: for some reason my compiler will not find the OGL header files that it needs to run a prog. I have the headers in question and have tried putting the headers with the others in my include directory and added them to my project.. still nothing. i've tried two different compilers and it can't find gl.h, glaux.h, or glu.h.... am i doing something wrong?
: i can include any other header but these three....
: thanks for any help
The headers should be in your "include/gl" directory (folder). You include them with a line that reads "#inlclude <gl\gl.h>", NOT "<gl.h>". The gl header is the only one you NEED, and glu is just a bunch of utilities, such as the one I use the most, gluLookAt(). The other file, "glaux", is obsolete as far as I have seen. It used to contain functions for loading images and such, but in the current release I have not been able to make anything in there work, nor have I seen any application use anything from within that header successfully. It may be there for script-kiddies who can't code and use Visual <language> and the compiler uses it. All you need to make OpenGL work is "gl.h", and if you don't know much math for dealing with matrices and other camera or position-oriented changes, include "glu.h".