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    <title>Computer Graphics Forum RSS Feed (Replies Included)</title>
    <link>http://www.programmersheaven.com/</link>
    <description>Contains the latest posts from the 'Computer Graphics' forum at Programmer's Heaven, including replies.</description>
    <language>en</language>
    <copyright>Copyright 2009 Programmers Heaven</copyright>
    <pubDate>Fri, 20 Nov 2009 20:10:34 -0700</pubDate>
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    <item>
      <title>Re: Vertical dotted lines running on screen</title>
      <link>http://www.programmersheaven.com/mb/graphics/392827/408398/re-vertical-dotted-lines-running-on-screen/#408398</link>
      <description>don't move your monitor while the power supply is on and your monitor is in working mode. &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392827/408398/re-vertical-dotted-lines-running-on-screen/#408398</guid>
      <pubDate>Tue, 27 Oct 2009 03:24:18 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Vertical dotted lines running on screen</title>
      <link>http://www.programmersheaven.com/mb/graphics/392827/408332/re-vertical-dotted-lines-running-on-screen/#408332</link>
      <description>don't place your monitor near a any metal, it would be affect your display by strong magnetic field. also it cause by the supplied power fluctuated.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392827/408332/re-vertical-dotted-lines-running-on-screen/#408332</guid>
      <pubDate>Mon, 26 Oct 2009 03:03:48 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Inverse homogeneous transformation</title>
      <link>http://www.programmersheaven.com/mb/graphics/408048/408048/inverse-homogeneous-transformation/</link>
      <description>Hello, I have a question about inverse homogeneous transformation. while i am reading a book "Introduction to Robotics mechanics and control" there is an example which says that: We have two frames A and B, Frame A is deduced from A by rotating A 30 degree and translating it 4 by x and 3 by y so the matrix of the transformation of  B relative to A is:&lt;br /&gt;
0.866   -0.5    0   4&lt;br /&gt;
0.5     0.866   0   3&lt;br /&gt;
0       0       1   0&lt;br /&gt;
0       0       0   1&lt;br /&gt;
The question is to find A relative to B so i said that the rotation will be -30 and the x=-4 and the y=-3 so it will be:&lt;br /&gt;
0.866   0.5     0   -4&lt;br /&gt;
-0.5    0.866   0   -3&lt;br /&gt;
0       0       1   0&lt;br /&gt;
0       0       0   1&lt;br /&gt;
but actually it is not the result they had a rule that changes the translation part(last column) by multiplying the matrix rotation of A relative to B by the translation vector and the result is inserted in the last column.&lt;br /&gt;
Please can any one help?&lt;br /&gt;
Hani Almousli......&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/408048/408048/inverse-homogeneous-transformation/</guid>
      <pubDate>Wed, 21 Oct 2009 12:05:54 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Can someone explain the DCT to me ??</title>
      <link>http://www.programmersheaven.com/mb/graphics/8050/401667/re-can-someone-explain-the-dct-to-me-/#401667</link>
      <description>Have a look at following two links to get an idea of the combination between JPEG compression and DCT&lt;br /&gt;
&lt;br /&gt;
JPEG - &lt;a href="http://www.expertcore.org/viewtopic.php?f=71&amp;t=436"&gt;JPEG Image Compression Explained&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
DCT - &lt;a href="http://www.expertcore.org/viewtopic.php?f=71&amp;t=435"&gt;Discrete Cosine Transformation (DCT)&lt;/a&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/8050/401667/re-can-someone-explain-the-dct-to-me-/#401667</guid>
      <pubDate>Fri, 02 Oct 2009 04:45:28 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Drawing halo outlines around objects</title>
      <link>http://www.programmersheaven.com/mb/graphics/397310/397310/drawing-halo-outlines-around-objects/</link>
      <description>Hi, &lt;br /&gt;
&lt;br /&gt;
I'm developing an OpenGL application in the VxWorks. The display is supposed to be able to generate an outline around objects drawn. The outline has to be one pixel thick on the outer surface and inner surface of the object (for hollow objects) and on the outer surface for filled objects.&lt;br /&gt;
&lt;br /&gt;
Is there any efficient way to create this outline during run-time? I'm facing problems for some of the symbols because these symbols are generated run-time based on instructions from a database. I then create display lists to draw these symbols. &lt;br /&gt;
&lt;br /&gt;
I'm relatively new to openGL programming and am not very proficient in programming in OpenGL. Please drop any suggestions or solutions you may have. Thanks.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/397310/397310/drawing-halo-outlines-around-objects/</guid>
      <pubDate>Sun, 13 Sep 2009 05:15:24 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>A CreateDevice Direct3D Error...</title>
      <link>http://www.programmersheaven.com/mb/graphics/394538/394538/a-createdevice-direct3d-error/</link>
      <description>Hello, i'm new here. I hope to  get along well...&lt;br /&gt;
&lt;br /&gt;
Well, here's my problem. When i try to open the Dance editor for Dance X Mixer, it gives my this error:&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://i25.tinypic.com/2vn27ia.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
Can someone help me with this? The character editor and dress editor work fine for me.&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/394538/394538/a-createdevice-direct3d-error/</guid>
      <pubDate>Sun, 02 Aug 2009 10:07:23 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Coding 2D graphics in C, to be portable</title>
      <link>http://www.programmersheaven.com/mb/graphics/392968/394320/re-coding-2d-graphics-in-c-to-be-portable/#394320</link>
      <description>Write all your functions so they take a graphics context as the first argument.&lt;br /&gt;
&lt;br /&gt;
The graphics context should contain the members&lt;br /&gt;
&lt;br /&gt;
int width;&lt;br /&gt;
int height;&lt;br /&gt;
&lt;br /&gt;
long (*getpixel)(int x, int y, void *ptr);&lt;br /&gt;
void (*putpixel)(int x, int y, long color, void *ptr);&lt;br /&gt;
void *ptr;&lt;br /&gt;
&lt;br /&gt;
width and height are self-explantory. getpixel and putpixel anre fuunction pointers which read and write single pixels to the screen. ptr is a general-purpose hook so the functions don't have to rely on global data.&lt;br /&gt;
&lt;br /&gt;
These days you can pretty much guarantee truecolour graphics. However you'll have to add extra members if you wish to support paletted images nicely.&lt;br /&gt;
&lt;br /&gt;
Using this abstraction layer, all your algorithms can work perfectly portably.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392968/394320/re-coding-2d-graphics-in-c-to-be-portable/#394320</guid>
      <pubDate>Tue, 28 Jul 2009 08:40:40 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Graphics in C</title>
      <link>http://www.programmersheaven.com/mb/graphics/394311/394319/re-graphics-in-c/#394319</link>
      <description>Yes, but you need a library.&lt;br /&gt;
&lt;br /&gt;
However getpixel() and putpixel() or whatever equivalent exists is all you need. The rest can be built up out of pure logic. On a modern computer C is fast enough to do the most intricate 2D graphics in a single frame.&lt;br /&gt;
&lt;br /&gt;
You can look up the algorithms themselves in books like Graphics Gems, or just do a websearch on the anme.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/394311/394319/re-graphics-in-c/#394319</guid>
      <pubDate>Tue, 28 Jul 2009 08:34:00 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Graphics in C</title>
      <link>http://www.programmersheaven.com/mb/graphics/394311/394311/graphics-in-c/</link>
      <description>can i draw figures(lines,circles etc) in all 4 quadrants &lt;br /&gt;
with DDA /Bresenhamms in C language?&lt;br /&gt;
plz reply.&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/394311/394311/graphics-in-c/</guid>
      <pubDate>Tue, 28 Jul 2009 06:58:09 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>D3D projection matrix</title>
      <link>http://www.programmersheaven.com/mb/graphics/394207/394207/d3d-projection-matrix/</link>
      <description>i am looking at the sdk and learning how to pick , well i am stuck understanding this&lt;br /&gt;
rayDir.x  = v1.x*m._11 + v1.y*m._21 + v1.z*m._31;&lt;br /&gt;
rayDir.y  = v1.x*m._12 + v1.y*m._22 + v1.z*m._32;&lt;br /&gt;
rayDir.z  = v1.x*m._13 + v1.y*m._23 + v1.z*m._33;&lt;br /&gt;
&lt;br /&gt;
what is happening on the matrix after you SetTransform?, what does each element mean&lt;br /&gt;
&lt;br /&gt;
They hacked my password. Slap me!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/394207/394207/d3d-projection-matrix/</guid>
      <pubDate>Sun, 26 Jul 2009 04:28:51 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Coding 2D graphics in C, to be portable</title>
      <link>http://www.programmersheaven.com/mb/graphics/392968/392989/re-coding-2d-graphics-in-c-to-be-portable/#392989</link>
      <description>No, I totally get it, making a library.  My only intentions were to be educational; I was never planning on distributing it (or possibly finising it  =]).  Anyway, I could never even dream of making a library as good as OpenGL, or others.  =]   Thanks!&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392968/392989/re-coding-2d-graphics-in-c-to-be-portable/#392989</guid>
      <pubDate>Mon, 29 Jun 2009 02:50:28 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Coding 2D graphics in C, to be portable</title>
      <link>http://www.programmersheaven.com/mb/graphics/392968/392976/re-coding-2d-graphics-in-c-to-be-portable/#392976</link>
      <description>Duplicate post deleted.</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392968/392976/re-coding-2d-graphics-in-c-to-be-portable/#392976</guid>
      <pubDate>Sun, 28 Jun 2009 16:23:34 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Coding 2D graphics in C, to be portable</title>
      <link>http://www.programmersheaven.com/mb/graphics/392968/392975/re-coding-2d-graphics-in-c-to-be-portable/#392975</link>
      <description>Hi and welcome!&lt;br /&gt;
&lt;br /&gt;
I'm not exactly sure what you might need, but you're probably looking for something like SDL or OpenGL:&lt;br /&gt;
&lt;a href="http://www.libsdl.org/"&gt;http://www.libsdl.org/&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/OpenGL"&gt;http://en.wikipedia.org/wiki/OpenGL&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I wonder why you would want to make your own library for this. It's great for learning, but not very practical when other libraries already exist that do a great job at it. I also don't think it's sensible to make a library that does everything (at least not all by yourself). That would be reinventing the wheel. Not to discourage or anything, just wondering :)</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392968/392975/re-coding-2d-graphics-in-c-to-be-portable/#392975</guid>
      <pubDate>Sun, 28 Jun 2009 16:23:32 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Coding 2D graphics in C, to be portable</title>
      <link>http://www.programmersheaven.com/mb/graphics/392968/392968/coding-2d-graphics-in-c-to-be-portable/</link>
      <description>Hello all,&lt;br /&gt;
&lt;br /&gt;
     Well, this is my first post in Programmer's Heaven.  &lt;br /&gt;
Recently, I began developing my own programming library, written in C.  When I got to the graphics, I became stumped, because I want the library to be portable, on both OS, and hardware.  Every way I think of creating graphics, a different architecture or software platform is excluded.  For example, if I used the Windows API, only windows, or possibly Wine can run it; if I use assembler, only one architecture can run it, and I REALLY don't want to re-write the assembly routines for multiple architectures (don't think I could do it for many at all =]...).  Any ideas?</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392968/392968/coding-2d-graphics-in-c-to-be-portable/</guid>
      <pubDate>Sun, 28 Jun 2009 11:14:55 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Vertical dotted lines running on screen</title>
      <link>http://www.programmersheaven.com/mb/graphics/392827/392840/re-vertical-dotted-lines-running-on-screen/#392840</link>
      <description>&lt;span style="color: Blue;"&gt;It is not a software problem, but rather a hardware malfunction. You need to fix your laptop (replace monitor) or get another one. Choose the less costly "fix".&lt;br /&gt;
&lt;br /&gt;
How many years you have been using your laptop?&lt;/span&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392827/392840/re-vertical-dotted-lines-running-on-screen/#392840</guid>
      <pubDate>Thu, 25 Jun 2009 06:07:40 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Vertical dotted lines running on screen</title>
      <link>http://www.programmersheaven.com/mb/graphics/392827/392827/vertical-dotted-lines-running-on-screen/</link>
      <description>hi everyone,&lt;br /&gt;
&lt;br /&gt;
the problem i am facing is screen mulfunction. c o l o r e d vertical dotted lines are running on my compaq laptop screen. it just started a week before with just one line which i ignored. then after 2-3 days one more line appeared. next day one more and now 4 lines are there. someone told that lines will go on increasing. what should i do? please help....&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392827/392827/vertical-dotted-lines-running-on-screen/</guid>
      <pubDate>Thu, 25 Jun 2009 00:24:36 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Opening bitmap images in C/C++ as matrices</title>
      <link>http://www.programmersheaven.com/mb/graphics/160817/392788/re-opening-bitmap-images-in-cc++-as-matrices/#392788</link>
      <description>Hi&lt;br /&gt;
&lt;br /&gt;
I am new to C++.Thanks a lot for the code. The concept is very useful. However, when I compile the code it gives the following error&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
'fread' : cannot convert parameter 1 from 'void' to 'void *'
1&amp;gt;        Expressions of type void cannot be converted to other types"
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
This is because the "Array" parameter is of unsigned char type and not array type and the fread syntax is to store it in void * pointer type. Kindly tell how to rectify this problem. &lt;br /&gt;
&lt;br /&gt;
thanks a lot in advance&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/160817/392788/re-opening-bitmap-images-in-cc++-as-matrices/#392788</guid>
      <pubDate>Wed, 24 Jun 2009 09:51:14 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: what is a Z buffer?</title>
      <link>http://www.programmersheaven.com/mb/graphics/8223/392786/re-what-is-a-z-buffer/#392786</link>
      <description>I have similar question. I have one 3D object and I meshed it. The outside boundaries has triangular mesh. I need to find which triangle can be seen from other triangle. Can I use Z buffer algorithm. I am using MATLAB. &lt;br /&gt;
Thanks&lt;br /&gt;
serap&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/8223/392786/re-what-is-a-z-buffer/#392786</guid>
      <pubDate>Wed, 24 Jun 2009 09:30:20 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Rotation of a 2D image without changing the size</title>
      <link>http://www.programmersheaven.com/mb/graphics/392572/392572/rotation-of-a-2d-image-without-changing-the-size/</link>
      <description>When we use rotation matrix transformation&lt;br /&gt;
 to rotate a 2D image about a point, the size &lt;br /&gt;
of the image changes except for a rotation of &lt;br /&gt;
90,180, 270 and 360 degrees.  Although &lt;br /&gt;
inbuilt function is written in matlab and &lt;br /&gt;
photoshop, the size of the image changes &lt;br /&gt;
after rotation in boththe softwares. &lt;br /&gt;
     This is because, the pixel &lt;br /&gt;
positions are integer values, and when the &lt;br /&gt;
transformation is applied to each and every &lt;br /&gt;
piel value of the image, more than one &lt;br /&gt;
pixel is transformed to the same position (&lt;br /&gt;
because of rounding off)in the rotated image &lt;br /&gt;
and hence some of the pixel intensities are &lt;br /&gt;
overwitten .&lt;br /&gt;
     How to overcome this problem?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392572/392572/rotation-of-a-2d-image-without-changing-the-size/</guid>
      <pubDate>Sat, 20 Jun 2009 04:47:41 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>convert 3d object to its height field</title>
      <link>http://www.programmersheaven.com/mb/graphics/392488/392488/convert-3d-object-to-its-height-field/</link>
      <description>can anyone give me some suggestions : how to how to convert 3d object to its height field? &lt;br /&gt;
&lt;br /&gt;
thanks a lot&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392488/392488/convert-3d-object-to-its-height-field/</guid>
      <pubDate>Thu, 18 Jun 2009 07:07:57 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>GIF Negative? (Solved)</title>
      <link>http://www.programmersheaven.com/mb/graphics/392318/392318/gif-negative-solved/</link>
      <description>I am trying to decode a GIF image file format. The GIF file format using LZW can return negative references. If you simply use absolute value on these references you get the "GIF Negative" of the image. The GIF negative is not what I expected. It is not just 255-x to get the back to normal. The best way to describe this is to try adding the color into ms paint (or any other software) and clicking negative with the file format set to GIF. Here is an example.&lt;br /&gt;
NORMAL      -&amp;gt; Negative&lt;br /&gt;
RRR GGG BBB -&amp;gt; RRR GGG BBB&lt;br /&gt;
255 000 000 -&amp;gt; 255 204 102&lt;br /&gt;
000 255 000 -&amp;gt; 255 204 051&lt;br /&gt;
000 000 255 -&amp;gt; 255 153 255&lt;br /&gt;
255 255 255 -&amp;gt; 255 153 102&lt;br /&gt;
I am trying to convert the "GIF Negative" back to "GIF Normal". &lt;br /&gt;
Any ideas of where I could find the answer?&lt;br /&gt;
&lt;br /&gt;
Edit: I found the answer. I will post it here. You can delete this post or save it for future reference.&lt;br /&gt;
The way "GIF Negative" works is, after you decode the image but before you reference it, you do this: &lt;br /&gt;
if (Current reference)&amp;lt;0&lt;br /&gt;
(new reference)=(total references)+(Current reference(should be negative number only!))&lt;br /&gt;
Note: Do this after you decode using LZW (if needed).</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392318/392318/gif-negative-solved/</guid>
      <pubDate>Sun, 14 Jun 2009 09:49:43 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Get position array following a line</title>
      <link>http://www.programmersheaven.com/mb/graphics/392237/392237/get-position-array-following-a-line/</link>
      <description>&lt;strong&gt;Poll:  &lt;/strong&gt;&lt;br&gt;&lt;table width="310"&gt;
&lt;tr bgcolor="#F3F3F3"&gt;&lt;td width="250"&gt; &lt;/td&gt;&lt;td width="60"&gt;0 votes&lt;/td&gt;&lt;/tr&gt;
&lt;tr bgcolor="#FFFFFF"&gt;&lt;td width="250"&gt; &lt;/td&gt;&lt;td width="60"&gt;0 votes&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;br&gt;
I'm trying to do basic GDI animations with bitmaps. What I want to do is make a bitmap move towards a point.&lt;br /&gt;
I want the bitmap move in small steps towards this point.&lt;br /&gt;
So what I really want to know is how I can get a Point array of all the small steps to this position so I can redraw anything on each position.&lt;br /&gt;
&lt;br /&gt;
I think if I where to make this a function it would have this look. I can't figure out how to make the logic.&lt;br /&gt;
&lt;br /&gt;
Point[] GetLineSteps(Point startxy, Point stopxy)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
 	Return LineSteps;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Appreciate your help. &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/392237/392237/get-position-array-following-a-line/</guid>
      <pubDate>Fri, 12 Jun 2009 06:21:35 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>Re: Accessing the QuickTime frame buffer</title>
      <link>http://www.programmersheaven.com/mb/graphics/82242/391294/re-accessing-the-quicktime-frame-buffer/#391294</link>
      <description>and did you solve it ?&lt;br /&gt;
wich language do you use ?&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/82242/391294/re-accessing-the-quicktime-frame-buffer/#391294</guid>
      <pubDate>Thu, 21 May 2009 04:59:20 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>how to make this graphic in C++</title>
      <link>http://www.programmersheaven.com/mb/graphics/391079/391079/how-to-make-this-graphic-in-c++/</link>
      <description>&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://i301.photobucket.com/albums/nn41/mepal_photos/grafikaPemandangan.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i'm training in graphic's programming.&lt;br /&gt;
can you help me to make the source code from picture above?&lt;br /&gt;
i wanna to learn it.&lt;br /&gt;
thanks &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/391079/391079/how-to-make-this-graphic-in-c++/</guid>
      <pubDate>Sat, 16 May 2009 15:29:50 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
    <item>
      <title>OpenGL graphics editor project</title>
      <link>http://www.programmersheaven.com/mb/graphics/391014/391014/opengl-graphics-editor-project/</link>
      <description>&lt;strong&gt;&lt;strong&gt;I need the code for a graphics editor using OpenGL...This is part of my engg subject....&lt;br /&gt;
Please do send me the code immediately....as its very urgent...&lt;br /&gt;
&lt;br /&gt;
I should be able to run the program in microsoft visual studio...&lt;br /&gt;
&lt;br /&gt;
Please do help me...&lt;/strong&gt;&lt;/strong&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/graphics/391014/391014/opengl-graphics-editor-project/</guid>
      <pubDate>Fri, 15 May 2009 00:33:23 -0700</pubDate>
      <category>Computer Graphics</category>
    </item>
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