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MouseCurve Posted by john32 on 16 Mar 2005 at 2:26 AM
Hello,
I was wondering if anyone knew how to get the mouse to move from point a to point b. Sounds simple enough? How can I go about making it move in a curve like motion? Any input would be greatly appreaciated, thank you.

-John32
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Re: MouseCurve Posted by john32 on 16 Mar 2005 at 7:20 PM
This message was edited by john32 at 2005-3-16 19:21:10

ok, i can see now that if i were to involve a curve when moving the mouse from point a to point b would require a parabola of some sorts. with a parabola one would need at least four points. so how would i be able to wrte a program wher the mouse follows the path set by a random parabola containing points a and b and two other random points in between a and b. a being the staring point and b being the destination. thank you for any suggestions
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Re: MouseCurve Posted by Phat Nat on 17 Mar 2005 at 6:14 PM
This message was edited by Phat Nat at 2005-3-17 18:15:20

: This message was edited by john32 at 2005-3-16 19:21:10

: ok, i can see now that if i were to involve a curve when moving the mouse from point a to point b would require a parabola of some sorts. with a parabola one would need at least four points. so how would i be able to wrte a program wher the mouse follows the path set by a random parabola containing points a and b and two other random points in between a and b. a being the staring point and b being the destination. thank you for any suggestions
:

What reason do you want the mouse to move in a curve? Does it need to follow a specific curve? Are you going to input a and b beforehand and have the mouse start there or just allow the mouse to continue moving through a series of parabolas?

What are you using for graphics? BGI? ASM? TPU?
I work in ASM for graphics, but here goes a try:
PROGRAM Parab;
USES Crt, Dos, Mouse, Nats;
VAR
   MX, MY : Word;
   MB : Byte;
   T : Word;

PROCEDURE HideMouse; Assembler;
ASM
   Mov Ax, $0000
   Int $33
End;

PROCEDURE ShowMouse; Assembler;
ASM
   Mov Ax, $0001
   Int $33
End;

PROCEDURE GetMouse(VAR MouseX, MouseY : Word; VAR MouseB : Byte); Assembler;
ASM
   Mov Ax, $0003
   Int $33
   Shr Cx, 1
   Les Di, MouseX          { ES:DI = @MouseX }
   Mov Es:[Di], Cx
   Les Di, MouseY          { ES:DI = @MouseY }
   Mov Es:[Di], Dx
   Les Di, MouseB          { ES:DI = @MouseY }
   Mov Es:[Di], Bl
End;

PROCEDURE Show(X,Y : Word);
VAR
   T1,T2 : Integer;
Begin
     For T2 := 0 to 3 Do
       For T1 := 0 to 3 Do
         Mem[$A000:X+T1+(Y+T2)*320] := 15;
End;

PROCEDURE Hide(X,Y : Word);
VAR
   T1,T2 : Integer;
Begin
     For T2 := 0 to 3 Do
       For T1 := 0 to 3 Do
         Mem[$A000:X+T1+(Y+T2)*320] := 0;
End;

FUNCTION Pow(X, Y : Integer) : LongInt;
VAR Z : Byte;
    Total : LongInt;
Begin
     Total := X;
     For Z := 2 to Abs(Y) Do
         Total := Total * X;
     Pow := Total;
End;

Begin
     InitVGA;
     DirectVideo := False;
     ShowMouse;
     Repeat
           Hide(Mx,My);
           GetMouse(MX,MY,MB);
           MY := Round(Sin((MX/320*180)*Pi/180)*190);
{           T := Pow(2,(Integer(MX)-160) DIV 14);
           MY := Round(T/15);}
           Show(Mx,My);
           Delay(3);
     Until Keypressed;
     HideMouse;
     Readkey;
     CloseGraphics;
End.


I don't know why you'd want this, but this does it (Although it's not a true "parabola", it's just half a sine wave)

There is code for a parabola (I think, school was many years ago & most of us are not mathmeticians), but this gives a start. You can do all the math part of it ;)


*Note that you can remove ShowMouse/HideMouse to remove the actual mouse path and see just the calculated path.




 

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