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Computer Game Physical Lines of Code Posted by Jakeman1086 on 13 Mar 2009 at 9:21 PM
Hi,

I am working on a project that requires me understand how many physical source lines of code (SLOC) are in a typical computer game, written mostly in c++ I'll assume. I am having a very hard time finding estimates though. I need a range of estimates, from small to large programs (at least 10 total).

Does anyone here know of any estimates (also specify what game and if its a small, medium, or large game)?

Some I did find rough estimates for were:

Rainbow 6 Vegas (console version)
1,767,000 lines of code (may use the Unreal 3 game engine)

The Sims Online - 3 million lines of code

Paint.NET 3.0 0.13 million sloc

Thanks!



 

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