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    <title>Programmers Heaven Forums RSS Feed (Replies Included)</title>
    <link>http://www.programmersheaven.com/</link>
    <description>Contains the latest posts from all of the Programmer's Heaven forums, including replies.</description>
    <language>en</language>
    <copyright>Copyright 2013 Programmers Heaven</copyright>
    <pubDate>Wed, 19 Jun 2013 18:12:33 -0700</pubDate>
    <lastBuildDate>Wed, 19 Jun 2013 18:12:33 -0700</lastBuildDate>
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    <ttl>360</ttl>
    <image>
      <url>http://www.programmersheaven.com/images/ph.gif</url>
      <title>Programmers Heaven</title>
      <link>http://www.programmersheaven.com/</link>
      <width>88</width>
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    <item>
      <title>Synapse - the Next Gen Social Network</title>
      <link>http://www.programmersheaven.com/mb/general/432397/432397/synapse---the-next-gen-social-network/</link>
      <description>Hello everybody,&lt;br /&gt;
&lt;br /&gt;
I were not sure of where exactly should this be posted, therefore I assumed that this should be a suitable location. In case it's not, please accept my most sincere apologies.&lt;br /&gt;
&lt;br /&gt;
I wanted to share a project that I am going to be a part of. As the description is still in progress, make sure to constantly check it in case you find the idea interesting.&lt;br /&gt;
&lt;br /&gt;
Without further ado, presenting &lt;a href="http://www.indiegogo.com/projects/synapse-next-gen-social-networking-experience"&gt;Synapse - the Next-Gen Social Network&lt;/a&gt;&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/general/432397/432397/synapse---the-next-gen-social-network/</guid>
      <pubDate>Wed, 19 Jun 2013 17:30:00 -0700</pubDate>
      <category>General programming</category>
    </item>
    <item>
      <title>Synapse - the Next Gen Social Network</title>
      <link>http://www.programmersheaven.com/mb/general/432396/432396/synapse---the-next-gen-social-network/</link>
      <description>Hello everybody,&lt;br /&gt;
&lt;br /&gt;
I were not sure of where exactly should this be posted, therefore I assumed that this should be a suitable location. In case it's not, please accept my most sincere apologies.&lt;br /&gt;
&lt;br /&gt;
I wanted to share a project that I am going to be a part of. As the description is still in progress, make sure to constantly check it in case you find the idea interesting.&lt;br /&gt;
&lt;br /&gt;
Without further ado, presenting &lt;a href="http://www.indiegogo.com/projects/synapse-next-gen-social-networking-experience"&gt;Synapse - the Next-Gen Social Network&lt;/a&gt;&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/general/432396/432396/synapse---the-next-gen-social-network/</guid>
      <pubDate>Wed, 19 Jun 2013 17:28:10 -0700</pubDate>
      <category>General programming</category>
    </item>
    <item>
      <title>Problem with network adapter</title>
      <link>http://www.programmersheaven.com/mb/pocket-pc/432395/432395/problem-with-network-adapter/</link>
      <description>I need help with network adapters which works on Windows CE.&lt;br /&gt;
When I restart the system it sometimes can not connect to the network. I tried to change settings, DHCP, static address, but the problem is still the same. Approximately after the seventh restart the system is not connected to a network, it can not even PING although has the correct IP address.&lt;br /&gt;
Could anyone help?&lt;br /&gt;
Thank you.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pocket-pc/432395/432395/problem-with-network-adapter/</guid>
      <pubDate>Wed, 19 Jun 2013 10:19:30 -0700</pubDate>
      <category>Windows CE &amp; Pocket PC</category>
    </item>
    <item>
      <title>Problem with network adapter</title>
      <link>http://www.programmersheaven.com/mb/pocket-pc/432394/432394/problem-with-network-adapter/</link>
      <description>I need help with network adapters which works on Windows CE.&lt;br /&gt;
When I restart the system it sometimes can not connect to the network. I tried to change settings, DHCP, static address, but the problem is still the same. Approximately after the seventh restart the system is not connected to a network, it can not even PING although has the correct IP address.&lt;br /&gt;
Could anyone help?&lt;br /&gt;
Thank you.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pocket-pc/432394/432394/problem-with-network-adapter/</guid>
      <pubDate>Wed, 19 Jun 2013 10:16:20 -0700</pubDate>
      <category>Windows CE &amp; Pocket PC</category>
    </item>
    <item>
      <title>Re: How to receive JSON array?</title>
      <link>http://www.programmersheaven.com/mb/ASPNET/432386/432393/re-how-to-receive-json-array/#432393</link>
      <description>&lt;br /&gt;
The Latest Discounts on Skin &amp;amp; Champion: 6.18 - 6.21&lt;br /&gt;
&lt;br /&gt;
From June 18th to 21th, the latest discounts on skin and champion for limited time in League of Legends will be released. During this period, you'll be able to buy Baron Von Veigar for 487 RP, Woad Ashe for 260 RP, Bandito Fiddlesticks for 260 RP, Rengar for 487 RP, Orianna for 440 RP, and Olaf for 395 RP.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://lol.gameguyz.com/news/news/the-latest-discounts-on-skin-champion-6-18-6-21.html"&gt;http://lol.gameguyz.com/news/news/the-latest-discounts-on-skin-champion-6-18-6-21.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
[url=http://lol.gameguyz.com/]League of Legends[/url]&lt;br /&gt;
[url=http://lol.gameguyz.com/news.html]LOL S3 champions[/url]&lt;br /&gt;
[url=http://lol.gameguyz.com/videos.html]lol s3 masteries[/url]&lt;br /&gt;
[url=http://lol.gameguyz.com/pictures.html]league of legends artwork[/url]&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/ASPNET/432386/432393/re-how-to-receive-json-array/#432393</guid>
      <pubDate>Wed, 19 Jun 2013 01:06:10 -0700</pubDate>
      <category>ASP.NET</category>
    </item>
    <item>
      <title>Re: Aqua Grasp Diamond Watches For your Perfect Person And girls</title>
      <link>http://www.programmersheaven.com/mb/pharabee/432381/432392/re-aqua-grasp-diamond-watches-for-your-perfect-person-and-girls/#432392</link>
      <description>The Dead Space series is a "great brand" for Electronic Arts, but a new entry in the series not in active development, the publisher has confirmed.&lt;br /&gt;
&lt;br /&gt;
"I wouldn't say [the Dead Space franchise is] cancelled at all," EA Games boss Patrick Söderlund said. "Dead Space remains a brand that is close to Electronic Arts' heart. It's been a great brand for us done by a very passionate team."&lt;br /&gt;
Söderlund explained that Dead Space 3 developer Visceral Games is now working on an "exciting new project," which he believes is a better fit for the studio than a fourth entry in the action-horror series.&lt;br /&gt;
&lt;br /&gt;
"Is that team working on a Dead Space game today? No they're not," he said. "They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?"&lt;br /&gt;
&lt;br /&gt;
Visceral Games is one of three EA studios working on all-new Stars Wars games, joining DICE and BioWare.&lt;br /&gt;
Some source said in March that Dead Space series was called off because of the fail of Dead Space 3, and EA denied that.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pharabee/432381/432392/re-aqua-grasp-diamond-watches-for-your-perfect-person-and-girls/#432392</guid>
      <pubDate>Wed, 19 Jun 2013 01:01:32 -0700</pubDate>
      <category>Assembler Developer</category>
    </item>
    <item>
      <title>Latest news I got</title>
      <link>http://www.programmersheaven.com/mb/java-script/432389/432391/latest-news-i-got/#432391</link>
      <description>I don't know the JavaScript.but im interested in web design&lt;br /&gt;
&lt;br /&gt;
Having now seen what both consoles can do, that's clear to me because gamers have been persuaded by a very slick, shiny presentation which preceded the E3 festivities last Monday. Riddling your press conference attendees with alcohol and free food from multiple cuisines tends to get people up on their seats. Sony's presentation was fun, though, and I think the cheesy competitiveness is good for the industry, which I feel is a bit stale.&lt;br /&gt;
&lt;br /&gt;
One of my biggest disappointments of E3 was Knack, a launch day platformer that looked the goods to show off the PS4's capabilities. It plays like a PS2 game and looks like a glossy, shiny PS3 downloadable title. I won't be surprised if it ends up a download-only title. Infamous: Second Son looks great, though, as does Killzone.&lt;br /&gt;
&lt;br /&gt;
But they are just games, and I left Los Angeles feeling that the entire new generation of gaming consoles lacks the excitement of last generation.&lt;br /&gt;
&lt;br /&gt;
Microsoft, while still part of that stale and trivial new generation, is in a different situation, because it showed to journalists the Xbox One in a different light.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.gameguyz.com/news/game-vendor/sony-won-the-pr-battle-but-lost-the-e3-war.html"&gt;http://www.gameguyz.com/news/game-vendor/sony-won-the-pr-battle-but-lost-the-e3-war.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[url=http://www.gameguyz.com/]new games 2013[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/news.html]game news[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/pictures.html]game wallpaper hd[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/videos.html]games video[/url]&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/java-script/432389/432391/latest-news-i-got/#432391</guid>
      <pubDate>Wed, 19 Jun 2013 00:55:58 -0700</pubDate>
      <category>JavaScript</category>
    </item>
    <item>
      <title>Latest news I got</title>
      <link>http://www.programmersheaven.com/mb/java-script/432389/432390/latest-news-i-got/#432390</link>
      <description>I don't know the JavaScript.but im interested in web design&lt;br /&gt;
&lt;br /&gt;
Having now seen what both consoles can do, that's clear to me because gamers have been persuaded by a very slick, shiny presentation which preceded the E3 festivities last Monday. Riddling your press conference attendees with alcohol and free food from multiple cuisines tends to get people up on their seats. Sony's presentation was fun, though, and I think the cheesy competitiveness is good for the industry, which I feel is a bit stale.&lt;br /&gt;
&lt;br /&gt;
One of my biggest disappointments of E3 was Knack, a launch day platformer that looked the goods to show off the PS4's capabilities. It plays like a PS2 game and looks like a glossy, shiny PS3 downloadable title. I won't be surprised if it ends up a download-only title. Infamous: Second Son looks great, though, as does Killzone.&lt;br /&gt;
&lt;br /&gt;
But they are just games, and I left Los Angeles feeling that the entire new generation of gaming consoles lacks the excitement of last generation.&lt;br /&gt;
&lt;br /&gt;
Microsoft, while still part of that stale and trivial new generation, is in a different situation, because it showed to journalists the Xbox One in a different light.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.gameguyz.com/news/game-vendor/sony-won-the-pr-battle-but-lost-the-e3-war.html"&gt;http://www.gameguyz.com/news/game-vendor/sony-won-the-pr-battle-but-lost-the-e3-war.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[url=http://www.gameguyz.com/]new games 2013[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/news.html]game news[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/pictures.html]game wallpaper hd[/url]&lt;br /&gt;
[url=http://www.gameguyz.com/videos.html]games video[/url]&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/java-script/432389/432390/latest-news-i-got/#432390</guid>
      <pubDate>Wed, 19 Jun 2013 00:53:44 -0700</pubDate>
      <category>JavaScript</category>
    </item>
    <item>
      <title>Editing html with javascript</title>
      <link>http://www.programmersheaven.com/mb/java-script/432389/432389/editing-html-with-javascript/</link>
      <description>I'm fairly new to javascript, I should lead off with that.&lt;br /&gt;
&lt;br /&gt;
The layout of the website I'm building includes a header at the top of the page and a sidebar with nav buttons along the side. What I'm trying to do is that when a nav button is clicked on, it doesn't direct to a whole new .html file, but just changes the elements within the body section in the same index.html file.&lt;br /&gt;
&lt;br /&gt;
I know I could just direct the links to new .html files, but I'd really like to do it in javascript instead.&lt;br /&gt;
&lt;br /&gt;
Here's some of the code I've been using:&lt;br /&gt;
&lt;br /&gt;
function updateBody() {&lt;br /&gt;
var body=document.getElementById("body");&lt;br /&gt;
var image=document.getElementById("mainImage");&lt;br /&gt;
body.removeChild(image);&lt;br /&gt;
document.getElementById('bodyText').innerHTML="&amp;lt;p id='bodyText'&amp;gt;This is the new body text&amp;lt;/p&amp;gt;";&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
Basically trying to remove whatever the existing img element is, then change the body text. This seems to work, except when I try to go back the other way nothing happens.&lt;br /&gt;
&lt;br /&gt;
Any help would be greatly appreciated!</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/java-script/432389/432389/editing-html-with-javascript/</guid>
      <pubDate>Tue, 18 Jun 2013 14:25:37 -0700</pubDate>
      <category>JavaScript</category>
    </item>
    <item>
      <title>Re: Enabled depth buffer creates white ghost object</title>
      <link>http://www.programmersheaven.com/mb/openGL/432382/432388/re-enabled-depth-buffer-creates-white-ghost-object/#432388</link>
      <description>Unfortunately, I found the "bug" already - it is not within the code, it is my computer.&lt;br /&gt;
Tested the compiled exe on two other systems (one intel + nvidia, like my programming rig, and one amd+ati), both did not produce the glitch.&lt;br /&gt;
&lt;br /&gt;
I checked my running processes. Do you know "Trillian", some IM app for multiple protocols? It has an "ingame-chat"-function. It detects running games and allows you to use a keybinding to open up a chat window ingame without ALT+TABing. So, when this feature detects the game (thats why it happens some seconds after it was run and not instantly), it creates this bug. Simply deactivated the ingame-chat-function in Trillian and tadaaa - problem solved.&lt;br /&gt;
&lt;br /&gt;
Sorry for any inconveniences. &lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/openGL/432382/432388/re-enabled-depth-buffer-creates-white-ghost-object/#432388</guid>
      <pubDate>Tue, 18 Jun 2013 06:14:55 -0700</pubDate>
      <category>OpenGL</category>
    </item>
    <item>
      <title>How to receive JSON array?</title>
      <link>http://www.programmersheaven.com/mb/ASPNET/432387/432387/how-to-receive-json-array/</link>
      <description>Help me, please with receiving some JSON array&lt;br /&gt;
&lt;br /&gt;
If i sent request(by Fiddler) with Request Body like this:&lt;br /&gt;
&lt;br /&gt;
[{"name":"Homerius", "tonumber":"155555", "fromnumber":"166666", "text":"&amp;amp;&amp;amp;??!"}, {"name":"Stone", "tonumber":"9654999", "fromnumber":"999666", "text":"h9miii99!"}]&lt;br /&gt;
&lt;br /&gt;
how can I receive it in controller?&lt;br /&gt;
&lt;br /&gt;
I try to do something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;public HttpResponseMessage Post(JObject[] smspackage)
{
    List&amp;lt;MySMS&amp;gt; smses = smspackage.ToList&amp;lt;MySMS&amp;gt;();
    try
    {
        SMS_Repository.Add(smses);
        return Request.CreateResponse&amp;lt;MySMS&amp;gt;(HttpStatusCode.Creat
ed, smses);
    }
    catch (Exception)
    {

        return Request.CreateErrorResponse(HttpStatusCode.Expecta
tionFailed, "error");
    }
}&lt;/pre&gt;&lt;br /&gt;
but it dont works...&lt;br /&gt;
&lt;br /&gt;
sorry for my bad english&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/ASPNET/432387/432387/how-to-receive-json-array/</guid>
      <pubDate>Tue, 18 Jun 2013 05:49:21 -0700</pubDate>
      <category>ASP.NET</category>
    </item>
    <item>
      <title>How to receive JSON array?</title>
      <link>http://www.programmersheaven.com/mb/ASPNET/432386/432386/how-to-receive-json-array/</link>
      <description>Help me, please with receiving some JSON array&lt;br /&gt;
&lt;br /&gt;
If i sent request(by Fiddler) with Request Body like this:&lt;br /&gt;
&lt;br /&gt;
[{"name":"Homerius", "tonumber":"155555", "fromnumber":"166666", "text":"&amp;amp;&amp;amp;??!"}, {"name":"Stone", "tonumber":"9654999", "fromnumber":"999666", "text":"h9miii99!"}]&lt;br /&gt;
&lt;br /&gt;
how can I receive it in controller?&lt;br /&gt;
&lt;br /&gt;
I try to do something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;public HttpResponseMessage Post(JObject[] smspackage)
{
    List&amp;lt;MySMS&amp;gt; smses = smspackage.ToList&amp;lt;MySMS&amp;gt;();
    try
    {
        SMS_Repository.Add(smses);
        return Request.CreateResponse&amp;lt;MySMS&amp;gt;(HttpStatusCode.Creat
ed, smses);
    }
    catch (Exception)
    {

        return Request.CreateErrorResponse(HttpStatusCode.Expecta
tionFailed, "error");
    }
}&lt;/pre&gt;&lt;br /&gt;
but it dont works...&lt;br /&gt;
&lt;br /&gt;
sorry for my bad english&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/ASPNET/432386/432386/how-to-receive-json-array/</guid>
      <pubDate>Tue, 18 Jun 2013 05:44:06 -0700</pubDate>
      <category>ASP.NET</category>
    </item>
    <item>
      <title>how to display irrespective length of  serial data on Tkinter Window.</title>
      <link>http://www.programmersheaven.com/mb/python/432385/432385/how-to-display-irrespective-length-of--serial-data-on-tkinter-window/</link>
      <description>This code is to receive serial data and to print on the TKinter window. The received data prints on the window from top to bottom.&lt;br /&gt;
&lt;br /&gt;
I want 1 line of received data to print at the middle of the window, instead of printing from top. Irrespective of the length of serial data, it should print on the window by leaving equal size of the border space on the window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;pre class="sourcecode"&gt;&lt;/pre&gt;&lt;br /&gt;
import serial&lt;br /&gt;
import threading&lt;br /&gt;
import Queue&lt;br /&gt;
import Tkinter as tk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
class SerialThread(threading.Thread):&lt;br /&gt;
    def __init__(self, queue):&lt;br /&gt;
        threading.Thread.__init__(self)&lt;br /&gt;
        self.queue = queue&lt;br /&gt;
    def run(self):&lt;br /&gt;
        s = serial.Serial('COM10',9600, timeout=10)&lt;br /&gt;
        s.bytesize = serial.EIGHTBITS #number of bits per bytes&lt;br /&gt;
        s.parity = serial.PARITY_NONE #set parity check: no parity&lt;br /&gt;
        s.stopbits = serial.STOPBITS_ONE #number of stop bits&lt;br /&gt;
&lt;br /&gt;
        while True:&lt;br /&gt;
            if s.inWaiting():&lt;br /&gt;
                text = s.readline(s.inWaiting())&lt;br /&gt;
                self.queue.put(text)&lt;br /&gt;
&lt;br /&gt;
class App(tk.Tk):&lt;br /&gt;
    def __init__(self):&lt;br /&gt;
        tk.Tk.__init__(self)&lt;br /&gt;
        self.geometry("1360x750")&lt;br /&gt;
        frameLabel = tk.Frame(self, padx=40, pady =40)&lt;br /&gt;
        self.text = tk.Text(frameLabel, wrap='word', font='TimesNewRoman 37',&lt;br /&gt;
                            bg=self.cget('bg'), relief='flat')&lt;br /&gt;
        frameLabel.pack()&lt;br /&gt;
        self.text.pack()&lt;br /&gt;
        self.queue = Queue.Queue()&lt;br /&gt;
        thread = SerialThread(self.queue)&lt;br /&gt;
        thread.start()&lt;br /&gt;
        self.process_serial()&lt;br /&gt;
&lt;br /&gt;
    def process_serial(self):&lt;br /&gt;
    self.text.delete(1.0, 'end')&lt;br /&gt;
        while self.queue.qsize():&lt;br /&gt;
            try:&lt;br /&gt;
               self.text.insert('end', self.queue.get())&lt;br /&gt;
            except Queue.Empty:&lt;br /&gt;
                pass&lt;br /&gt;
        self.after(100, self.process_serial)&lt;br /&gt;
&lt;br /&gt;
app = App()&lt;br /&gt;
app.mainloop()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/python/432385/432385/how-to-display-irrespective-length-of--serial-data-on-tkinter-window/</guid>
      <pubDate>Tue, 18 Jun 2013 03:55:17 -0700</pubDate>
      <category>Python</category>
    </item>
    <item>
      <title>how to capture and store the serial data in buffer</title>
      <link>http://www.programmersheaven.com/mb/embedded/432384/432384/how-to-capture-and-store-the-serial-data-in-buffer/</link>
      <description>I sent 1preample and 4bytes in transmitting side , preample contains only 1 and 0 with 4milliseconds delay, each byte contains 8bits with 2milliseconds delay , if a bit contains 1 it will send 1millisecond high and 1millisecond low signal ,and if a bit contains 0 it will send 2millisecond continuous delay, I have a problem at receiving side how to capture and store the preample and 4byte values in a buffer , iam using ARM processor it will update every 5microsecond .. please guide me and give a valuable suggestions &lt;br /&gt;
&lt;br /&gt;
 thanks in advance&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/embedded/432384/432384/how-to-capture-and-store-the-serial-data-in-buffer/</guid>
      <pubDate>Tue, 18 Jun 2013 02:45:31 -0700</pubDate>
      <category>Embedded / RTOS</category>
    </item>
    <item>
      <title>how to capture and store the serial data in buffer</title>
      <link>http://www.programmersheaven.com/mb/embedded/432383/432383/how-to-capture-and-store-the-serial-data-in-buffer/</link>
      <description>I sent 1preample and 4bytes in transmitting side , preample contains only 1 and 0 with 4milliseconds delay, each byte contains 8bits with 2milliseconds delay , if a bit contains 1 it will send 1millisecond high and 1millisecond low signal ,and if a bit contains 0 it will send 2millisecond continuous delay, I have a problem at receiving side how to capture and store the preample and 4byte values in a buffer , iam using ARM processor it will update every 5microsecond .. please guide me and give a valuable suggestions &lt;br /&gt;
&lt;br /&gt;
 thanks in advance&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/embedded/432383/432383/how-to-capture-and-store-the-serial-data-in-buffer/</guid>
      <pubDate>Tue, 18 Jun 2013 02:43:40 -0700</pubDate>
      <category>Embedded / RTOS</category>
    </item>
    <item>
      <title>Enabled depth buffer creates white ghost object</title>
      <link>http://www.programmersheaven.com/mb/openGL/432382/432382/enabled-depth-buffer-creates-white-ghost-object/</link>
      <description>Hi there,&lt;br /&gt;
&lt;br /&gt;
I'm "learning" opengl for some days now and try to solve all the tutorials I can find on the web.&lt;br /&gt;
The first "hello triangle" took quite some time, but I already got my hands on some colored cube chapters by now.&lt;br /&gt;
&lt;br /&gt;
And thats where I get my first unsolvable problem (at least by me). That's why I'm here, and I hope you can help me. &lt;br /&gt;
&lt;br /&gt;
--- The problem ---&lt;br /&gt;
When I enable the depth buffer, my code generates a strange "ghost" object after some seconds. When I disable the depth buffer, running the code won't generate it, but my cube looks wierd (because of the missing depth test).&lt;br /&gt;
I'm using glm for mathematics, GLEW 1.9 and GLFW 3.0.1.&lt;br /&gt;
For demonstration purposes, watch this short clip on youtube, to see my problem in action:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.youtube.com/watch?v=TYKMR7lkp30"&gt;http://www.youtube.com/watch?v=TYKMR7lkp30&lt;/a&gt; &lt;br /&gt;
(Error shows up at 0:11)&lt;br /&gt;
&lt;br /&gt;
--- The code ---&lt;br /&gt;
I know my code is not the best.&lt;br /&gt;
I have been coding .NET (C#) for years now and learn opengl and c++ now the "learning by doing" way for a week &lt;br /&gt;
I try to shorten it to the important parts:&lt;br /&gt;
&lt;br /&gt;
1) Setting up the window:&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
	//GLFW
	if(glfwInit() == GL_FALSE)
	{
		cerr &amp;lt;&amp;lt; "GLFW Init Error!";
		cin.ignore( numeric_limits&amp;lt;streamsize&amp;gt;::max(), '\n' );
		return 1;
	}
 
	//GLFW Hints
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
	glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
	glfwWindowHint(GLFW_DEPTH_BITS,32);
 
	//GLFW window
	GLFWwindow* w = glfwCreateWindow(SCREEN_W, SCREEN_H, "Test 01", NULL, NULL);
	glfwMakeContextCurrent(w);
 
	//GLEW
	glewExperimental = GL_TRUE; 
	GLenum err = glewInit();
	if(err != GLEW_OK)
	{
		cerr &amp;lt;&amp;lt; "GLEW Init Error: " &amp;lt;&amp;lt; glewGetErrorString(err);
		cin.ignore( numeric_limits&amp;lt;streamsize&amp;gt;::max(), '\n' );
		return 1;
	}
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Creating the buffers and that stuff:&lt;br /&gt;
(The first two lines create a custom made "cube" object. The constructor takes X/Y/Z-coords in world space and the length of the cubes sides. The second line creates the vertices for the cube.)&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
	//Cube
	cuteCube = new cube(0,0,0,2);
	cuteCube-&amp;gt;createCubeVertices();
 
	//Indices Buffer
	glGenBuffers(1, ebo);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo[0]);
	glBufferData(GL_ELEMENT_ARRAY_BUFFER, cuteCube-&amp;gt;getVertexIndicesSize(), cuteCube-&amp;gt;getVertexIndices(), GL_STATIC_DRAW);
 
	//Vertex Arrays
	glGenVertexArrays(1, vao);
	glBindVertexArray(vao[0]);
 
	//VBO Buffer
	glGenBuffers(1, vbo);
	glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
	glBufferData(GL_ARRAY_BUFFER, cuteCube-&amp;gt;getVertexPositionsSize() + cuteCube-&amp;gt;getVertexColorsSize(), NULL, GL_STATIC_DRAW);
	glBufferSubData(GL_ARRAY_BUFFER, 0, cuteCube-&amp;gt;getVertexPositionsSize(), cuteCube-&amp;gt;getVertexPositions());
	glBufferSubData(GL_ARRAY_BUFFER, cuteCube-&amp;gt;getVertexPositionsSize(), cuteCube-&amp;gt;getVertexColorsSize(), cuteCube-&amp;gt;getVertexColors());
 
	shader_position = glGetAttribLocation(shader_program, "inPosition");
	shader_color = glGetAttribLocation(shader_program, "inColor");
	glVertexAttribPointer(shader_position, 4, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)0);
	glVertexAttribPointer(shader_color, 4, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)cuteCube-&amp;gt;getVertexPositionsSize());
	glEnableVertexAttribArray(shader_position);
	glEnableVertexAttribArray(shader_color);
 
	glClearColor(1.0, 1.0, 1.0, 1.0);
 
 
 
        //MVP stuff
        shader_mvp = glGetUniformLocation(shader_program, "MVP");
	glm::mat4 Projection = glm::perspective(45.0f, (float)SCREEN_W / (float)SCREEN_H, 0.1f, 100.0f);
	glm::mat4 View = glm::lookAt(glm::vec3(4,3,-3), glm::vec3(0,0,0), glm::vec3(0,1,0));
	glm::mat4 Model = glm::mat4(1.0f);
	glm::mat4 MVP = Projection * View * Model;
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) The "render-loop":&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
	while (!glfwWindowShouldClose(w))
	{		
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
                //This line "enables" the bug
		glEnable(GL_DEPTH_TEST);
 
 
		glDepthFunc(GL_LESS);
		glUseProgram(shader_program);
 
		//setup uniform MVP
                glUniformMatrix4fv(shader_mvp, 1, GL_FALSE, &amp;amp;MVP[0][0]);
 
		glBindVertexArray(vao[0]);
		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo[0]);
 
		glPolygonMode(GL_FRONT_AND_BACK, rendermode[render]);
		glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, NULL);
 
		glfwSwapBuffers(w);
		glfwPollEvents();
 
		//Update rotation
		Model = glm::rotate(Model,1.0f,glm::vec3(0,1,0));
		MVP = Projection * View * Model; 
	}
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) The shaders.&lt;br /&gt;
4.1) Vertex shader:&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
#version 430 core
 
in vec4 inPosition;
in vec4 inColor;
 
out vec4 passColor;
 
uniform mat4 MVP;
 
void main()
{
	passColor = inColor;
	gl_Position = MVP * inPosition;
}
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) Fragment shader:&lt;br /&gt;
&lt;pre class="sourcecode"&gt;
#version 430 core
 
in vec4 passColor;
out vec4 outColor;
 
void main()
{
	outColor = vec4(passColor[0], passColor[1], passColor[2], passColor[3]);
}
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am thankful for any suggestions.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/openGL/432382/432382/enabled-depth-buffer-creates-white-ghost-object/</guid>
      <pubDate>Tue, 18 Jun 2013 02:19:52 -0700</pubDate>
      <category>OpenGL</category>
    </item>
    <item>
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      <link>http://www.programmersheaven.com/mb/pharabee/432381/432381/aqua-grasp-diamond-watches-for-your-perfect-person-and-girls/</link>
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      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pharabee/432381/432381/aqua-grasp-diamond-watches-for-your-perfect-person-and-girls/</guid>
      <pubDate>Tue, 18 Jun 2013 01:01:27 -0700</pubDate>
      <category>Assembler Developer</category>
    </item>
    <item>
      <title>Re: how dose QR Code barcode library for ASP.NET works?</title>
      <link>http://www.programmersheaven.com/mb/ASPNET/430627/432380/re-how-dose-qr-code-barcode-library-for-aspnet-works/#432380</link>
      <description>Where did you find the &lt;a href="http://www.barcodelib.com/asp_net/barcode_symbologies/qrcode.html"&gt;&lt;span style="color: Black;"&gt;ASP.NET QR Code barcode generator library&lt;/span&gt;&lt;/a&gt;? There should be tutorial for it.&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/ASPNET/430627/432380/re-how-dose-qr-code-barcode-library-for-aspnet-works/#432380</guid>
      <pubDate>Mon, 17 Jun 2013 19:29:11 -0700</pubDate>
      <category>ASP.NET</category>
    </item>
    <item>
      <title>Items anyone fails to assume Ledo received</title>
      <link>http://www.programmersheaven.com/mb/CandCPP/432379/432379/items-anyone-fails-to-assume-ledo-received/</link>
      <description>&lt;br /&gt;
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      <guid isPermaLink="true">http://www.programmersheaven.com/mb/CandCPP/432379/432379/items-anyone-fails-to-assume-ledo-received/</guid>
      <pubDate>Mon, 17 Jun 2013 17:37:38 -0700</pubDate>
      <category>C and C++</category>
    </item>
    <item>
      <title>Re: Help at making a tree trunk</title>
      <link>http://www.programmersheaven.com/mb/pasprog/431080/432378/re-help-at-making-a-tree-trunk/#432378</link>
      <description>quikcartx could you please contact me regarding a bug in a piece of Pascal code I am experiencing?  dennis dot lamb at gmail</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/431080/432378/re-help-at-making-a-tree-trunk/#432378</guid>
      <pubDate>Mon, 17 Jun 2013 13:12:45 -0700</pubDate>
      <category>Pascal</category>
    </item>
    <item>
      <title>Re: Help at making a tree trunk</title>
      <link>http://www.programmersheaven.com/mb/pasprog/431080/432377/re-help-at-making-a-tree-trunk/#432377</link>
      <description>quickcartx could you please contact me regarding a pascal bug I need help with?  dennis dot lamb at gmail&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/431080/432377/re-help-at-making-a-tree-trunk/#432377</guid>
      <pubDate>Mon, 17 Jun 2013 13:08:24 -0700</pubDate>
      <category>Pascal</category>
    </item>
    <item>
      <title>Re: Help at making a tree trunk</title>
      <link>http://www.programmersheaven.com/mb/pasprog/431080/432376/re-help-at-making-a-tree-trunk/#432376</link>
      <description>quickcartx could you please contact me regarding a pascal bug I need help with?  dennis dot lamb at gmail&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/pasprog/431080/432376/re-help-at-making-a-tree-trunk/#432376</guid>
      <pubDate>Mon, 17 Jun 2013 13:06:33 -0700</pubDate>
      <category>Pascal</category>
    </item>
    <item>
      <title>error messages</title>
      <link>http://www.programmersheaven.com/mb/beginnercpp/432375/432375/error-messages/</link>
      <description>I have two error messages in the code below that I have no idea what they mean. Knot knowing what they mean means that I am unable to fix them.&lt;br /&gt;
&lt;br /&gt;
 The errors are &lt;br /&gt;
&lt;br /&gt;
 error: switch quantity not an integer&lt;br /&gt;
 error case label does not reduce to an integer constant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;stdio.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 int main(int argc, char *argv[])&lt;br /&gt;
 {&lt;br /&gt;
 float inputamount, result;&lt;br /&gt;
&lt;br /&gt;
 printf("\n\n Enter amount to be converted"); &lt;br /&gt;
 printf("\n in the form  SA, where the");&lt;br /&gt;
 printf("\n where the two letters represent");&lt;br /&gt;
 printf("\n a country.");&lt;br /&gt;
 printf("\n ad = Australian dollars.");&lt;br /&gt;
 printf("\n gb = British Pounds.");&lt;br /&gt;
 printf("\n jp = Japenes yen.");&lt;br /&gt;
 printf("\n vd= Vitnames dollars.");&lt;br /&gt;
 printf("\n\n Enter amount to convert: ");&lt;br /&gt;
&lt;br /&gt;
 switch(inputamount)&lt;br /&gt;
 {&lt;br /&gt;
 &lt;br /&gt;
case "ad":&lt;br /&gt;
 result = inputamount * 1.044;&lt;br /&gt;
break;&lt;br /&gt;
&lt;br /&gt;
 case "gb":&lt;br /&gt;
 result = inputamount / 0.63;&lt;br /&gt;
 break;&lt;br /&gt;
&lt;br /&gt;
 case "jp":&lt;br /&gt;
 result = inputamount * 95.057;&lt;br /&gt;
&lt;br /&gt;
 case "vd":&lt;br /&gt;
 result = inputamount * 2.106;&lt;br /&gt;
&lt;br /&gt;
break;&lt;br /&gt;
&lt;br /&gt;
default:&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/beginnercpp/432375/432375/error-messages/</guid>
      <pubDate>Mon, 17 Jun 2013 10:21:26 -0700</pubDate>
      <category>Beginner C/C++</category>
    </item>
    <item>
      <title>error messages</title>
      <link>http://www.programmersheaven.com/mb/beginnercpp/432374/432374/error-messages/</link>
      <description>I have two error messages in the code below that I have no idea what they mean. Knot knowing what they mean means that I am unable to fix them.&lt;br /&gt;
&lt;br /&gt;
 The errors are &lt;br /&gt;
&lt;br /&gt;
 error: switch quantity not an integer&lt;br /&gt;
 error case label does not reduce to an integer constant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;stdio.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 int main(int argc, char *argv[])&lt;br /&gt;
 {&lt;br /&gt;
 float inputamount, result;&lt;br /&gt;
&lt;br /&gt;
 printf("\n\n Enter amount to be converted"); &lt;br /&gt;
 printf("\n in the form  SA, where the");&lt;br /&gt;
 printf("\n where the two letters represent");&lt;br /&gt;
 printf("\n a country.");&lt;br /&gt;
 printf("\n ad = Australian dollars.");&lt;br /&gt;
 printf("\n gb = British Pounds.");&lt;br /&gt;
 printf("\n jp = Japenes yen.");&lt;br /&gt;
 printf("\n vd= Vitnames dollars.");&lt;br /&gt;
 printf("\n\n Enter amount to convert: ");&lt;br /&gt;
&lt;br /&gt;
 switch(inputamount)&lt;br /&gt;
 {&lt;br /&gt;
 &lt;br /&gt;
case "ad":&lt;br /&gt;
 result = inputamount * 1.044;&lt;br /&gt;
break;&lt;br /&gt;
&lt;br /&gt;
 case "gb":&lt;br /&gt;
 result = inputamount / 0.63;&lt;br /&gt;
 break;&lt;br /&gt;
&lt;br /&gt;
 case "jp":&lt;br /&gt;
 result = inputamount * 95.057;&lt;br /&gt;
&lt;br /&gt;
 case "vd":&lt;br /&gt;
 result = inputamount * 2.106;&lt;br /&gt;
&lt;br /&gt;
break;&lt;br /&gt;
&lt;br /&gt;
default:&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/beginnercpp/432374/432374/error-messages/</guid>
      <pubDate>Mon, 17 Jun 2013 10:19:36 -0700</pubDate>
      <category>Beginner C/C++</category>
    </item>
    <item>
      <title>Re: how to load a picture automatically using picture box</title>
      <link>http://www.programmersheaven.com/mb/VBasic/430808/432373/re-how-to-load-a-picture-automatically-using-picture-box/#432373</link>
      <description>Are you pulling the user profile picture from the internet, or is it actually part of your program? If you are pulling it from the internet, it's possible that where you were pulling from is no longer in exsistance. If you are getting it from your program, you need to provide more information. Where are you getting the user profile information from?&lt;br /&gt;</description>
      <guid isPermaLink="true">http://www.programmersheaven.com/mb/VBasic/430808/432373/re-how-to-load-a-picture-automatically-using-picture-box/#432373</guid>
      <pubDate>Mon, 17 Jun 2013 10:01:55 -0700</pubDate>
      <category>Visual Basic</category>
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