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    <title>'Reversed Axis Direction???' Thread RSS Feed</title>
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    <pubDate>Mon, 01 Dec 2008 19:24:26 -0700</pubDate>
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      <title>Reversed Axis Direction???</title>
      <link>http://www.programmersheaven.com/mb/openGL/371819/371819/reversed-axis-direction/</link>
      <description>Hi&lt;br /&gt;
&lt;br /&gt;
I'm modelling a landscape in openGL but the X axis appears to have been reversed. As far as I know the axes are supposed to be laid out like so (positive values):&lt;br /&gt;
&lt;br /&gt;
Y  Z&lt;br /&gt;
| /&lt;br /&gt;
|/&lt;br /&gt;
'----X&lt;br /&gt;
&lt;br /&gt;
however, in my model, the X axis is reversed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any ideas why this has happened and how I can correct it?&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
edit: it has occurred to me that possibly it is the z axis that is reversed and my idea of the axes was wrong..?&lt;br /&gt;</description>
      <pubDate>Fri, 09 May 2008 04:57:44 -0700</pubDate>
      <category>OpenGL</category>
    </item>
    <item>
      <title>Re: Reversed Axis Direction???</title>
      <link>http://www.programmersheaven.com/mb/openGL/371819/372120/re-reversed-axis-direction/#372120</link>
      <description>Not necessarily true. Any axes can be x, y, z in 3D Computer graphics. I have worked with almost all system and each have their own crazy notion. Many prefer to have y and z swapped. &lt;br /&gt;
&lt;br /&gt;
If you are using 3DS Max to make the landscape then probably your y and z need to swapped and negate the swapped z value. Or you can just build forward, up and right vector on the basis of the axis of the landscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Hi&lt;br /&gt;
: &lt;br /&gt;
: I'm modelling a landscape in openGL but the X axis appears to have &lt;br /&gt;
: been reversed. As far as I know the axes are supposed to be laid out &lt;br /&gt;
: like so (positive values):&lt;br /&gt;
: &lt;br /&gt;
: Y  Z&lt;br /&gt;
: | /&lt;br /&gt;
: |/&lt;br /&gt;
: '----X&lt;br /&gt;
: &lt;br /&gt;
: however, in my model, the X axis is reversed.&lt;br /&gt;
: &lt;br /&gt;
: &lt;br /&gt;
: Any ideas why this has happened and how I can correct it?&lt;br /&gt;
: &lt;br /&gt;
: Thanks!&lt;br /&gt;
: &lt;br /&gt;
: edit: it has occurred to me that possibly it is the z axis that is &lt;br /&gt;
: reversed and my idea of the axes was wrong..?&lt;br /&gt;
: &lt;br /&gt;</description>
      <pubDate>Thu, 22 May 2008 13:34:09 -0700</pubDate>
      <category>OpenGL</category>
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