF&lt;br /&gt;
00000000000000000000000000000000&lt;br /&gt;
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF&lt;br /&gt;
00000000000000000000000000000000&lt;br /&gt;
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF&lt;br /&gt;
and so on..&lt;br /&gt;
It gave me this carte:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img9.imageshack.us/img9/928/ffwpierwszejlinii00wdru.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Can any one help me edit this since hex is not the way here... Anything would be helpfull, please some one. Here is the file:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/208864477/Untitled1.html"&gt;http://rapidshare.com/files/208864477/Untitled1.html&lt;/a&gt;&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/game/387329/387329/translation-of-the-game-front-mission-5/</guid>
      <pubDate>Sat, 14 Mar 2009 05:48:22 -0700</pubDate>
      <category>Game programming</category>
    </item>
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