2D
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc..
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OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but...
It is a well-known fact that most software projects fail. Drawing important lessons from failure is the goal of Bitter Java, a systematic account of common server-side Java programming mistakes,...
Written by Andre' LaMothe, the world's best selling game programming author, this book has it all! It takes the reader through Win32 programming, covers all the major components of DirectX including...
Java 2D Graphics is a remarkably accessible guide to graphics programming using Sun's new
Java 2D API. Besides the basic navigation of the API, this title delivers plenty of...
To balance the graphical orientation of the main sample, this book develops a
text-based example to illustrate the rudiments of drawing text, using fonts, and offers...