AI
Artificial intelligence (AI) is a branch of computer science and engineering that deals with intelligent behavior, learning, and adaptation in machines. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples include control, planning and scheduling, the ability to answer diagnostic and consumer questions, handwriting, speech, and facial recognition. As such, it has become an engineering discipline, focused on providing solutions to real life problems, software applications, traditional strategy games like computer chess and other video games.
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OpenSceneGraph 3.0: Beginners guide

OpenSceneGraph 3.0: Beginner's Guide is a new book from Packt that will help users to gain a comprehensive view of the structure and main functionalities of OpenSceneGraph. Written by Rui Wang and...
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Artificial Intelligence for Games

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of...
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AI Application Programming

AI Application Programming, Second Edition, the completely updated text to the bestselling first edition. Covering a wide variety of techniques currently defined as AI, the book shows how they can...
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Programming Game AI by Example

Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward...
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AI Game Engine Programming (Game Development Series)

The book provides insightful coverage of a variety of subjects important to AI engine development, and ties them together masterfully to form an indispensable reference. Part I provides an overall...
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AI Game Programming Wisdom 2

AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophies—all written by industry experts!...
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AI Application Programming

The purpose of this book is to demystify the techniques associated with the field of artificial intelligence. It will cover a wide variety of techniques currently defined as "AI" and show how they...
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Search Engine Visibility

Search Engine Visibility is not about merely obtaining top positions in search results. Rather, Search Engine Visibility is about designing, writing and creating a web site primarily for your site's...
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AI Game Programming Wisdom

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and...
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VoiceXML

VoiceXML brings the power of Voice to the Web - the information we are used to accessing through the visual web interfaces of our PCs and mobile devices can now be accessed through speech alone....
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Office XP: The Complete Reference

This complete reference provides comprehensive coverage of the Office Suite, including the overall changes and updates, such as Smart Tags, new Task Panes, speech recognition capabilities, new...
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Real-Time Rendering

Presents algorithms for use in three-dimensional computer-aided design, simulation, virtual reality worlds, and games. Focusing on the graphics pipeline, the book has chapters on transforms,...
 

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