This weekend I found a really cool game utility that searched for and CHANGED memory values for games while they were running. It was even able to monitor certain values, like health points, and immediately restore them after they were changed by the game. <p>
I'm dying to know how this is done! I didn't think values in one processes could be directly changed by another process in Windows 98. I was always told that trying to do so would generate a GPF for sure. <p>
Anyone have an idea how to do this? <p>
Thanks, <br>
Joe