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Needed: serious game programmers Posted by speedyprogramr on 22 Apr 2002 at 3:29 PM
Hi,
If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
Thanks!

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Re: Needed: serious game programmers Posted by Zell1388 on 22 Apr 2002 at 5:38 PM
: Hi,
: If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
: I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
: Thanks!
:
:
Sounds interesting. Can I join? I am not a good C / C++ Programmer, either, but I _can_ write stories, make some OK bitmaps, I can degisn the official site in HTML, and I can whip up some awesome game theories to save space, time, and do more.
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Re: Needed: serious game programmers Posted by speedyprogramr on 23 Apr 2002 at 8:55 AM

: Sounds interesting. Can I join? I am not a good C / C++ Programmer, either, but I _can_ write stories, make some OK bitmaps, I can degisn the official site in HTML, and I can whip up some awesome game theories to save space, time, and do more.
:


Hey!
Thanks for replying. Yeah, you can join, but see if you can round up a couple of other programmers also because i'm totally inexperienced in this area. That's why I posted this here, tired of just sitting here and trying to figure stuff out. C'mon people.... reply. Ya got nothing to lose, eh!

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Re: Needed: serious game programmers Posted by netom on 24 Apr 2002 at 8:41 AM
:
: : Sounds interesting. Can I join? I am not a good C / C++ Programmer, either, but I _can_ write stories, make some OK bitmaps, I can degisn the official site in HTML, and I can whip up some awesome game theories to save space, time, and do more.
: :
:
:
: Hey!
: Thanks for replying. Yeah, you can join, but see if you can round up a couple of other programmers also because i'm totally inexperienced in this area. That's why I posted this here, tired of just sitting here and trying to figure stuff out. C'mon people.... reply. Ya got nothing to lose, eh!
:
:

Hi!
I'm serious Win32 C/C++ programmer with general knowledge of DX7/8 D3D Immediate Mode using DX SDK (that means 3D programming using DXAPI calls), have experience in creating models and animation in 3DS Max, texture creation, 2D programming (GDI also, besides DX DirectDraw). However, I want to learn more about 3D programming and computer graphics in general, because this is very serious if you want to create 'good' games. What's the plan? Story? One of my ideas is sci-fi mix of fps and rts genre with strong story (Half-Life and like)... I've got idea about how this could be done, and how it will work, but there is lot of details of course.
Best Wishes!

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Re: Needed: serious game programmers Posted by jon_241 on 24 Apr 2002 at 8:53 AM
I'm interested too.
I expect to graduate with a Bsc in Software engineering in a few months time and being involved in a project like this would be a great experience.

I'm not a great C++ programmer (but learning), but I am good at C. I am learning all the time and there is so much I want to learn (OpenGL, Windows programming, DirectX. etc).
I have a *little* experience in these areas (not DirectX though), but they are still such huge subjects and have so much appeal.

Jon.
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Re: Needed: serious game programmers Posted by Zell1388 on 24 Apr 2002 at 4:30 PM
OK, first off, thanks for letting me in. Secondly, what is the game really about? What is the genre? How about the story? Oh, I will try to find some programmers, too.

Gotta go now!
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Re: Needed: serious game programmers Posted by dartsman on 24 Apr 2002 at 4:44 PM
Hey,

I would love to hang around and help. There most probably isn't much that I know that you won't already know. I know a bit of C++ (I love to use C though), a bit of BASIC (TI-83+), a bit of Pascal (learning it at school) and learning VB (also at school). I am only 15 but I really want to learn. I would love to hang out with you guys and maybe even help?

Tell me what you think.
Report
Re: Needed: serious game programmers Posted by netom on 25 Apr 2002 at 4:31 AM
I already have work and project experience so you can expect that I can identify what's important and how to achive this. Most of you are very young, but you have lot of will and enthiuasam and that is what is great! First of all, look at this steps:

1. Story and Background?
Let's start with a Sci-Fi FPS game; Lots of banging, explosions, enemies, different weapons and like... ok, but that's not all. We need to have strong story, belivable, because that is what makes player to go further, all other is just details which makes game more enjoyable. I'm not a story teller, I hope that someone can contribute here, because when we agree about this we can see, or "materilize" in our mind what is really that what we want to accomplish. This is also important because team have to be accomplished of people which love the same or similiar things, in that way they can more contribute to project, opposing to end up in some conflict and confusing situation which is not rare, belive it to me.

2. Technology

Programming
PC Windows platform, I think that everybody here agrees with this; this is time of 3D cards, so creating some sprite-2D game is really out of time; we dont have money to license some commercial 3D engine, what means that we have to create our own (that means, belive me, lots of work and pain); however, we can choose between OpenGl and DirectX 3D, because that APIs support most of the cards on the market today; both APIs have con's and pro's for using them but if it's up to me I would rather use DX (this is only my prefered platform, I cant say that's ultimetly the best). We can even implement both API's in one engine but that things makes more complex...

Modeling and texture creation
Modeling should be done in some 3DS file compatible 3D editor, whats yours opinion? Is there any shareware or freeware editor? How about Lightwave and Maya? I used 3DS because i had mesh exporter, with which I could import that mesh as object (.X file) into my scene, but this exporters exists and for other editors.

Texture creation could be done in PhotoShop or some other 2D tool, shareware or freeware, any suggestions? All textures will be from 256 to True colors.

How about music and sounds? Tools? Output can be a wave, or some crunched data (like mp3), and it is not really a problem how to programmaticly output that data ina application, but how about creation?

3. Work positions

Programming
Graphics Programmers (D3D, 2D DirectDraw, VC++6)
- I can be one of them, but who else can contribute here?
- ?
DirectX Input and DirectSound (VC++6)
- ?
Art
3D Modeling (3DS Max, or 3ds file compatible) (one or two people)
-?
-?
Textures (PhotoShop, or something like) (one or two people)
-?
-?
Music and Sound (..., your sugestions)
-?
Story (this could do man from some other positon)
-?

4. Schedules

This depend from following factors: story, technology, and available people, and it can be from few months to couple of years. Our main goal for start is to create game with one or two levels, like beta or demo copy.

5. Comittment
Because this is not commercial product(or is it?), it could be better that this is open source project, what's your's opinion? That way if someone leaves, some one can continue his work.

I would like to hear your suggestions.
Good source of information for game developers is www.gamasutra.com, check their 'features' section which consists of great aricles and developers project experiences.
Best Wishes!

Report
Re: Needed: serious game programmers Posted by speedyprogramr on 25 Apr 2002 at 7:17 AM
: I already have work and project experience so you can expect that I can identify what's important and how to achive this. Most of you are very young, but you have lot of will and enthiuasam and that is what is great! First of all, look at this steps:
:
: 1. Story and Background?
: Let's start with a Sci-Fi FPS game; Lots of banging, explosions, enemies, different weapons and like... ok, but that's not all. We need to have strong story, belivable, because that is what makes player to go further, all other is just details which makes game more enjoyable. I'm not a story teller, I hope that someone can contribute here, because when we agree about this we can see, or "materilize" in our mind what is really that what we want to accomplish. This is also important because team have to be accomplished of people which love the same or similiar things, in that way they can more contribute to project, opposing to end up in some conflict and confusing situation which is not rare, belive it to me.
:
: 2. Technology
:
: Programming
: PC Windows platform, I think that everybody here agrees with this; this is time of 3D cards, so creating some sprite-2D game is really out of time; we dont have money to license some commercial 3D engine, what means that we have to create our own (that means, belive me, lots of work and pain); however, we can choose between OpenGl and DirectX 3D, because that APIs support most of the cards on the market today; both APIs have con's and pro's for using them but if it's up to me I would rather use DX (this is only my prefered platform, I cant say that's ultimetly the best). We can even implement both API's in one engine but that things makes more complex...
:
: Modeling and texture creation
: Modeling should be done in some 3DS file compatible 3D editor, whats yours opinion? Is there any shareware or freeware editor? How about Lightwave and Maya? I used 3DS because i had mesh exporter, with which I could import that mesh as object (.X file) into my scene, but this exporters exists and for other editors.
:
: Texture creation could be done in PhotoShop or some other 2D tool, shareware or freeware, any suggestions? All textures will be from 256 to True colors.
:
: How about music and sounds? Tools? Output can be a wave, or some crunched data (like mp3), and it is not really a problem how to programmaticly output that data ina application, but how about creation?
:
: 3. Work positions
:
: Programming
: Graphics Programmers (D3D, 2D DirectDraw, VC++6)
: - I can be one of them, but who else can contribute here?
: - ?
: DirectX Input and DirectSound (VC++6)
: - ?
: Art
: 3D Modeling (3DS Max, or 3ds file compatible) (one or two people)
: -?
: -?
: Textures (PhotoShop, or something like) (one or two people)
: -?
: -?
: Music and Sound (..., your sugestions)
: -?
: Story (this could do man from some other positon)
: -?
:
: 4. Schedules
:
: This depend from following factors: story, technology, and available people, and it can be from few months to couple of years. Our main goal for start is to create game with one or two levels, like beta or demo copy.
:
: 5. Comittment
: Because this is not commercial product(or is it?), it could be better that this is open source project, what's your's opinion? That way if someone leaves, some one can continue his work.
:
: I would like to hear your suggestions.
: Good source of information for game developers is www.gamasutra.com, check their 'features' section which consists of great aricles and developers project experiences.
: Best Wishes!
:
:

Thanks everyone who responded! I didn't think I'd get such a response. Obviously we have a few people that are totally inexperienced (i haven't programmed any games) and a couple that ARE experienced. I have not decided on what game we'd be doing. I came here open-minded and to go along with also the group's decision. Perhaps we can set up a meeting or something. The ideas above are something we all need to respond too, and frankly I don't know who's serious about this or not. I, for one, need experience. Today is Thursday and I have a quiz and a test tomorrow, but I'll be free for the weekend, and we can go from there. does everyone have AIM? maybe we can do that...
i'll be checking out the recommended features at www.gamasutra.com meanwhile...again, thanks for the posts and we will take action immediately :) oh yeah, and if anyone hasn't introduced themselves, feel free to do so. age, what level of schooling, etc. Only because perhaps we can all relate to each other. ok talk to you all soon! G'day...

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Re: Needed: serious game programmers Posted by andrew9371 on 13 May 2002 at 4:59 AM
I have some c++ experience from making a few little apps but then i lost them but I dont have game programming experience I really need some. I can also make textures, models, and music, I also would like to code So tell me what I need to do
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Re: Needed: serious game programmers Posted by netom on 13 May 2002 at 9:44 AM
: I have some c++ experience from making a few little apps but then i lost them but I dont have game programming experience I really need some. I can also make textures, models, and music, I also would like to code So tell me what I need to do
:

We need that kind of help. I think it would be nice to apply for membership in speedyprogrammer board. We have there open disscusion on game development issues.
Netom

Report
Re: Needed: serious game programmers Posted by gautam on 25 Apr 2002 at 8:31 PM
I am going to address a few places. These are advice from another amatuer game developer.

: I already have work and project experience so you can expect that I can identify what's important and how to achive this. Most of you are very young, but you have lot of will and enthiuasam and that is what is great! First of all, look at this steps:
:
: 1. Story and Background?
: Let's start with a Sci-Fi FPS game; Lots of banging, explosions, enemies, different weapons and like... ok, but that's not all. We need to have strong story, belivable, because that is what makes player to go further, all other is just details which makes game more enjoyable. I'm not a story teller, I hope that someone can contribute here, because when we agree about this we can see, or "materilize" in our mind what is really that what we want to accomplish. This is also important because team have to be accomplished of people which love the same or similiar things, in that way they can more contribute to project, opposing to end up in some conflict and confusing situation which is not rare, belive it to me.
:

Well actually its been my experience that what one visualizes in the mind is rarely what one ends up achieving. In the beginning however it extrememly hard to even get to 10% of what you visualize. Also its hardly true that a believable story is what one plays. Now if you see Quake and its kind(story is believable ?), not really. Actually if I look from the end user point of view they just want to have fun and fun to many means being able to do things which they won't be able to do in real life. If you look at games like super mario, zelda, serious sam etc, weren't what you call stories that would happen in real life, in other words they weren't sane but they had some light sense of humor and overall they all were fun to play. Also one should try to stay away from games which literally make you puke(some games even advice not to play if you get dizzy playing it and kind), this eventually reduces your audience. The bottom line the audience wants some kind of excitement, so give it to them.

: 2. Technology
:
: Programming
: PC Windows platform, I think that everybody here agrees with this; this is time of 3D cards, so creating some sprite-2D game is really out of time; we dont have money to license some commercial 3D engine, what means that we have to create our own (that means, belive me, lots of work and pain); however, we can choose between OpenGl and DirectX 3D, because that APIs support most of the cards on the market today; both APIs have con's and pro's for using them but if it's up to me I would rather use DX (this is only my prefered platform, I cant say that's ultimetly the best). We can even implement both API's in one engine but that things makes more complex...
:

You might want to see this
http://newsforge.com/newsforge/02/04/24/1643238.shtml?tid=23

According to me that linux is probably is gaining some insight into a 3d applications. Also 2d games don't sell is probably a misconception. 2d games even today are welcomed by game players. Those who play the games rarely care whether the game is 2d or games like "claw" etc would never exist. Also as you are working don't you think its a bad idea to send them on an extremely difficult road without even knowing the basic art of game programming. Learn 2d first then jump into 3d, it will be a much more fruitful experience. There is more joy in finishing something small rather than trying something too ambitious which may be out of your reach.

: Modeling and texture creation
: Modeling should be done in some 3DS file compatible 3D editor, whats yours opinion? Is there any shareware or freeware editor? How about Lightwave and Maya? I used 3DS because i had mesh exporter, with which I could import that mesh as object (.X file) into my scene, but this exporters exists and for other editors.
:

As most of these guys are young and new, chances of having 3ds max is low, I suggest you try out freeware stuff like blender or anima8or. Blender is pretty good but I am not sure if its still available for download.


: Texture creation could be done in PhotoShop or some other 2D tool, shareware or freeware, any suggestions? All textures will be from 256 to True colors.
:

Again as I pointed out its hard to have all the costly softwares. Gimp would serve as good replacement. By no way is it as good as photoshop, however it definitely will serve the purpose for newbies. Also I suggest you use the png image file format.


: How about music and sounds? Tools? Output can be a wave, or some crunched data (like mp3), and it is not really a problem how to programmaticly output that data ina application, but how about creation?
:

You might want to look into ecasound. It may not be as good as the commercial sound programs, it definitely does have quite a good load of features. Check the following site :-
http://eca.cx/welcome.html

: 5. Comittment
: Because this is not commercial product(or is it?), it could be better that this is open source project, what's your's opinion? That way if someone leaves, some one can continue his work.
:

As all of you are learning I suggest you put it under the GPL. A lot of advantages of this - someone might actually rip your code apart(programmers love doing this :) j/k *wink*) and give you some useful pointers. Also if some experienced programmers look at your code they might catch bugs you might not even be aware of.


: I would like to hear your suggestions.
: Good source of information for game developers is www.gamasutra.com, check their 'features' section which consists of great aricles and developers project experiences.

Check out www.gamedev.net, they are the best resource for beginners, while gamasutra promptly points out that its not for amatuer game developers.

Report
Re: Needed: serious game programmers Posted by TheEyOfEyghon on 14 Jul 2002 at 10:24 AM
I just graduated as an electronics-ICT engineer and I am also an aspiring writer. ( Not in English and no works in progress though :( )

Good points raised by gautam however I don't agree completely. Sorry the message got so long, but I think gautam and netom are saying pretty important stuff. I hope my comment helps.

About the story
===============
Believablity is a flexible thing and is not so much about facts. This is true for any story, novel/fiction or game. For example take a story about vampires. How many people really believe vampires exist? Yet some very good enticing stories about vampires do exist and reach a very wide audience, e.g. The Buffy the Vampire Slayer series on tv. Believability is more in the way a story is told. If it is told well then we are prepared to go along with the storyteller even if what he says is outrageous.

Another aspect of believebility is about identification or recognizability. This interview with Clive Barker, The horror writer from the film "Hell Raiser" and the EA Game "Undying", shows a little bit about that in "Holding out for a hero". The main character in early developement was not believable. (Good game on story but the gameplay is not what is should be :( )
http://www.happypuppy.com/features/interviews/undying-in-1.html.

Early Visions
=============
You rarely end with what you had in mind in the beginning, but still it
helps you focus and make concious choices. Be carefull though not to hold on to tight to your original idea. Stories often change as you write them.

On the software side it get's more complicated. Demands often change as you are developing. In this case we different people might disagree or change their mind about what the game should be like. Since their are allready so many people joining maybe we can split up into groups with different interests and make several games?


Platforms and other flat pieces of the IT landscape
===================================================
I like Linux for 3 reasons:
1) It's free.
2) You can watch onder the hood and tinker with the motor.
3) Hey it is totally and completely free.

But:
-) Many of us are young and might not have any experience installing an OS making the neccessary partitions etc.
-) Making a Linux game is a good learning experience but if you want to learn about industry games I'm affraid Windows is still more of a standard (next to the console platforms)

I think it 's a good idea to do the modelling, or part of it on cheaper Linux software if that's available though. Hopefully we don't loose enthousiastic minds because they don't have Linux within reach.


And last but not least:
=======================
"There is more joy in finishing something small rather than trying something too ambitious which may be out of your reach."

I completely agree. Getting to know the API you are using (OpenGL/DirectX/...) is usually the most time consuming job in my experience though, whether you're doing 2D or 3D.


======================================================================

: I am going to address a few places. These are advice from another amatuer game developer.
:
: : I already have work and project experience so you can expect that I can identify what's important and how to achive this. Most of you are very young, but you have lot of will and enthiuasam and that is what is great! First of all, look at this steps:
: :
: : 1. Story and Background?
: : Let's start with a Sci-Fi FPS game; Lots of banging, explosions, enemies, different weapons and like... ok, but that's not all. We need to have strong story, belivable, because that is what makes player to go further, all other is just details which makes game more enjoyable. I'm not a story teller, I hope that someone can contribute here, because when we agree about this we can see, or "materilize" in our mind what is really that what we want to accomplish. This is also important because team have to be accomplished of people which love the same or similiar things, in that way they can more contribute to project, opposing to end up in some conflict and confusing situation which is not rare, belive it to me.
: :
:
: Well actually its been my experience that what one visualizes in the mind is rarely what one ends up achieving. In the beginning however it extrememly hard to even get to 10% of what you visualize. Also its hardly true that a believable story is what one plays. Now if you see Quake and its kind(story is believable ?), not really. Actually if I look from the end user point of view they just want to have fun and fun to many means being able to do things which they won't be able to do in real life. If you look at games like super mario, zelda, serious sam etc, weren't what you call stories that would happen in real life, in other words they weren't sane but they had some light sense of humor and overall they all were fun to play. Also one should try to stay away from games which literally make you puke(some games even advice not to play if you get dizzy playing it and kind), this eventually reduces your audience. The bottom line the audience wants some kind of excitement, so give it to them.
:
: : 2. Technology
: :
: : Programming
: : PC Windows platform, I think that everybody here agrees with this; this is time of 3D cards, so creating some sprite-2D game is really out of time; we dont have money to license some commercial 3D engine, what means that we have to create our own (that means, belive me, lots of work and pain); however, we can choose between OpenGl and DirectX 3D, because that APIs support most of the cards on the market today; both APIs have con's and pro's for using them but if it's up to me I would rather use DX (this is only my prefered platform, I cant say that's ultimetly the best). We can even implement both API's in one engine but that things makes more complex...
: :
:
: You might want to see this
: http://newsforge.com/newsforge/02/04/24/1643238.shtml?tid=23
:
: According to me that linux is probably is gaining some insight into a 3d applications. Also 2d games don't sell is probably a misconception. 2d games even today are welcomed by game players. Those who play the games rarely care whether the game is 2d or games like "claw" etc would never exist. Also as you are working don't you think its a bad idea to send them on an extremely difficult road without even knowing the basic art of game programming. Learn 2d first then jump into 3d, it will be a much more fruitful experience. There is more joy in finishing something small rather than trying something too ambitious which may be out of your reach.
:
: : Modeling and texture creation
: : Modeling should be done in some 3DS file compatible 3D editor, whats yours opinion? Is there any shareware or freeware editor? How about Lightwave and Maya? I used 3DS because i had mesh exporter, with which I could import that mesh as object (.X file) into my scene, but this exporters exists and for other editors.
: :
:
: As most of these guys are young and new, chances of having 3ds max is low, I suggest you try out freeware stuff like blender or anima8or. Blender is pretty good but I am not sure if its still available for download.
:
:
: : Texture creation could be done in PhotoShop or some other 2D tool, shareware or freeware, any suggestions? All textures will be from 256 to True colors.
: :
:
: Again as I pointed out its hard to have all the costly softwares. Gimp would serve as good replacement. By no way is it as good as photoshop, however it definitely will serve the purpose for newbies. Also I suggest you use the png image file format.
:
:
: : How about music and sounds? Tools? Output can be a wave, or some crunched data (like mp3), and it is not really a problem how to programmaticly output that data ina application, but how about creation?
: :
:
: You might want to look into ecasound. It may not be as good as the commercial sound programs, it definitely does have quite a good load of features. Check the following site :-
: http://eca.cx/welcome.html
:
: : 5. Comittment
: : Because this is not commercial product(or is it?), it could be better that this is open source project, what's your's opinion? That way if someone leaves, some one can continue his work.
: :
:
: As all of you are learning I suggest you put it under the GPL. A lot of advantages of this - someone might actually rip your code apart(programmers love doing this :) j/k *wink*) and give you some useful pointers. Also if some experienced programmers look at your code they might catch bugs you might not even be aware of.
:
:
: : I would like to hear your suggestions.
: : Good source of information for game developers is www.gamasutra.com, check their 'features' section which consists of great aricles and developers project experiences.
:
: Check out www.gamedev.net, they are the best resource for beginners, while gamasutra promptly points out that its not for amatuer game developers.
:
:

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Re: Needed: serious game programmers Posted by Karl007 on 28 Jun 2002 at 3:22 PM
Yep but you have no experience in game dev projects.

You simply forgot to mention these crucial points :

Game Design - not simply stories and ideas.
AI - always required else it's a screen saver not a game.

You'd all better focus on reducing your pretentions to the max. Keep in mind that video game is not video making.

Pushing it to the extreme, dont forget that PacMan and Tetris are amongst the most addictive games ever made. Any professionnal coder could do it 3D in a few days. But something nearly as simple as these examples would be an honnest achievement for most of you mates.

It's an enormous combination of experience, skills and knowledge to make a modern 3D commercial game. It's really the most demanding job in programming and it's seldom payed for the efforts. I think some of you have really, really no idea of it.

Do you know about linear algebra, physics, genetic algorithms, path finding, rasterization, procedural geometry, behaviour modelling, production flow, test methodology, 3DS-Max plugins, the PS2 architecture and assembly code, game database, +all basic stuff of classical computer dev project, etc ...

Rotating a .x model in a decor is not a 3D engine. It's mostly cut and paste work. That's not finding how to compress the PVS of the BSP models in Quake.

Dont try a FPS !!!!! Else a mod at most. ROFL
Dont try 3D unless it's really simple. Because the AI, collision, game play problems become 3D too !! Dont forget that !

However keep the faith. I started like you at the age of 11 and I was making games like Invaders on 8bit machines. I did it for myself coz I could simply not buy em. So my progression was just following the technology race. But now ppl mislead when they think they can try to make a competitive game from scratch.

Do it OK but with :
1) modesty and realism according to your effective skills.
2) a precise goal.
3) maximum will, enthusiasm and commitment.


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Re: Needed: serious game programmers Posted by netom on 28 Jun 2002 at 7:51 PM
: Yep but you have no experience in game dev projects.
:
: You simply forgot to mention these crucial points :
:
: Game Design - not simply stories and ideas.
: AI - always required else it's a screen saver not a game.
:
: You'd all better focus on reducing your pretentions to the max. Keep in mind that video game is not video making.
:
: Pushing it to the extreme, dont forget that PacMan and Tetris are amongst the most addictive games ever made. Any professionnal coder could do it 3D in a few days. But something nearly as simple as these examples would be an honnest achievement for most of you mates.
:
: It's an enormous combination of experience, skills and knowledge to make a modern 3D commercial game. It's really the most demanding job in programming and it's seldom payed for the efforts. I think some of you have really, really no idea of it.
:
: Do you know about linear algebra, physics, genetic algorithms, path finding, rasterization, procedural geometry, behaviour modelling, production flow, test methodology, 3DS-Max plugins, the PS2 architecture and assembly code, game database, +all basic stuff of classical computer dev project, etc ...
:
: Rotating a .x model in a decor is not a 3D engine. It's mostly cut and paste work. That's not finding how to compress the PVS of the BSP models in Quake.
:
: Dont try a FPS !!!!! Else a mod at most. ROFL
: Dont try 3D unless it's really simple. Because the AI, collision, game play problems become 3D too !! Dont forget that !
:
: However keep the faith. I started like you at the age of 11 and I was making games like Invaders on 8bit machines. I did it for myself coz I could simply not buy em. So my progression was just following the technology race. But now ppl mislead when they think they can try to make a competitive game from scratch.
:
: Do it OK but with :
: 1) modesty and realism according to your effective skills.
: 2) a precise goal.
: 3) maximum will, enthusiasm and commitment.
:

Yeah, you got the point!
You have adressed some though issues about 3D development and I must completly agree with you. Looks like you're doing some "real" work?
How did you implement all or most of that features, and out from curiosity, whats your main development platform (you mentioned and PS2...)?
However, you're advices are from first hand and really helpfull for thinking.

Bye
Netom

------------------------------------
http://www.websamba.com/netom/d3d.asp (kind of basic demo)
http://www.websamba.com/netom/model.asp (low poly tank model)
------------------------------------
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Re: Needed: serious game programmers Posted by Karl007 on 29 Jun 2002 at 7:39 AM
: Yeah, you got the point!
: You have adressed some though issues about 3D development and I must completly agree with you. Looks like you're doing some "real" work?
: How did you implement all or most of that features, and out from curiosity, whats your main development platform (you mentioned and PS2...)?
: However, you're advices are from first hand and really helpfull for thinking.
:
: Bye
: Netom
:
: ------------------------------------
: http://www.websamba.com/netom/d3d.asp (kind of basic demo)
: http://www.websamba.com/netom/model.asp (low poly tank model)
: ------------------------------------
:

I m mostly experienced in PC dev but will probably dev a PS2 game. The dev platform should be either VC6, Borland(free version) or gcc specially if some of you have Linux installed. I'd focus on GL only instead of D3D. Quicker learning curve, totally platform independent and now as complete and efficient. Keep DX only for DInput.

A good link : Game Creation on the Cheap
http://www.gamedev.net/reference/articles/article1510.asp

Try to produce pure ANSI code and a system independent project at max if you wanna more ppl join their help.

I wont have time to help much but I could keep in touch n give some ideas, tips or even some small pieces of code.

Someone should create a project forum. Know who's available then talk about game design. Sourceforge could be a good HQ.

Good luck to you all.
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Re: Needed: serious game programmers Posted by xshwu on 25 Apr 2002 at 7:52 PM
i am interested in it.
i have learned c++ and some programming tech such as vc++
and opengl
but i have no experience to programming the games,
and have no idear of how to make it
can i join your club?

i live in china ,and i am not very easy to access the net
but every week i can goon the net to receive letters
and to see how the world is today

and also you can mail to me
ttbox@china1mail.com
thanks
Report
Re: Needed: serious game programmers Posted by dartsman on 26 Apr 2002 at 1:47 AM
So just wondering who's in and who's not?

Could you put in all the names of the people in the team in a list.

Plus (If i'm in) should we make a website. We could start of with a free one and them if we make any money ($$$) we could upgrade.

I live in Australia if you were wondering, and I don't have one of the best computers. I have very little game programming exp. but I want to learn. If you haven't read the other post, you should read it to know more about me. I also go to school, I am 15 years old. Tell me what you think.

Dartsman
Report
Re: Needed: serious game programmers Posted by jon_241 on 26 Apr 2002 at 5:46 AM
I'll be in, but I can't commit too much of my time as yet, as I have a couple of assignments and 5 exams :( and this being my final year. So I'll be pretty busy. But after (last exam on on 31st May), I will have loads of free time, I'll just be job-hunting ;)

I live in England, I'm 23. A programmer with some serious ambitions.

jon.

: So just wondering who's in and who's not?
:
: Could you put in all the names of the people in the team in a list.
:
: Plus (If i'm in) should we make a website. We could start of with a free one and them if we make any money ($$$) we could upgrade.
:
: I live in Australia if you were wondering, and I don't have one of the best computers. I have very little game programming exp. but I want to learn. If you haven't read the other post, you should read it to know more about me. I also go to school, I am 15 years old. Tell me what you think.
:
: Dartsman
:

Report
Re: Needed: serious game programmers Posted by netom on 26 Apr 2002 at 9:08 AM
Hi!
I see here lot of people that are scatterd around world: UK, China, Australia... I'm not host here but I wish you all from my part warm welcome and all the best!
First of all it looks that I'm oldest here - 26 years! I work in one computer firm in Belgrade, Yugoslavia. Programming MFC-WinAPI and VB applications/databases for internal company use. I'm also amateur game programmer; I use my spare time to make them, as I love and computer games, and programming.
Gautam gave us his valuable experiences and it is really great that this kind of people join us in this board. Thanks Gautam! :)
I will just mention couple of things to make things little simpler; when I mention game story, I taught about any story that gives sense to what is going on during gameplay, highlight for action; thats all, nothing else (i think that zell1388 could contribute because he mentioned something abot story telling). When we agree upon this someone of us could set up some web site.
When it's up to 2D vs 3D technology my opinion is to go "more difficult" way; if you are new programmer, you will suffer more, you will want to give up and throw all away - but on the end, you will also learn more, and be more proud of yourself; "iron is shaped while it's hot!"; if you want to learn more about 3D programming, DON'T be afraid of math! (xshwu told that he could join in, I'm in DX his in OGL maybe we could agree upon something)
But when it's up to art part it's not relly matter would they create art just for 3D game - same (or similiar) pre-rendered models, textures, music and sound could be used and in some 2D game also.
GPL licence and free distribution is also maybe the best choice, because and my commitment may vary from factors like work responsobilities, certification exams, girlfriend :) What is most important is that we will create game that we all would like to play, without cliches and managers that hang over your head all the time.
Also one question, does any of this 3D tools let you export models in some more popular format, compatible with 3DS or Maya? How well they are documented?
And for speedyprogramr, could we chat on some irc channel (like irc.funet.fi), I think thats the best way even for those one that have only terminal access.
Best Wishes!
netom@tesla.rcub.bg.ac.yu


Report
Re: Needed: serious game programmers Posted by speedyprogramr on 26 Apr 2002 at 9:29 AM
Thanks for replying netom and the rest of you. heh, what a response! Alright, i'm a little intimidated here myself, as I've never programmed anything other than simple programs (about to learn 2-d arrays in C and my C++ is very basic). We'll all definitely have to use an irc chat some time this weekend....for now, it'd be effective if I email everyone (which i can tomorrow morning) and see if we can set something up.
I have a few questions, quite a few actually. Netom, you were saying we should keep the game GPL license? What does that mean? (Respond whenever you have time).
As for game ideas....I'm more into RPGs than, say, FPS games. Though I did play Max Payne all the way through (on the 'box). That was not bad :) I like dramatic RPGs (and i'm currently playing FFX, which is pretty cool). Anyways, I'd like to see what EVERYONE wants to do, and do not be afraid to voice your opinions. Another point...us noobs (at least) don't have professional programs like Photoshop and stuff. We gotta discuss what stuff we should use.
To summarize all my blabbing, we will/can get together over the weekend to discuss how to assign the various parts (like story, sound, etc) and maybe we can pair people up like inexperienced with someone experienced. That'll be the best way to learn, i think! Second, what software/programs we'll use. Third, what kind of game, etc. Finally we'll discuss if we need a website or what not.
Before I"m off to Econ to take the stupid test and the Garbage concert (heh yep!), one question......i've never made a game, but I'm up to learning a 3D game..that shouldn't be a problem right? err, hope not!
Ok, i'm off. I'll see you excellent people tomorrow...and call me "Moon" :) My nickname...peace out!

Report
Re: Needed: serious game programmers Posted by gautam on 26 Apr 2002 at 10:00 AM
Let me point out again. Its not bad to do a small 2d game at all. In fact it may give you a lot of skills required for 3d games in the future. You might wonder why I am stressing at not going deep into 3d at the moment. The simple reason is its easy to get bogged down with the enormous amount of code involved in 3d. I am not saying that you might not be able to pull it off, but at the same time its easy to point out that its gonna be extremely hard to pull it off. Now even with a lot of experience Quake wasn't done in a day.

Regarding GPL you should give me the credit :p. To know more about it look at http://www.gnu.org/copyleft/

Regarding a set of softwares Didn't you guys read my other post ? I pointed out a set of substitutes. As beginners you shouldn't be needing much at all.



: Thanks for replying netom and the rest of you. heh, what a response! Alright, i'm a little intimidated here myself, as I've never programmed anything other than simple programs (about to learn 2-d arrays in C and my C++ is very basic). We'll all definitely have to use an irc chat some time this weekend....for now, it'd be effective if I email everyone (which i can tomorrow morning) and see if we can set something up.

: I have a few questions, quite a few actually. Netom, you were saying we should keep the game GPL license? What does that mean? (Respond whenever you have time).

: As for game ideas....I'm more into RPGs than, say, FPS games. Though I did play Max Payne all the way through (on the 'box). That was not bad :) I like dramatic RPGs (and i'm currently playing FFX, which is pretty cool). Anyways, I'd like to see what EVERYONE wants to do, and do not be afraid to voice your opinions. Another point...us noobs (at least) don't have professional programs like Photoshop and stuff. We gotta discuss what stuff we should use.
:


Report
Re: Needed: serious game programmers Posted by jon_241 on 26 Apr 2002 at 10:55 AM
I feel 2d would be a much better place to start for game programming. But first for those of us who do not have extensive (or none at all) experience would need to read up on it and practice (Windows, DirectX, OpenGL). Plus some 2d maths would be interesting. I am genuinely interested in maths honest!! ;)

jon.
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Re: Needed: serious game programmers Posted by gautam on 26 Apr 2002 at 1:51 PM
Hey netom,
Check anim8or out. It has a lot of features.

[offtopic]
As age/country is being discussed here, I am 21 and from India.
Just couldn't help it :P
[/offtopic]


: Hi!
: I see here lot of people that are scatterd around world: UK, China, Australia... I'm not host here but I wish you all from my part warm welcome and all the best!
: First of all it looks that I'm oldest here - 26 years! I work in one computer firm in Belgrade, Yugoslavia. Programming MFC-WinAPI and VB applications/databases for internal company use. I'm also amateur game programmer; I use my spare time to make them, as I love and computer games, and programming.
: Gautam gave us his valuable experiences and it is really great that this kind of people join us in this board. Thanks Gautam! :)
: I will just mention couple of things to make things little simpler; when I mention game story, I taught about any story that gives sense to what is going on during gameplay, highlight for action; thats all, nothing else (i think that zell1388 could contribute because he mentioned something abot story telling). When we agree upon this someone of us could set up some web site.
: When it's up to 2D vs 3D technology my opinion is to go "more difficult" way; if you are new programmer, you will suffer more, you will want to give up and throw all away - but on the end, you will also learn more, and be more proud of yourself; "iron is shaped while it's hot!"; if you want to learn more about 3D programming, DON'T be afraid of math! (xshwu told that he could join in, I'm in DX his in OGL maybe we could agree upon something)
: But when it's up to art part it's not relly matter would they create art just for 3D game - same (or similiar) pre-rendered models, textures, music and sound could be used and in some 2D game also.
: GPL licence and free distribution is also maybe the best choice, because and my commitment may vary from factors like work responsobilities, certification exams, girlfriend :) What is most important is that we will create game that we all would like to play, without cliches and managers that hang over your head all the time.
: Also one question, does any of this 3D tools let you export models in some more popular format, compatible with 3DS or Maya? How well they are documented?
: And for speedyprogramr, could we chat on some irc channel (like irc.funet.fi), I think thats the best way even for those one that have only terminal access.
: Best Wishes!
: netom@tesla.rcub.bg.ac.yu
:
:
:

Report
Re: Needed: serious game programmers Posted by dartsman on 26 Apr 2002 at 5:52 PM
Please tell me who is in and who isn't in. Put a list of there names/nick names.

What do you mean by get together?

Does anyone have a hotmail address. We could use MSN.

Bye

Dartsman


Ps I think that I have already told you this but I am 15 (turning 16 in 3 months) and I live in Australia. I am sort of making a game also, but this is a really cheesy game. It's like a Text Adventure but it have movement and is like a ASCII RPG. I can't tell you much more than that.
Report
Re: Needed: serious game programmers Posted by jon_241 on 27 Apr 2002 at 3:04 AM
I have MSN.

My names Jon (if u hadn't have guessed) and my nicks are usually just Jon or "J"!


: Please tell me who is in and who isn't in. Put a list of there names/nick names.
:
: What do you mean by get together?
:
: Does anyone have a hotmail address. We could use MSN.
:
: Bye
:
: Dartsman
:
:
: Ps I think that I have already told you this but I am 15 (turning 16 in 3 months) and I live in Australia. I am sort of making a game also, but this is a really cheesy game. It's like a Text Adventure but it have movement and is like a ASCII RPG. I can't tell you much more than that.
:

Report
Re: Needed: serious game programmers Posted by netom on 27 Apr 2002 at 5:45 AM
Hi!
As Gautam recommended me Anim8or, last day I checked up it's basic features, and I'm very glad to say that this tool is useable. It's freware, and very small to download (around 550k); easy to use and intuitive to learn (with 3ds'- look like). Check this site: http://www.anim8or.com/main/index.html
Just to mention, that doesn't mean that this is ultimetly the best tool for our project (because I need time to research it's import and export data formats), but for someone who never had any conatact with 3D modeling tools so far, this could be fine starting point.

By the way who is here intrested in creating models, worlds? (we spent time talking about programming, nobody mentioned this aspect of work).

Would anyone try to take a look at Gimp(2D tool) or Sound/Music tools(Eca...)?

When it's up to chat I use ICQ, and terminal access mIRC to chat on irc.funet.fi (it's cheaper for me).

My nick is "netom" :), and you can put me in "programming" (if speedyprog finds time to make a list).

When it's up to RPG genre, I rarely play this kind of games so I don't know how I can contribute here (Max Payne aka "Matrix" style is however one of my favourite newer games :) ). How about some logic-problem game? Ideas?

When it's up to 3D I'm still on the same position: give all of yourself, or don't start with it at all. Don't use shortcuts, easier ways. Of course that programming in 3D is so hard and painfull, but if you're really intrested you don't have to discourage yourself on the start, that's all I want to say. Start with seting up the scene with one polygon and progress step-by-step. All that you learn will be new and beneficial. No one was born smart!

...And be patient, for all good things needs time and lot of work...

Best Wishes!
netom@tesla.rcub.bg.ac.yu

"...I love facts like the one I'll use today. I
guarantee I'll get a bunch of letters telling me I'm wrong,
so here goes. In Great Britain, giving the "V" sign with
the first and middle finger while the palm is turned
towards you and raising your hand is a rather rude
gesture. It's akin to the middle finger here in the states,
among other areas. The British "V" gesture has its roots
in the battle of Agincourt in 1415. The story goes that the
French threatened to chop off British archer's bow
fingers during battle. When all was said and done, the
French lost and British archers gave the now famous "V"
signal to mock their defeated foes."

Jon, because I'm really intrested in European histroy could you tell me how much truth is in this text?

Report
Re: Needed: serious game programmers Posted by gautam on 27 Apr 2002 at 8:51 AM
If you guys are just beginning why don't you try 1 on 1 deathmatch kind of game - then you don't have to worry about design too much. Have some rooms, have a decent AI, run around and kill one guy as many times you want. Game would be small and fruitful.

Gimp is good actually in my opinion. However the Unix versions are far better than the Windows version though.

Regarding ecasound, I haven't yet looked into it to give you my opinion.


: Hi!
: As Gautam recommended me Anim8or, last day I checked up it's basic features, and I'm very glad to say that this tool is useable. It's freware, and very small to download (around 550k); easy to use and intuitive to learn (with 3ds'- look like). Check this site: http://www.anim8or.com/main/index.html
: Just to mention, that doesn't mean that this is ultimetly the best tool for our project (because I need time to research it's import and export data formats), but for someone who never had any conatact with 3D modeling tools so far, this could be fine starting point.
:
: By the way who is here intrested in creating models, worlds? (we spent time talking about programming, nobody mentioned this aspect of work).
:
: Would anyone try to take a look at Gimp(2D tool) or Sound/Music tools(Eca...)?
:
: When it's up to chat I use ICQ, and terminal access mIRC to chat on irc.funet.fi (it's cheaper for me).
:
: My nick is "netom" :), and you can put me in "programming" (if speedyprog finds time to make a list).
:
: When it's up to RPG genre, I rarely play this kind of games so I don't know how I can contribute here (Max Payne aka "Matrix" style is however one of my favourite newer games :) ). How about some logic-problem game? Ideas?
:
: When it's up to 3D I'm still on the same position: give all of yourself, or don't start with it at all. Don't use shortcuts, easier ways. Of course that programming in 3D is so hard and painfull, but if you're really intrested you don't have to discourage yourself on the start, that's all I want to say. Start with seting up the scene with one polygon and progress step-by-step. All that you learn will be new and beneficial. No one was born smart!
:
: ...And be patient, for all good things needs time and lot of work...
:
: Best Wishes!
: netom@tesla.rcub.bg.ac.yu
:
: "...I love facts like the one I'll use today. I
: guarantee I'll get a bunch of letters telling me I'm wrong,
: so here goes. In Great Britain, giving the "V" sign with
: the first and middle finger while the palm is turned
: towards you and raising your hand is a rather rude
: gesture. It's akin to the middle finger here in the states,
: among other areas. The British "V" gesture has its roots
: in the battle of Agincourt in 1415. The story goes that the
: French threatened to chop off British archer's bow
: fingers during battle. When all was said and done, the
: French lost and British archers gave the now famous "V"
: signal to mock their defeated foes."
:
: Jon, because I'm really intrested in European histroy could you tell me how much truth is in this text?
:
:

Report
Re: Needed: serious game programmers Posted by jon_241 on 27 Apr 2002 at 6:02 PM
Yes its is true and the V sign stands for the old F-word.

As for the story, I have no idea!

Jon.

: Hi!
: As Gautam recommended me Anim8or, last day I checked up it's basic features, and I'm very glad to say that this tool is useable. It's freware, and very small to download (around 550k); easy to use and intuitive to learn (with 3ds'- look like). Check this site: http://www.anim8or.com/main/index.html
: Just to mention, that doesn't mean that this is ultimetly the best tool for our project (because I need time to research it's import and export data formats), but for someone who never had any conatact with 3D modeling tools so far, this could be fine starting point.
:
: By the way who is here intrested in creating models, worlds? (we spent time talking about programming, nobody mentioned this aspect of work).
:
: Would anyone try to take a look at Gimp(2D tool) or Sound/Music tools(Eca...)?
:
: When it's up to chat I use ICQ, and terminal access mIRC to chat on irc.funet.fi (it's cheaper for me).
:
: My nick is "netom" :), and you can put me in "programming" (if speedyprog finds time to make a list).
:
: When it's up to RPG genre, I rarely play this kind of games so I don't know how I can contribute here (Max Payne aka "Matrix" style is however one of my favourite newer games :) ). How about some logic-problem game? Ideas?
:
: When it's up to 3D I'm still on the same position: give all of yourself, or don't start with it at all. Don't use shortcuts, easier ways. Of course that programming in 3D is so hard and painfull, but if you're really intrested you don't have to discourage yourself on the start, that's all I want to say. Start with seting up the scene with one polygon and progress step-by-step. All that you learn will be new and beneficial. No one was born smart!
:
: ...And be patient, for all good things needs time and lot of work...
:
: Best Wishes!
: netom@tesla.rcub.bg.ac.yu
:
: "...I love facts like the one I'll use today. I
: guarantee I'll get a bunch of letters telling me I'm wrong,
: so here goes. In Great Britain, giving the "V" sign with
: the first and middle finger while the palm is turned
: towards you and raising your hand is a rather rude
: gesture. It's akin to the middle finger here in the states,
: among other areas. The British "V" gesture has its roots
: in the battle of Agincourt in 1415. The story goes that the
: French threatened to chop off British archer's bow
: fingers during battle. When all was said and done, the
: French lost and British archers gave the now famous "V"
: signal to mock their defeated foes."
:
: Jon, because I'm really intrested in European histroy could you tell me how much truth is in this text?
:
:

Report
Re: Needed: serious game programmers Posted by jon_241 on 27 Apr 2002 at 6:07 PM
As for the modelling, I still believe it is better to finish a smaller project than to start a big more complicated one. Thats the reason I think 2d is a much better breeding ground for creative thoughts and improvement of programming skills.

I was thinking about this whole project idea today. Would we all contribute a separate bit that we code by ourselves and all pull it together. Or should we all follow the creation of a game like a class?
As personally, I'd like to learn everything, not just one thing.
Any opinions on this?

Jon.

: Hi!
: As Gautam recommended me Anim8or, last day I checked up it's basic features, and I'm very glad to say that this tool is useable. It's freware, and very small to download (around 550k); easy to use and intuitive to learn (with 3ds'- look like). Check this site: http://www.anim8or.com/main/index.html
: Just to mention, that doesn't mean that this is ultimetly the best tool for our project (because I need time to research it's import and export data formats), but for someone who never had any conatact with 3D modeling tools so far, this could be fine starting point.
:
: By the way who is here intrested in creating models, worlds? (we spent time talking about programming, nobody mentioned this aspect of work).
:
: Would anyone try to take a look at Gimp(2D tool) or Sound/Music tools(Eca...)?
:
: When it's up to chat I use ICQ, and terminal access mIRC to chat on irc.funet.fi (it's cheaper for me).
:
: My nick is "netom" :), and you can put me in "programming" (if speedyprog finds time to make a list).
:
: When it's up to RPG genre, I rarely play this kind of games so I don't know how I can contribute here (Max Payne aka "Matrix" style is however one of my favourite newer games :) ). How about some logic-problem game? Ideas?
:
: When it's up to 3D I'm still on the same position: give all of yourself, or don't start with it at all. Don't use shortcuts, easier ways. Of course that programming in 3D is so hard and painfull, but if you're really intrested you don't have to discourage yourself on the start, that's all I want to say. Start with seting up the scene with one polygon and progress step-by-step. All that you learn will be new and beneficial. No one was born smart!
:
: ...And be patient, for all good things needs time and lot of work...
:
: Best Wishes!
: netom@tesla.rcub.bg.ac.yu
:
: "...I love facts like the one I'll use today. I
: guarantee I'll get a bunch of letters telling me I'm wrong,
: so here goes. In Great Britain, giving the "V" sign with
: the first and middle finger while the palm is turned
: towards you and raising your hand is a rather rude
: gesture. It's akin to the middle finger here in the states,
: among other areas. The British "V" gesture has its roots
: in the battle of Agincourt in 1415. The story goes that the
: French threatened to chop off British archer's bow
: fingers during battle. When all was said and done, the
: French lost and British archers gave the now famous "V"
: signal to mock their defeated foes."
:
: Jon, because I'm really intrested in European histroy could you tell me how much truth is in this text?
:
:

Report
Re: Needed: serious game programmers Posted by dartsman on 27 Apr 2002 at 7:54 PM
I believe that we should all know how to make this game not just the little bit that we might be best at. This game is really for the beginners (ME, and anyone else) to learn how to game program. I would like to have a MSN chat with anyone, we should find out who has MSN or any other chat thing and organise a bit chat time. We would have to consider all of the time differences and days (like if there is school for some of use).

Jon is your full name Jonathan?

My name is Jonathan but I like to be called Jon not John, what do you think, is that how you feel. Like I hate it when people give me a card with Johnathon, Johnathan or John. Do you get that? I get it all the time. It really annoys me.

With the chat I know that when it is about 12 pm in Australia on Monday it is about 6 pm on Tuesday in America. If we are going to have a chat each of us will need to have each others email address.

These are my thoughts on the game:-

With the game I think that it should be all in real time (Like all the battles and moving around). If you have played 'Legand of the Dragoon' you will know what I mean. When moving it is ok, but in the fighting scenes it is turn base, that sent me right off the game. It just takes too long to get though the game. And that if you want to skip some parts of the game you can (like a special button [tab]?). It would have a lot of fighting but not too much to draw you off the game. It would be like 'Baulders Gate Dark Alliance'(great RPG(long though)). It would be 3D. It would be long but not repeating itself. It should be able to be updated easily. It would have great graphics, sound, entertaining and fun! I think that I could get some sound (Music 2000). My friend has it but I don't know if he would do it but it might also take up too much room. It would be 'small' in size (not over 10mb), just for the demo and easy to use. It would have a great User Interface.

What do you all think?

Plus: If we make any money out of this how should we split it (Even if it's $10).

Dartsman (well you would already know my first name so)

Jon


: As for the modelling, I still believe it is better to finish a smaller project than to start a big more complicated one. Thats the reason I think 2d is a much better breeding ground for creative thoughts and improvement of programming skills.
:
: I was thinking about this whole project idea today. Would we all contribute a separate bit that we code by ourselves and all pull it together. Or should we all follow the creation of a game like a class?
: As personally, I'd like to learn everything, not just one thing.
: Any opinions on this?
:
: Jon.
:
: : Hi!
: : As Gautam recommended me Anim8or, last day I checked up it's basic features, and I'm very glad to say that this tool is useable. It's freware, and very small to download (around 550k); easy to use and intuitive to learn (with 3ds'- look like). Check this site: http://www.anim8or.com/main/index.html
: : Just to mention, that doesn't mean that this is ultimetly the best tool for our project (because I need time to research it's import and export data formats), but for someone who never had any conatact with 3D modeling tools so far, this could be fine starting point.
: :
: : By the way who is here intrested in creating models, worlds? (we spent time talking about programming, nobody mentioned this aspect of work).
: :
: : Would anyone try to take a look at Gimp(2D tool) or Sound/Music tools(Eca...)?
: :
: : When it's up to chat I use ICQ, and terminal access mIRC to chat on irc.funet.fi (it's cheaper for me).
: :
: : My nick is "netom" :), and you can put me in "programming" (if speedyprog finds time to make a list).
: :
: : When it's up to RPG genre, I rarely play this kind of games so I don't know how I can contribute here (Max Payne aka "Matrix" style is however one of my favourite newer games :) ). How about some logic-problem game? Ideas?
: :
: : When it's up to 3D I'm still on the same position: give all of yourself, or don't start with it at all. Don't use shortcuts, easier ways. Of course that programming in 3D is so hard and painfull, but if you're really intrested you don't have to discourage yourself on the start, that's all I want to say. Start with seting up the scene with one polygon and progress step-by-step. All that you learn will be new and beneficial. No one was born smart!
: :
: : ...And be patient, for all good things needs time and lot of work...
: :
: : Best Wishes!
: : netom@tesla.rcub.bg.ac.yu
: :
: : "...I love facts like the one I'll use today. I
: : guarantee I'll get a bunch of letters telling me I'm wrong,
: : so here goes. In Great Britain, giving the "V" sign with
: : the first and middle finger while the palm is turned
: : towards you and raising your hand is a rather rude
: : gesture. It's akin to the middle finger here in the states,
: : among other areas. The British "V" gesture has its roots
: : in the battle of Agincourt in 1415. The story goes that the
: : French threatened to chop off British archer's bow
: : fingers during battle. When all was said and done, the
: : French lost and British archers gave the now famous "V"
: : signal to mock their defeated foes."
: :
: : Jon, because I'm really intrested in European histroy could you tell me how much truth is in this text?
: :
: :
:
:

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Re: Needed: serious game programmers Posted by jon_241 on 27 Apr 2002 at 8:35 PM
My first name is Jon-Paul. I sometimes get called Jonathon, just taking the mick sometimes, hardly a bad thing as I give it back.
Some even don't bother asking how to spell it, calling me John, I have to correct them after they have written it down.
It has annoyed me, but there are worst things to be pissed off about.

I have MSN, but I'm not giving out my address here.
Check my profile for my address.

I'm not into Fantasy whatever type turn based games. All that power-up /magic stuff etc. I like turn based battles like Civilisation, but I do prefer real-time battles.

I doubt we would make money out of it. The experience would be more rewarding for me personally.

Jon.

: I believe that we should all know how to make this game not just the little bit that we might be best at. This game is really for the beginners (ME, and anyone else) to learn how to game program. I would like to have a MSN chat with anyone, we should find out who has MSN or any other chat thing and organise a bit chat time. We would have to consider all of the time differences and days (like if there is school for some of use).
:
: Jon is your full name Jonathan?
:
: My name is Jonathan but I like to be called Jon not John, what do you think, is that how you feel. Like I hate it when people give me a card with Johnathon, Johnathan or John. Do you get that? I get it all the time. It really annoys me.
:
: With the chat I know that when it is about 12 pm in Australia on Monday it is about 6 pm on Tuesday in America. If we are going to have a chat each of us will need to have each others email address.
:
: These are my thoughts on the game:-
:
: With the game I think that it should be all in real time (Like all the battles and moving around). If you have played 'Legand of the Dragoon' you will know what I mean. When moving it is ok, but in the fighting scenes it is turn base, that sent me right off the game. It just takes too long to get though the game. And that if you want to skip some parts of the game you can (like a special button [tab]?). It would have a lot of fighting but not too much to draw you off the game. It would be like 'Baulders Gate Dark Alliance'(great RPG(long though)). It would be 3D. It would be long but not repeating itself. It should be able to be updated easily. It would have great graphics, sound, entertaining and fun! I think that I could get some sound (Music 2000). My friend has it but I don't know if he would do it but it might also take up too much room. It would be 'small' in size (not over 10mb), just for the demo and easy to use. It would have a great User Interface.
:
: What do you all think?
:
: Plus: If we make any money out of this how should we split it (Even if it's $10).
:
: Dartsman (well you would already know my first name so)
:
: Jon
:
:

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Re: Needed: serious game programmers Posted by speedyprogramr on 27 Apr 2002 at 9:02 PM
Hiya everyone,
alright. this is getting interesting. obviously we all have different (game) preferences, so our first decision should be regarding what type of game should we develop? Should it be RPG (nothing too complicated, real time fights, no weapon upgrade, heavy on storyline though! Anyone play Blood Omen 2 yet?), or should it be FPS? I must declare that i'm not into FPS games. I enjoy more dramatic games like Zelda or Blood Omen 2. If we go for an RPG, it won't have to be too complicated. For instance, we'll do real time battle (turn based does take too long), have basic but cool weapons, and a really good plot. I've never seriously done story-writing, but I bet if we put our heads together, we can come up with something cool (I wouldn't mind). So for what type of game should be developed, we have to vote on that. I vote for an RPG type myself.
Let me declare this right now. Forget the money making part! I'm doing this solely for the experience, and I doubt that anyone would want to "buy" our game. It should be a great programming experience for beginners and experienced programmers alike. I don't want ANYONE on here who thinks we'll be selling our end product. I want you here for the passion of programming, nothing else. Like Jon above said, the experience itself should be rewarding enough.
For the above reason, I don't think we need to be fancy and create a website. We barely know each other and (fankly) I don't know yet who's committed to be in this team/group. We will only know who's committed well into the project.
As for if we should work together or separate on parts/bits of the game....let's all work on every part of the game. One thing I hate about programming class is that you have to do projects alone. Sometimes you don't understand stuff, which sucks. So yes, we should all stick together and that way we will all learn and experience each part of the game.
I will be emailing everyone very soon (in fact, i was getting everyone's email addresses together). However, netom I couldn't find yours....and there was one other person (can't remember, but i'll post here). So please, send me your email address (those of you who haven't stated in your profiles!
As for the chatting, we'll set something up. I've used mIRC once, but i dont know how to set up a chat. Gimme a lil more time, i shall look into it.
This is it for now (I think!) but this should be cool. I may state a lot, but there's a reason why i'm here. Vote on what kind of game you'd like to develop and then we'll see. See you all later!




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Needed: serious game programmers Posted by dartsman on 27 Apr 2002 at 10:26 PM
Well I want the game to be a RPG and you walk around in 2D first then we can change it to 3D. I think we should make a Level Maker or just use arrays. I would love the battle scenes to be real time. I can't stand when you are waiting for the bad guy to get you. I think that the character should just move around and get people as he goes. What do you think that time should be, like most RPG are done either Fantasy or Medieavel, if we did it that you could baybe travel throught time or make it nowdays with the user trying to save his/her brother/sister from bad guys? I can come up with a good story line as long as I know the theme, setting, time, main chars(I could make these up) and any other little detail. I think we should try and make this game so that if we don't finish it we can all continue with it.

Dartsman
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Re: Needed: serious game programmers Posted by jon_241 on 28 Apr 2002 at 5:13 AM
This message was edited by the jon_241 at 2002-4-28 18:24:13

Ok, here is my idea, not really of a storyline but of the programming knowledge and techniques to be learned.

Its 2d, but using OpenGL, thus equpping us with that experience ready to use for the sequel, that would be in 3d ;)

Its not that I don't want to do 3d now you understand, its just that I don't want us to end up getting bogged down with 3d maths, when I would prefer to be programming.

Ok, we could learn in phases. As below:

- Menu system and game in Windows as I dont think all of you have Linux.
But learning Windows would be very useful. Phase 1?

- Graphics. What the characters look like, the environment, buildings, trees, vehicles (in sequel I think).
A scroll-up? or in a big "land" to investigate, searching for clues, potions, etc. Creating a level editor. Phase 2?

- Collision detection. For this, we could shoot, collect power-ups, use weapons, battle enemies, interact with the environment. Phase 3?

- Adding sound. Gunfire, types of magic, phrases. Phase 4?

- And maybe multiplayer and online using a web server. As I think not all of us have network cards and connected up to a LAN at home (but I am). Phase 5?

Have I forgotten anything? What do you think?

Also could be useful as experience when job-hunting (for me). If you're new to this and younger then you lads learning now, will be by the time ur my age, great programmers.
Wish I started earlier. I got a lot of catching up to do ;)

Should we start a separate message board?

Also, could set up a CVS repository? Not sure how to do that myself.
That would be later anyway, when we start coding.

Understanding the basics of game development, will be a great experience. Also, from what we all know and understand as we progress, we can teach each other.

Jon.



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Re: Needed: serious game programmers Posted by netom on 29 Apr 2002 at 4:46 PM
I was busy with VS.NET Enterprise from my company for development review purposes so (if someone is intrested) the package looks good, but I'm not so excited. There are some new things, but lot of things looks just as before(maybe because I mainly reviewed VC++); there are even some things in IDE which really annoys me :(, but, what' the hell. It's normal to be more criticly positioned when you are active for longer period of time in this field.

However, back to game project; you proposed RPG, well why not. I'm not an RPG player but if anyone could me explain this, maybe I could contribute it somehow. Is RPG the same thing as FRP but in sci-fi enviroment? My buddy plays this kind of games and he talked to me long time ago something about this, but I didn't get it. You know, all people play action/arcade games (FPS-es, Car Driving, Sports Simulations...); but when it's up to adventures, RT strategies, FRP's(RPG's) people usually choose only one category (I'm in the RT-Strategies). Help me to understand better.

When it's up to 2D maybe it could be good expirence, but I'm not still sure about that.
Jon, when you mention CVS did you mean "version control"?
I found one document about organization of game developer "virtual teams". It's very intresting, check it here http://www.gamedev.net/reference/articles/article899.asp

Best Wishes!
Netom

"...Contrary to popular belief, Thomas
Crapper did not invent the flush toilet. Crapper was a
successful plumbing businessman who held nine patents,
but none were for the flushing system. That honor goes
to Albert Giblin who first held the patent on the "silent
valveless water waste preventer." Giblin, who worked
for Crapper, either sold him the rights or just allowed him
to use them under a work-for-hire agreement. Either
way, U.S. soldiers who spent time in England before
going to battle noticed that most of the toilets had
"T. Crapper-Chelsea" printed on them. There's your
nickname."



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Re: Needed: serious game programmers Posted by Karl007 on 28 Jun 2002 at 2:22 PM
At least one thing is false n that's a certainty, it's Azincourt not Agincourt. Else I firmly believe it's totally false.

"Honni soit qui mal y pense !" ;)
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Re: Needed: serious game programmers Posted by netom on 28 Jun 2002 at 7:52 PM
: At least one thing is false n that's a certainty, it's Azincourt not Agincourt. Else I firmly believe it's totally false.
:
: "Honni soit qui mal y pense !" ;)
:

Well, when I frist read an article(neither French or English), I was suprised with a usual meaning of that symbolic behavior. You know, in some countries that symbol is considered a "victory" sign, but in UK as much as I know it's very rude to show. You know, something that you take for granted and have no meaning whats behind it, and then got you really suprised (I think that Gandhi also used that symbol, but maybe I'm wrong)
BTW, you're French, don't it? :)
Bye
Netom

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Re: Needed: serious game programmers Posted by Karl007 on 29 Jun 2002 at 7:16 AM
: : At least one thing is false n that's a certainty, it's Azincourt not Agincourt. Else I firmly believe it's totally false.
: :
: : "Honni soit qui mal y pense !" ;)
: :
:
: Well, when I frist read an article(neither French or English), I was suprised with a usual meaning of that symbolic behavior. You know, in some countries that symbol is considered a "victory" sign, but in UK as much as I know it's very rude to show. You know, something that you take for granted and have no meaning whats behind it, and then got you really suprised (I think that Gandhi also used that symbol, but maybe I'm wrong)
: BTW, you're French, don't it? :)
: Bye
: Netom

Youaip ! :)

Maybe the sign is a some kind of very old esoteric symbol. Try the HP Lovecraft Necronomicon but pls dont invoke any weird thing. LOL It's also certain that there is a different meaning and story in different countries and times throughout the world. Question : how many semiologic figures can one imagine with 5 fingers ?

Hmm there is one game childs like to play when they have no other toy but their hands. No, it's not wrestling ! LOL Paper, scissors, etc... Maybe a good starting idea for a game play tip. But just take it as an example. Innovative game design sometimes starts with a collection of very simple ideas well put together. Think again of the creativity in the 80s 90s when the games were dev by a 1 or 2 hackers and a 2D artist.

A kind of Heretic game with some "good" game design tips could be a good solution for you all. There are a lot of tutorials and code available. A simple 2D grided maze could be very simple to handle collisions, occlusion through portals and path findind. Does anyone remember Dungeon Master ? Was a great game. AI can be nearly as simple as the ghosts in PacMan. Once again it's an example, but try to see the point. Make it good and simple at start then decorate.

Once simple bases are set, the production is nearly linear. It means that everyone can add a small piece of code or art depending on the time available. Ppl get a nearly instant reward for their efforts. Add a few tricks here, a new spell fx, a new monster model+AI, etc... And believe me, for beginners this point is the crux of the matter. Organize things in order ppl get motivated and keep lust and faith.

When a team wants to develop a totally new and ambitious game the production is never linear until the very end of the code dev and prototype tests. Then bigger levels, more rules are added but this still requires a lot of game play testing etc... and sometimes dramatic returns to the coal mine - changing big elts of the game design or code. Even professionals often fail. Either the fondations were not sound and simple enough or they just lack of time for testing before the release.

So always keep in mind GLOBAL technical simplicity and balance it with game design, game play creativity to keep the project attractive.

Isnt Diablo a success with totally outdated but handled technics and a weak scenario ?

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Re: Needed: serious game programmers Posted by jon_241 on 29 Apr 2002 at 8:55 PM
Yes that was exactly what I meant. Version Control.
Another issue would be, do we all edit the same code OR all code it ourselves, but share our knowledge as we go along?

Jon.

: I was busy with VS.NET Enterprise from my company for development review purposes so (if someone is intrested) the package looks good, but I'm not so excited. There are some new things, but lot of things looks just as before(maybe because I mainly reviewed VC++); there are even some things in IDE which really annoys me :(, but, what' the hell. It's normal to be more criticly positioned when you are active for longer period of time in this field.
:
: However, back to game project; you proposed RPG, well why not. I'm not an RPG player but if anyone could me explain this, maybe I could contribute it somehow. Is RPG the same thing as FRP but in sci-fi enviroment? My buddy plays this kind of games and he talked to me long time ago something about this, but I didn't get it. You know, all people play action/arcade games (FPS-es, Car Driving, Sports Simulations...); but when it's up to adventures, RT strategies, FRP's(RPG's) people usually choose only one category (I'm in the RT-Strategies). Help me to understand better.
:
: When it's up to 2D maybe it could be good expirence, but I'm not still sure about that.
: Jon, when you mention CVS did you mean "version control"?
: I found one document about organization of game developer "virtual teams". It's very intresting, check it here http://www.gamedev.net/reference/articles/article899.asp
:
: Best Wishes!
: Netom
:

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Re: Needed: serious game programmers Posted by dartsman on 30 Apr 2002 at 2:27 AM
: Yes that was exactly what I meant. Version Control.
: Another issue would be, do we all edit the same code OR all code it ourselves, but share our knowledge as we go along?
:
: Jon.

That's a good point. It would be good if we were doing both. Cause then we could be making our own version of the game plus having the one that we made all together. What compiler are we going to use? We will have to take into consideration who has what and that type of stuff. I have Dev-C++ 4.0 (Sucks but has good IDE), but I also have Turbo C (good all round). I don't think that it would be fair if we used MS VC++ cause I don't have it (unless if you want to give it to me (joke)) and if we are going to make it open source than more people can also use it. I am saving up for it but I'm way off (only have about $100).

We should do a 2D version then maybe work on a 3D version. Unless if someone learns how to do a 3D version then if he wants to tell all the rest of us how to do so then I am willing to learn.

I asked a guy that I know at school about Music 2000 that he has and he said that he would do it for free!(just put his name in the credits). He says that he can do medievel or whatever music. He can make them MP3's, we might want them as WAV files instead. What do you think?

Has anyone made a game before?(Graphics) If so what type, how did you program it and anything else you would like to add.

I have been thinking about the game. What do you think the setting should be? I would think that we could either go for the norm (Medievel) or we could go for something weird (Sci-Fi, Modern, Space, etc.). Tell me what you think.

Are we going to have a whole lot of .h files and only one .c file?

I would like to have it that you just go around and fight people, like you just run into them and then hack into them.

If you have played Dinisty Warriors 3 (I think (Playstation 2)) you most probibly would of liked it. The first time I played it, it took my breath away. I would like to see our game head towards it. I fyou don't know what I am talking about I will tell you about it. You first pick who you want to be, then it loads (takes a long time), then once you get into the battle scene you just start of with all your guys (blue guys) and they start running. You are like in the middle of a hugh war. All you do is just hack into all the red guys (enemies) and then to top it all of (I only played the demo) the guy I was using had a hugh battle axe. He had a set of moves that he had and one was a spin, he would gain energy then spin. It would make all the red guys fly away and would give you some room. The think that was fun is at the start one of your guys is on a horse, he gets thrown of then if you want you can jump on the back of this horse. You can ride it around and run into people and then they would fly away. The thing that was fun is all the blue guys would fight against the red guys and then you could defend the blue guys by killing the red guys. Another thing is you have a bow (hehe), when you go to shoot it the view goes into a first person view and you can just start taking out the enemy. The setting is ninja/medievel and isn't much of a RPG. The whole game is 3D, there would be a lot of masking but you would only have to change the uniform that the guys were wearing and only really have to mask about 10 characters (main characters). The view is top/3rd person view untill you use the bow. There is about 10 characters to pick from. They each have different weapons.

If we were going to make something like this then we should make a 2D version, but when you kill each bad guy you would gain exp. and then at the end you could buy a new weapon/shield/etc.

Another good idea would be one like Baulders Gate: Dark Alliance (DA). That was a very long game that takes a long time to finish. It keeped me interested in it by introducing new enemies all the time. At the start there is the sewer rats, then wolves, then monkeys, then other creatures, then you would fight a boss every once and a while. DA has a great view and you can rotate the view whenever.

I would love to make it from C/C++, not from OpenGL.
I know that it is easy to use OpenGL, but that is just using someone else's stuff. Wouldn't it be cool if we made our own set of functions that would do all the stuff that we want (and more). I know that it would be harder but then we would all of upgraded all of our skills.

Who is going to do the art. Are we going to make it a tiled map or mask it in the 3D version?
Is the map going to be loaded or as a int array[][];?
We have to do a save game, how should we do that?
We need to have a cool loking menu, has anyone made a cool menu(2D/3D)?
Would we add the level editor to the game (like StarCraft)?
In the credits do you want to have our pictures (scan them then add them) in it or as special characters for once they have finished?
What weapons should we have?
What is the time(Medievel, Sci-Fi, Space)?
Once we get the time, then all will be able to be worked on.
Does anyone want an intro to this game?

Should we have a logo?
What would the logo have on it?
How's 'Global Programming' sound?
Does anyone have an idea for the logo?

If any of us pull out I thnk if they have put any little bit of work into it we should put them in the credits. Just to show that we respect them and to show that they did do something?

What level are we all on?
We will all have to be on the same level.
Since we are in a team I think that if one of us doesn't understand a bit of code we should all try and help them. So that when we all finish we can all use this experience and have learned something and taught something. Plus image if you were that person (it will most probibly be me first, I think!) how would you feel if you didn't understand just one bit of code and then everyone just doesn't tell you, then everyone would of learned a lot and you would of not learnt what you came to learn from this experience.

I am at beginner level. I know C/C++ ok but only at beginner level. I have been learning for 7 months now.

Dartsman

Ps: sorry about all the spelling mistakes!
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Re: Needed: serious game programmers Posted by gautam on 30 Apr 2002 at 6:28 AM
Hi,

Ok. Although I won't be getting involved with your game as I have my own games/projects to finish let me point out a few things

Furstly Dev-C++ is not a compiler -its just an IDE it uses gnu compilers. As I am a fan of the gnu software I am a little biased to them as it cuts down my development cost to literally "0 + labour_hours" only which is very good for a student in my opinion. On the other hand you don't seem to be aware of borland which also gives its compiler(borland C++ builder) free. Only drawback - NO IDE but that is compensated by V IDE which is again free and works very well with the borland compiler.

Music - even you can do music - get a keyboard or something and start playing weird sound - edit it using software - do some trial and error -probably isn't the best way to do it but in the end it will help you learn.

You will end up having a lot of .h and .c files. Putting everything in one .c file is disaster. You will rarely see any proper application having only 1 .c file unless its very small.

Ok, you seem to be having the misconeption of "opengl makes games". All it does is a few things for you. On the other hand it does nothing at all except guarantee you that it will run on a wide variety of hardware and give you some simple buidling blocks which will be necessary. The bottom line "only opengl will not make your game" . Now coming to C/C++ - ANSI C/C++ doesn't give you graphics routines etc -bgi, gdi etc are not ANSI, they are outside libraries which eventually you will end up using.

Ok, Lets take an example of a game(sound and music part) without using API's like direct sound. Now would you be able to write drivers for the so many sound cards out there ?? Definitely not even though I am sure you would love to.

Ok, now before you go programming a game you need to look at it from 2 views - anyway thats how I prefer to look at :- 1. The programmers view. 2. The players view. How you view them are upto you.

As my first games were on the console like atari, SNES and kind I like to look at playability rather than graphics. I want the game to be efficient - i.e there shouldn't be lags and kind.

Are you implying that Level Editor first came in starcraft ?? Why do I have the feeling that it came much more before - hell that too I saw it in console game. Well maybe that was the first time I saw it - 1996 and it was actually fun to make my own levels and kind and play - hehe.

Whats Global programming ??
Do you mean Global programming -> using global variables.

Try as much as possible to eliminate globals or use it in such a way that it doesn't conflict with others global variables. This is a very big hindrance in a group. If its an induvidual program its easy to get away with a global. Sometimes a global might just be required - well then you have to a lot more careful.

Regarding what levels are you all on - all of you can't become experts after just one application. It takes time to become competent enough leave alone becoming an expert. Some of you might be competent enough, but as you write your first application you will find out how much you know and how much you don't and trust me as you write more applications you will find out how less you know.

Regarding sharing of knowledge :- There are lots of game programmers on this board itslef of varying ages and they just love sharing their knowledge.


: : Yes that was exactly what I meant. Version Control.
: : Another issue would be, do we all edit the same code OR all code it ourselves, but share our knowledge as we go along?
: :
: : Jon.
:
: That's a good point. It would be good if we were doing both. Cause then we could be making our own version of the game plus having the one that we made all together. What compiler are we going to use? We will have to take into consideration who has what and that type of stuff. I have Dev-C++ 4.0 (Sucks but has good IDE), but I also have Turbo C (good all round). I don't think that it would be fair if we used MS VC++ cause I don't have it (unless if you want to give it to me (joke)) and if we are going to make it open source than more people can also use it. I am saving up for it but I'm way off (only have about $100).
:
: We should do a 2D version then maybe work on a 3D version. Unless if someone learns how to do a 3D version then if he wants to tell all the rest of us how to do so then I am willing to learn.
:
: I asked a guy that I know at school about Music 2000 that he has and he said that he would do it for free!(just put his name in the credits). He says that he can do medievel or whatever music. He can make them MP3's, we might want them as WAV files instead. What do you think?
:
: Has anyone made a game before?(Graphics) If so what type, how did you program it and anything else you would like to add.
:
: I have been thinking about the game. What do you think the setting should be? I would think that we could either go for the norm (Medievel) or we could go for something weird (Sci-Fi, Modern, Space, etc.). Tell me what you think.
:
: Are we going to have a whole lot of .h files and only one .c file?
:
: I would like to have it that you just go around and fight people, like you just run into them and then hack into them.
:
: If you have played Dinisty Warriors 3 (I think (Playstation 2)) you most probibly would of liked it. The first time I played it, it took my breath away. I would like to see our game head towards it. I fyou don't know what I am talking about I will tell you about it. You first pick who you want to be, then it loads (takes a long time), then once you get into the battle scene you just start of with all your guys (blue guys) and they start running. You are like in the middle of a hugh war. All you do is just hack into all the red guys (enemies) and then to top it all of (I only played the demo) the guy I was using had a hugh battle axe. He had a set of moves that he had and one was a spin, he would gain energy then spin. It would make all the red guys fly away and would give you some room. The think that was fun is at the start one of your guys is on a horse, he gets thrown of then if you want you can jump on the back of this horse. You can ride it around and run into people and then they would fly away. The thing that was fun is all the blue guys would fight against the red guys and then you could defend the blue guys by killing the red guys. Another thing is you have a bow (hehe), when you go to shoot it the view goes into a first person view and you can just start taking out the enemy. The setting is ninja/medievel and isn't much of a RPG. The whole game is 3D, there would be a lot of masking but you would only have to change the uniform that the guys were wearing and only really have to mask about 10 characters (main characters). The view is top/3rd person view untill you use the bow. There is about 10 characters to pick from. They each have different weapons.
:
: If we were going to make something like this then we should make a 2D version, but when you kill each bad guy you would gain exp. and then at the end you could buy a new weapon/shield/etc.
:
: Another good idea would be one like Baulders Gate: Dark Alliance (DA). That was a very long game that takes a long time to finish. It keeped me interested in it by introducing new enemies all the time. At the start there is the sewer rats, then wolves, then monkeys, then other creatures, then you would fight a boss every once and a while. DA has a great view and you can rotate the view whenever.
:
: I would love to make it from C/C++, not from OpenGL.
: I know that it is easy to use OpenGL, but that is just using someone else's stuff. Wouldn't it be cool if we made our own set of functions that would do all the stuff that we want (and more). I know that it would be harder but then we would all of upgraded all of our skills.
:
: Who is going to do the art. Are we going to make it a tiled map or mask it in the 3D version?
: Is the map going to be loaded or as a int array[][];?
: We have to do a save game, how should we do that?
: We need to have a cool loking menu, has anyone made a cool menu(2D/3D)?
: Would we add the level editor to the game (like StarCraft)?
: In the credits do you want to have our pictures (scan them then add them) in it or as special characters for once they have finished?
: What weapons should we have?
: What is the time(Medievel, Sci-Fi, Space)?
: Once we get the time, then all will be able to be worked on.
: Does anyone want an intro to this game?
:
: Should we have a logo?
: What would the logo have on it?
: How's 'Global Programming' sound?
: Does anyone have an idea for the logo?
:
: If any of us pull out I thnk if they have put any little bit of work into it we should put them in the credits. Just to show that we respect them and to show that they did do something?
:
: What level are we all on?
: We will all have to be on the same level.
: Since we are in a team I think that if one of us doesn't understand a bit of code we should all try and help them. So that when we all finish we can all use this experience and have learned something and taught something. Plus image if you were that person (it will most probibly be me first, I think!) how would you feel if you didn't understand just one bit of code and then everyone just doesn't tell you, then everyone would of learned a lot and you would of not learnt what you came to learn from this experience.
:
: I am at beginner level. I know C/C++ ok but only at beginner level. I have been learning for 7 months now.
:
: Dartsman
:
: Ps: sorry about all the spelling mistakes!
:

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Re: Needed: serious game programmers Posted by dartsman on 1 May 2002 at 1:41 AM
Just had to point out some things that you might not of thought of when you were replying!

: Hi,
:
: Ok. Although I won't be getting involved with your game as I have my own games/projects to finish let me point out a few things
:
: Furstly Dev-C++ is not a compiler -its just an IDE it uses gnu compilers. As I am a fan of the gnu software I am a little biased to them as it cuts down my development cost to literally "0 + labour_hours" only which is very good for a student in my opinion. On the other hand you don't seem to be aware of borland which also gives its compiler(borland C++ builder) free. Only drawback - NO IDE but that is compensated by V IDE which is again free and works very well with the borland compiler.

I say Dev-C++ cause then most people know what I am talking about and then I don't have to remember what the compiler's name is!

:
: Music - even you can do music - get a keyboard or something and start playing weird sound - edit it using software - do some trial and error -probably isn't the best way to do it but in the end it will help you learn.

My friend has said that he can do the music that we want for free! Why not use this to our advantage?

:
: You will end up having a lot of .h and .c files. Putting everything in one .c file is disaster. You will rarely see any proper application having only 1 .c file unless its very small.
:
: Ok, you seem to be having the misconeption of "opengl makes games". All it does is a few things for you. On the other hand it does nothing at all except guarantee you that it will run on a wide variety of hardware and give you some simple buidling blocks which will be necessary. The bottom line "only opengl will not make your game" . Now coming to C/C++ - ANSI C/C++ doesn't give you graphics routines etc -bgi, gdi etc are not ANSI, they are outside libraries which eventually you will end up using.
:
: Ok, Lets take an example of a game(sound and music part) without using API's like direct sound. Now would you be able to write drivers for the so many sound cards out there ?? Definitely not even though I am sure you would love to.
:
: Ok, now before you go programming a game you need to look at it from 2 views - anyway thats how I prefer to look at :- 1. The programmers view. 2. The players view. How you view them are upto you.
:
: As my first games were on the console like atari, SNES and kind I like to look at playability rather than graphics. I want the game to be efficient - i.e there shouldn't be lags and kind.
:
: Are you implying that Level Editor first came in starcraft ?? Why do I have the feeling that it came much more before - hell that too I saw it in console game. Well maybe that was the first time I saw it - 1996 and it was actually fun to make my own levels and kind and play - hehe.

I was using StarCraft as an EXAMPLE! I know it wasn't the very first level editor, its just that most people know about starcraft and therefore they know what I am talking about!

:
: Whats Global programming ??
: Do you mean Global programming -> using global variables.
:
: Try as much as possible to eliminate globals or use it in such a way that it doesn't conflict with others global variables. This is a very big hindrance in a group. If its an induvidual program its easy to get away with a global. Sometimes a global might just be required - well then you have to a lot more careful.
:
: Regarding what levels are you all on - all of you can't become experts after just one application. It takes time to become competent enough leave alone becoming an expert. Some of you might be competent enough, but as you write your first application you will find out how much you know and how much you don't and trust me as you write more applications you will find out how less you know.

I just wanted to know so that if someone hasn't ever programmed in C/C++ then I/we might be able to help them! We might be able to give them some websites to check out or some code to look at!

:
: Regarding sharing of knowledge :- There are lots of game programmers on this board itslef of varying ages and they just love sharing their knowledge.

There is no better way to learn how to program a game then to make one! Most people don't answer the posts that I put up and so it is better to get together with some people then to have to wait to get a reply from someone!

:
:
: : : Yes that was exactly what I meant. Version Control.
: : : Another issue would be, do we all edit the same code OR all code it ourselves, but share our knowledge as we go along?
: : :
: : : Jon.
: :
: : That's a good point. It would be good if we were doing both. Cause then we could be making our own version of the game plus having the one that we made all together. What compiler are we going to use? We will have to take into consideration who has what and that type of stuff. I have Dev-C++ 4.0 (Sucks but has good IDE), but I also have Turbo C (good all round). I don't think that it would be fair if we used MS VC++ cause I don't have it (unless if you want to give it to me (joke)) and if we are going to make it open source than more people can also use it. I am saving up for it but I'm way off (only have about $100).
: :
: : We should do a 2D version then maybe work on a 3D version. Unless if someone learns how to do a 3D version then if he wants to tell all the rest of us how to do so then I am willing to learn.
: :
: : I asked a guy that I know at school about Music 2000 that he has and he said that he would do it for free!(just put his name in the credits). He says that he can do medievel or whatever music. He can make them MP3's, we might want them as WAV files instead. What do you think?
: :
: : Has anyone made a game before?(Graphics) If so what type, how did you program it and anything else you would like to add.
: :
: : I have been thinking about the game. What do you think the setting should be? I would think that we could either go for the norm (Medievel) or we could go for something weird (Sci-Fi, Modern, Space, etc.). Tell me what you think.
: :
: : Are we going to have a whole lot of .h files and only one .c file?
: :
: : I would like to have it that you just go around and fight people, like you just run into them and then hack into them.
: :
: : If you have played Dinisty Warriors 3 (I think (Playstation 2)) you most probibly would of liked it. The first time I played it, it took my breath away. I would like to see our game head towards it. I fyou don't know what I am talking about I will tell you about it. You first pick who you want to be, then it loads (takes a long time), then once you get into the battle scene you just start of with all your guys (blue guys) and they start running. You are like in the middle of a hugh war. All you do is just hack into all the red guys (enemies) and then to top it all of (I only played the demo) the guy I was using had a hugh battle axe. He had a set of moves that he had and one was a spin, he would gain energy then spin. It would make all the red guys fly away and would give you some room. The think that was fun is at the start one of your guys is on a horse, he gets thrown of then if you want you can jump on the back of this horse. You can ride it around and run into people and then they would fly away. The thing that was fun is all the blue guys would fight against the red guys and then you could defend the blue guys by killing the red guys. Another thing is you have a bow (hehe), when you go to shoot it the view goes into a first person view and you can just start taking out the enemy. The setting is ninja/medievel and isn't much of a RPG. The whole game is 3D, there would be a lot of masking but you would only have to change the uniform that the guys were wearing and only really have to mask about 10 characters (main characters). The view is top/3rd person view untill you use the bow. There is about 10 characters to pick from. They each have different weapons.
: :
: : If we were going to make something like this then we should make a 2D version, but when you kill each bad guy you would gain exp. and then at the end you could buy a new weapon/shield/etc.
: :
: : Another good idea would be one like Baulders Gate: Dark Alliance (DA). That was a very long game that takes a long time to finish. It keeped me interested in it by introducing new enemies all the time. At the start there is the sewer rats, then wolves, then monkeys, then other creatures, then you would fight a boss every once and a while. DA has a great view and you can rotate the view whenever.
: :
: : I would love to make it from C/C++, not from OpenGL.
: : I know that it is easy to use OpenGL, but that is just using someone else's stuff. Wouldn't it be cool if we made our own set of functions that would do all the stuff that we want (and more). I know that it would be harder but then we would all of upgraded all of our skills.
: :
: : Who is going to do the art. Are we going to make it a tiled map or mask it in the 3D version?
: : Is the map going to be loaded or as a int array[][];?
: : We have to do a save game, how should we do that?
: : We need to have a cool loking menu, has anyone made a cool menu(2D/3D)?
: : Would we add the level editor to the game (like StarCraft)?
: : In the credits do you want to have our pictures (scan them then add them) in it or as special characters for once they have finished?
: : What weapons should we have?
: : What is the time(Medievel, Sci-Fi, Space)?
: : Once we get the time, then all will be able to be worked on.
: : Does anyone want an intro to this game?
: :
: : Should we have a logo?
: : What would the logo have on it?
: : How's 'Global Programming' sound?
: : Does anyone have an idea for the logo?
: :
: : If any of us pull out I thnk if they have put any little bit of work into it we should put them in the credits. Just to show that we respect them and to show that they did do something?
: :
: : What level are we all on?
: : We will all have to be on the same level.
: : Since we are in a team I think that if one of us doesn't understand a bit of code we should all try and help them. So that when we all finish we can all use this experience and have learned something and taught something. Plus image if you were that person (it will most probibly be me first, I think!) how would you feel if you didn't understand just one bit of code and then everyone just doesn't tell you, then everyone would of learned a lot and you would of not learnt what you came to learn from this experience.
: :
: : I am at beginner level. I know C/C++ ok but only at beginner level. I have been learning for 7 months now.
: :
: : Dartsman
: :
: : Ps: sorry about all the spelling mistakes!
: :
:
:

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Re: Needed: serious game programmers Posted by speedyprogramr on 1 May 2002 at 4:56 AM
Hey guys,
I've emailed everyone, so do respond back, eh? see ya later...
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Re: Needed: serious game programmers Posted by stratyotis on 1 May 2002 at 2:08 PM
: Hey guys,
: I've emailed everyone, so do respond back, eh? see ya later...
:


is it too late to join this project? I dont have much experience in C/C++, yet I understand OOP concepts and know a lot about c. i know how to program video cards and can write ISR, which are very usefull when writing a game.
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Re: Needed: serious game programmers Posted by yobbo on 1 May 2002 at 8:35 PM
hey I would like to join. I know dartsman and he told me about this. I have very little knowledge of game programming but I would like to join this project.
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Re: Needed: serious game programmers Posted by dartsman on 1 May 2002 at 8:41 PM
: hey I would like to join. I know dartsman and he told me about this. I have very little knowledge of game programming but I would like to join this project.
:

Hey this is my friend and he is at about the same level in programming as me. I taught him how to program. He is ok and this would really help him.

I did say that I wanted to make a RPG but the more I think about it I would like to make a RTS instead.

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Re: Needed: serious game programmers Posted by netom on 2 May 2002 at 5:34 AM
First of all, I wish warm welcome to STRATYOTIS and YOBBO, and all the best!
I just want to adress few things that one of you posted to Gautam; first of all Gautam is very smart and has lots of experience (that could be seen from replies and knowledge he posted here), and because he alerady finished couple of games he could share some of his valuable experiences here (practices,tools, organization). The Conclusion - in the future you should try to avoid attacking on people that doesn't diserve that and want to help, even if they are not members of the team. After all, we are open team of game developers.
Netom

------------------------------------------------------------------------------------
NoName Project
-Document Outline-

Objective:
Open source game project, freeware distribution

1. Genre and Story

1.1. Genre:
FPS(RTS) and RPG mix

1.2. Story:
It should take place in the
not-too-distant future. Like, OK, you start out in a ship
or something and you crash into a planet and have to
destroy the aliens that took you prisoner and take a ship
to go back home...(Zell)

Great thought, how about a RTS/RPG game.You start off with only 1 or 2 men
and then you go out and forage for wood and food. You build up your
village/city and then go out and explore around a land, and then build
another place. We could make it like a globel and there are other tribes
that you can go and fight. Then we could go a step further and then make
more/different buildings as time goes by. Like Empire Earth, but you just
keep building up on your old village/city.This would be a bit like Age of
Empires, but would be more detailed. It would be a great game, we could even
have it that when the user goes into fights the men that survive will gain
there own experience along the way, it that sence it would be like a RPG...(dartsman)

2. Technology

2.1.Platform:
-Win9x, Win2000, WinXP
-DirectX,OpenGl
-3D game with additional 2D screens, menus


2.2.Developer Tools:
2.2.1. Programming
Tools: VC6++, Dev-C++(gnu), BorlandC++(V IDE)
(Additional: DXSDK,Conv3DS)

2.2.2. 3D Modeling and Texturing
Tools: Anima8or

2.2.3. Texture Creation
Tools: Gimp

2.2.4. Sounds and Music
Tools: Eca Sound, Music2000

3. People
Free Contribution
3.1. 3D Programmers
3.2. 2D Programmers
3.3. 3D Modelars and Texturers
3.4. Texture Art Creators
3.5. Musicians and Sound Creators
3.6. Story Tellers

4. Resources
3.1. Documents
3.2. Links
http://www.gnu.org/copyleft/
http://www.anim8or.com/main/index.html
http://eca.cx/welcome.html
http://www.gamasutra.com
http://www.gamedev.com
http://www.gamedev.net/reference/articles/article899.asp

------------------------------------------------------------------------------------




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Re: Needed: serious game programmers Posted by stratyotis on 4 May 2002 at 12:13 PM
hi guys. i was just wondering when we will start coding. i was also thinking maybe we could write a zelda ripoff.
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Re: Needed: serious game programmers Posted by netom on 4 May 2002 at 1:45 PM
: hi guys. i was just wondering when we will start coding. i was also thinking maybe we could write a zelda ripoff.
:

Zelda, it sounds familiar to me, remind me... You told in one of your old messages that you deal with vc programming, how do you stand with Windows programming in general?

Netom
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Re: Needed: serious game programmers Posted by dartsman on 5 May 2002 at 5:58 PM
Hey guys I hate to spoil the fun but go to the new message board. Its the private one, speedyprogramr's board, or something like that.
Report
Re: Needed: serious game programmers Posted by stratyotis on 5 May 2002 at 6:11 PM
i try and get on the new messgae board, but im not allowed to. i get a message saying that my application is waiting approval. as for windows programming, i dont know what you mean by that but i assume its direct x. i have never done anything with direct x nor do i have the faintest clue about direct x. if we are using direct x, i can do other stuff like engines, and other gamecode, and not actual graphics drawing. i could learn direct x too, i have just never found any online tutorials ot read on it.
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Re: Needed: serious game programmers Posted by netom on 6 May 2002 at 6:07 AM
: i try and get on the new messgae board, but im not allowed to. i get a message saying that my application is waiting approval. as for windows programming, i dont know what you mean by that but i assume its direct x. i have never done anything with direct x nor do i have the faintest clue about direct x. if we are using direct x, i can do other stuff like engines, and other gamecode, and not actual graphics drawing. i could learn direct x too, i have just never found any online tutorials ot read on it.
:


What's Up!
Ok, as I said before, besides my other obligations, I did code little
through weekend on demo renderer skeleton (some of my old and new stuff).
This demo set's up:

-application, window, HAL (+software renderer), and basic 3D interface
objects and surfaces
-camera and lights
-dynamic allocation and deallocation of used elements
-objects (programmaticly)
-textures
-transformations of D3D objects
-keyboard and Mouse Input


When it starts up, you can see a hall with textured walls and floors, all
around you. You're moving slightly forward, and you can strafe with keyboard
arrows left-right, up-down. With mouse left-click (and holding it and moving
around) you can change your point of view. Prees F2 to change your
resolution and renderer. By pressing F3 you can cycle through textures
(which dynamicly apply on walls), and by pressing F5 you can change between
directional and ambiental lighting). I got somewhere about 100 fps in
fullscreen 800x600x32 Direct3D HAL mode. You need to have at least
DirectX7(Win9x) or DirectX8(W2K) installed on your system for demo to work
properly.

Moving forward is infinite, and I achived this by using STL (Standard
Template Library) containers and iterators. Maybe it's not as handy for
programming with MFC counterpart, but it is efficient and very fast too.
However, if some system bugs or hang-ups show up in a demo, feel free to
notice me of that...

Hear you soon,
Netom

p.s. stratyotis: I mean, do you have any general knowledge in windows programming(WinAPI, and like)?

Report
Re: Needed: serious game programmers Posted by stratyotis on 6 May 2002 at 4:03 PM
i have no windows programming because i first learned java and am alot better with that. i learned c and a little c++ a few months ago then started reading alot on OS's, interrupts, and graphics programming theory. by the way, do you think you could e-mail me your soure code?
Report
Re: Needed: serious game programmers Posted by netom on 6 May 2002 at 6:46 PM
: i have no windows programming because i first learned java and am alot better with that. i learned c and a little c++ a few months ago then started reading alot on OS's, interrupts, and graphics programming theory. by the way, do you think you could e-mail me your soure code?
:

Im in kind of hurry but I promise to send you you source code tomorrow. What do you think about demo, comments?
Hear you soon,
Netom
p.s. stratyotis, where are you from?

Report
Re: Needed: serious game programmers Posted by versus on 10 May 2002 at 9:59 AM
This message was edited by the versus at 2002-5-10 10:54:3

This message was edited by the versus at 2002-5-10 10:41:18

Hi,
I am doing by Engineering degree, <Bachelor's> in Computer Science.
I have been coding in C++/C(in that order) for the past 2 yrs, but mostly in DOS not Windows env. I am learning VC++ and dev. in Linux over the summer hols. And the best part, I want to become a game programmer-developer. I am 18 in first year of college and my sem. exams are coming on so am not free for another month. But after that I am all ready to start on this stuff.

So.... what do you have in mind.

I read all your messages after writing the above part.
I hope I am not too late to join this.
It seems that you have not yet decided on the game genre and I think
a RTS/RPG mix will be great like "Warlords Battlecry". Great game but
the graphics and AI sucked. I have this idea of a RTS/RPG that looked as good as Age of Empires.
I don't have much experience with graphics and such but could learn that but I think I could help with AI and pathfinding etc.

<versus>






Report
Re: Needed: serious game programmers Posted by speedyprogramr on 10 May 2002 at 5:44 PM
Hey versus,
I made a private board (speedyprogramr's board). Apply there.
Report
Re: Needed: serious game programmers Posted by Karl007 on 28 Jun 2002 at 2:40 PM
: It seems that you have not yet decided on the game genre and I think
: a RTS/RPG mix will be great like "Warlords Battlecry". Great game but
: the graphics and AI sucked. I have this idea of a RTS/RPG that looked as good as Age of Empires.

OMG ! That's really a total lack of ambition ! ROFL, AOE is not just a pathfinding routine.
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Re: Needed: serious game programmers Posted by caldaar on 25 May 2002 at 4:37 PM
I would like to join in on the prodject. I am sure you have quite a few already, but on a learning project it wouldnt hurt to have an extra. I have taken classes in a number of programming languages including c, c++, Pascal, ect... I am decient with photoshop especialy with touchups. I have been looking on trying to create a game for a couple of years but have been frustrated with trying to get the info needed.

BTW, already applied at the private board.

Thank you,
Todd
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Re: Needed: serious game programmers Posted by dartsman on 26 May 2002 at 1:09 AM
Hello,

I'm one of the guys from the team. Could all of the new people please tell us more about yourselves. I'm just wondering. If you feel embarrassed just read all the messages above this one and you will see that most of us have said were we live and our age (mine - AUS and 15). You don't have to but it can give us an idea of were you live and see if anyone lives near you.

Thanks

Dartsman
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Re: Needed: serious game programmers Posted by caldaar on 26 May 2002 at 7:35 AM
Sure, I live in Iowa, age 29
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Re: Needed: serious game programmers Posted by PsychoClown on 31 May 2002 at 2:31 PM
Hi everyone!

I'm so excited! This is a real big project! I'd be very happy if I could help it. As you can understand I'm not very good at foreign languages but I'm pretty good at programming languages.

I'm writing some simple games for ten years. Also, I've seen and played millions of games: Platform, labirynth, turn based & real time strategies, frp's and rpg's.

I'm good at Delphi (Pascal) and C++ (Builder and Visual).
Also, I'm learning OpenGL and DirectX. I'm trying to write my own 3D engine for DirectX.

I wrote an OpenGL game(?!). It has an environment like Wolfenstein or Doom. But there is no enemies yet.

I can try to help you in Graphics (2D/3D) Programming, Artificial Intelligence and a little art (like textures).

Good luck!


Long live Rock & Roll!

PsychoClown.

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Re: Needed: serious game programmers Posted by speedyprogramr on 31 May 2002 at 4:16 PM
Hey PsychoClown and everyone else,
I now have my own private message board called "speedyprogramr's board" or something. If you haven't already, just apply there.
This is where we're at... noone of us know how to program, so we're doing tutorials.. PsychoClown, perhaps you canhelp us program and explain a little game first, something like tetris, pong, or what not.
I'll look at the apps tomorrow sometimes, so apply if you'd like :)
-speedyprogramr

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Re: Needed: serious game programmers Posted by netom on 31 May 2002 at 5:29 PM
: Hi everyone!
:
: I'm so excited! This is a real big project! I'd be very happy if I could help it. As you can understand I'm not very good at foreign languages but I'm pretty good at programming languages.
:
: I'm writing some simple games for ten years. Also, I've seen and played millions of games: Platform, labirynth, turn based & real time strategies, frp's and rpg's.
:
: I'm good at Delphi (Pascal) and C++ (Builder and Visual).
: Also, I'm learning OpenGL and DirectX. I'm trying to write my own 3D engine for DirectX.
:
: I wrote an OpenGL game(?!). It has an environment like Wolfenstein or Doom. But there is no enemies yet.
:
: I can try to help you in Graphics (2D/3D) Programming, Artificial Intelligence and a little art (like textures).
:
: Good luck!
:
:
: Long live Rock & Roll!
:
: PsychoClown.
:
:
I think that's cool, send private message to speedyprogrammer for joining.
Bye
Netom
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Re: Needed: serious game programmers Posted by socket3d on 2 Jun 2002 at 1:00 PM
im c++ direct3d programmer, i currently have a 3d engine running, with collision control, 3d scenario, ladders, boxes, monsters with minimal behavior, etc... i need artists who can develop mesh files (.x) and animations..
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Re: Needed: serious game programmers Posted by netom on 2 Jun 2002 at 2:40 PM
: im c++ direct3d programmer, i currently have a 3d engine running, with collision control, 3d scenario, ladders, boxes, monsters with minimal behavior, etc... i need artists who can develop mesh files (.x) and animations..
:

Do you have some demo exe of your project, what your game is about?
What approach did you use in implementing collision detection? (bounding boxes?) I thought lot about that and checked lot of articles about that on net, maybe you can give me some straight advice?
As much as I can see from your post, our platform and development technologies are almost completly identical.
I'm also C++(VC++, WinAPI, MFC, STL) programmer. I'm learning DirectXAPI and doing some basic work in D3D ImmediateMode using DXSDK (for now mostly with help of d3dframe.lib).
I'm not pro in DX3D but I have will and strenght to learn more and be better in game development.
Maybe I can help you and with 3D modeling, my secondary area of work is and 3DS Max stuff.

Check this out:
http://www.websamba.com/netom/d3d.asp (basic demo exe and source)
http://www.websamba.com/netom/model.asp (low-poly tank model)
Bye
Netom
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Re: Needed: serious game programmers Posted by socket3d on 6 Jun 2002 at 12:14 PM
i saw your stuff and its nice, i have a full 3d game engine, i need .x files with their associated .ppm files to offer a good demo, my art is not so good, it takes me so much time to develop under windows that im not able to make models. right now i just need some .ppm textures because my monsters are decals, to accelerate my game. step left, step right, front, and backwards, and dead, thats the basic engine i have right now. i calculate if you see the monster walking towards you or not, depending on your position and his direction. i can easily translate to 3d models like halflife. send me some textures like that and scenario elements(i have and automatic .x reader that calcutales its collision detection volume) to incorporate to my game while i translate it into a winmain project(its all c++). im at david902102001@yahoo.com, i need front-left,front-right,back-left,back-right,dead. ill give you the exe file. its runs under directX 3.0 or higher
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Re: Needed: serious game programmers Posted by netom on 7 Jun 2002 at 2:51 PM
: i saw your stuff and its nice, i have a full 3d game engine, i need .x files with their associated .ppm files to offer a good demo, my art is not so good, it takes me so much time to develop under windows that im not able to make models. right now i just need some .ppm textures because my monsters are decals, to accelerate my game. step left, step right, front, and backwards, and dead, thats the basic engine i have right now. i calculate if you see the monster walking towards you or not, depending on your position and his direction. i can easily translate to 3d models like halflife. send me some textures like that and scenario elements(i have and automatic .x reader that calcutales its collision detection volume) to incorporate to my game while i translate it into a winmain project(its all c++). im at david902102001@yahoo.com, i need front-left,front-right,back-left,back-right,dead. ill give you the exe file. its runs under directX 3.0 or higher
:


Yeah, I would like to see your demo, could you post it somewhere on web? Also, I know that sprite system is resource less consuming, but I think that feeling of the full 3D models is much better. I'm also implementing on design level that feture in my demo (it's alerady there but I don't like how it is constructed and implemented in sense of C++ classes).
Bye
Netom
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Re: Needed: serious game programmers Posted by socket3d on 8 Jun 2002 at 5:14 AM
i need those textures first, currently i dont have any good ones, if you send me the textures i can incorporate them to my demo and send it to you.
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To new poeple wanting to join READ THIS PLEASE. Posted by dartsman on 6 Jun 2002 at 5:15 PM
First I would like to say Hello.

Ok if you want to join please go to 'speedyprogr's board' or something like that and apply there. Thanks and I hope that you can get in.
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Re: Needed: serious game programmers Posted by csolar on 6 Jun 2002 at 7:35 PM
Hi, My name is Charles and I'm 15 years old. I am highly experience in Visual basic, and I can translate almost any code into whatever else from these languages: Basic, Visual Basic, C++, Javascript. I also have experience with 2D games and RPGs. Im not a very good graphic artist but I can help think of new ways of doin things and such. If you ever need my help feel free to contact me.
csolar1124@attbi.com
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Re: Needed: serious game programmers Posted by LEFAM on 17 Jun 2002 at 7:19 AM
Hello,

Sorry in my english.

I am 15 years old and I live in Mozambique. I know that languages:
C (turbo C),C++ (turbo C++,visual c++),PASCAL (turbo pascal),BASIC (qbasic,visual basic) and ASSEMBLER (tasm,masm,wasm,nasm,x86).
I can develop applications to WINDOWS as well as to DOS.
I am a experienced game programmer and I have a lot of experience in 2D and 3D GRAPHICS PROGRAMMING.
In my free times I like to write some games.
I am a serious game programmer and I need to join in.

My contact is:
leonelmachava@hotmail.com
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Re: Needed: serious game programmers Posted by Ayoob on 27 Jun 2002 at 3:13 AM
Hi,

I would like to join you. I am also inexperienced. I'm still busy with my qualification. I've already done a number of programming languages including c++. I have not done c though, but I'm willing to learn it. I know lots of people who've done these language and so I can get alot of help from them




: Hi,
: If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
: I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
: Thanks!
:
:



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Re: Needed: serious game programmers Posted by sinelaw on 28 Jun 2002 at 7:26 PM
This message was edited by the sinelaw at 2002-6-29 19:9:5

Can I join too? I'm a beginner C++ programmer and I've created an Euchre game in C++ for the school assignment(I'm in high school) using Borland C++ v3.0.
My email is: sinelaw@hotmail.com


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Re: Needed: serious game programmers Posted by jfarias on 10 Jul 2002 at 4:11 PM
Hello,
I have noticed you have quite a few replies of people wanting to get involved with game programming. I you don't have to many I would like to be one more added to your list.





: Hi,
: If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
: I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
: Thanks!
:
:

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ATTENTION ALL: serious game programmers Posted by NishRevert on 12 Jul 2002 at 9:19 AM
Everyone one participating in this String of Messages. If you are replying to the Serious Programmers Listing, I would perfer that a new one is started. If you need to save any data from this list please let me know, but this is starting to get to big. We have a page and a half of these messages. I don't want to be the bad guy, but I am going to have to remove them here shortly.

Thanks,
Moderator
NISH









: Hello,
: I have noticed you have quite a few replies of people wanting to get involved with game programming. I you don't have to many I would like to be one more added to your list.
:
:
:
:
:
: : Hi,
: : If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
: : I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
: : Thanks!
: :
: :
:
:

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Moreover... Posted by Genjuro on 15 Jul 2002 at 3:43 AM
: Everyone one participating in this String of Messages. If you are replying to the Serious Programmers Listing, I would perfer that a new one is started. If you need to save any data from this list please let me know, but this is starting to get to big. We have a page and a half of these messages. I don't want to be the bad guy, but I am going to have to remove them here shortly.
:
: Thanks,
: Moderator
: NISH
:
:
:
:
:
:
:
:
:
: : Hello,
: : I have noticed you have quite a few replies of people wanting to get involved with game programming. I you don't have to many I would like to be one more added to your list.
: :
: :
: :
: :
: :
: : : Hi,
: : : If you haven't read my previous post, I am new here. I'm in the process of learning C/C++. I'm a tad better in C (in the process of learning arrays, ach!). My C++ isn't great, but there's time over the summer. Don't worry, this isn't a useless post. I'm here to search for some serious game programmers who're interested in programming a little game. This will be my first time and honestly I have no experience. If you're experienced in this area, you're still welcome as you can teach me a lot. Even if you're inexperienced, I'm sure we can put together something :)
: : : I have read other posts where programmers are needed...but I wanted to post my own and find a couple of serious programmers. You can be experienced OR inexperienced but I am looking to program in C/C++. Just to let ya know, I'm majoring in computer engineering/science, i'm in college, and soonly 20 years old. Please reply if you're slightly interested...you can quit any time, so you have nothing to lose.
: : : Thanks!
: : :
: : :
: :
: :
:
:

Moreover, the author of the first message here, not only has its own messageboard for that (and none looked to care - he even wrote it in this thread), but hasn't replied to the board since 5-31. So, it's no use anyway.
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Re: Moreover... Posted by speedyprogramr on 15 Jul 2002 at 2:06 PM
sorry that it's gotten this huge. please go ahead and do whatever is necessary. i do have my own private board, and people are welcome to apply there. it does take me alittle while, but do that instead of using this.
thanks.
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Re: Needed: serious game programmers Posted by Mokazon on 19 Dec 2008 at 3:45 PM
You can join my game developement team at diexon.ucoz.com. We might not be able to use C, or c++. We will probably use Blender 3D and python.






 

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