Hey netom,
Check anim8or out. It has a lot of features.
[offtopic]
As age/country is being discussed here, I am 21 and from India.
Just couldn't help it :P
[/offtopic]
: Hi!
: I see here lot of people that are scatterd around world: UK, China, Australia... I'm not host here but I wish you all from my part warm welcome and all the best!
: First of all it looks that I'm oldest here - 26 years! I work in one computer firm in Belgrade, Yugoslavia. Programming MFC-WinAPI and VB applications/databases for internal company use. I'm also amateur game programmer; I use my spare time to make them, as I love and computer games, and programming.
: Gautam gave us his valuable experiences and it is really great that this kind of people join us in this board. Thanks Gautam! :)
: I will just mention couple of things to make things little simpler; when I mention game story, I taught about any story that gives sense to what is going on during gameplay, highlight for action; thats all, nothing else (i think that zell1388 could contribute because he mentioned something abot story telling). When we agree upon this someone of us could set up some web site.
: When it's up to 2D vs 3D technology my opinion is to go "more difficult" way; if you are new programmer, you will suffer more, you will want to give up and throw all away - but on the end, you will also learn more, and be more proud of yourself; "iron is shaped while it's hot!"; if you want to learn more about 3D programming, DON'T be afraid of math! (xshwu told that he could join in, I'm in DX his in OGL maybe we could agree upon something)
: But when it's up to art part it's not relly matter would they create art just for 3D game - same (or similiar) pre-rendered models, textures, music and sound could be used and in some 2D game also.
: GPL licence and free distribution is also maybe the best choice, because and my commitment may vary from factors like work responsobilities, certification exams, girlfriend :) What is most important is that we will create game that we all would like to play, without cliches and managers that hang over your head all the time.
: Also one question, does any of this 3D tools let you export models in some more popular format, compatible with 3DS or Maya? How well they are documented?
: And for speedyprogramr, could we chat on some irc channel (like irc.funet.fi), I think thats the best way even for those one that have only terminal access.
: Best Wishes!
: netom@tesla.rcub.bg.ac.yu
:
:
: