I want to know how to export 3D Studio meshes to a C/C++ program.
The only thing I know is that you must save the mesh in 3D Studio using the export function and save it as .ASE file(ASCII script)
Then you must parse the file to search the vertex coordinates, the vertex normals and all the stuff needed to a correct rendering of your mesh.
Then you should put the vertexes into an array called "Node" and then you must draw its faces and draw its textures using the UV coordinates given by the ASE file.
Ok, this I can do, but I don't know how to use DirectX command to render the polygons.... And I don't know how to make omni lighting and all this stuff....
Someone help me, please!! I am working under DJGPP.
- LordReaper -