Yes that was exactly what I meant. Version Control.
Another issue would be, do we all edit the same code OR all code it ourselves, but share our knowledge as we go along?
: I was busy with VS.NET Enterprise from my company for development review purposes so (if someone is intrested) the package looks good, but I'm not so excited. There are some new things, but lot of things looks just as before(maybe because I mainly reviewed VC++); there are even some things in IDE which really annoys me :(, but, what' the hell. It's normal to be more criticly positioned when you are active for longer period of time in this field.
: However, back to game project; you proposed RPG, well why not. I'm not an RPG player but if anyone could me explain this, maybe I could contribute it somehow. Is RPG the same thing as FRP but in sci-fi enviroment? My buddy plays this kind of games and he talked to me long time ago something about this, but I didn't get it. You know, all people play action/arcade games (FPS-es, Car Driving, Sports Simulations...); but when it's up to adventures, RT strategies, FRP's(RPG's) people usually choose only one category (I'm in the RT-Strategies). Help me to understand better.
: When it's up to 2D maybe it could be good expirence, but I'm not still sure about that.
: Jon, when you mention CVS did you mean "version control"?
: I found one document about organization of game developer "virtual teams". It's very intresting, check it here http://www.gamedev.net/reference/articles/article899.asp
: Best Wishes!