AI
Artificial intelligence (AI) is a branch of computer science and engineering that deals with intelligent behavior, learning, and adaptation in machines. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples include control, planning and scheduling, the ability to answer diagnostic and consumer questions, handwriting, speech, and facial recognition. As such, it has become an engineering discipline, focused on providing solutions to real life problems, software applications, traditional strategy games like computer chess and other video games.
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Moron Luxation - DATA & Search

Manage your music files, the program reads data from 4 files, the program has skinz you can choose, fully functional and also allow you to play selected file.
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Assailant IV v1.0

Simple game written in Pascal, full source code provided, includes collision detection, simple AI routines, and some graphic handling.
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Diamond grid 1.15

A extension of standard Delphi TDBGrid (and inherited from TDBGrid!), that provide a lot of additional properties, events, and functions. Key features: - Multiline titles - Incremental search -...
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D-Eng 0.97b Delphi Btrieve Engine

Supports both Btrieve and BDE at the same time. You get the speed of Btrieve without losing the con- venience of the Delphi IDE. Search 1 Rec out of 3500 ODBC-15s, D-Eng 55ms *SHAREWARE* *BETA*
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The dblookupcomboplus component ver 5.0

The new DBLookUpComboPlus gives you all the lookup power of Delphi's original DBLookUp-Combo plus much, much more; Major Enhancements * The ability to sort the drop down list. * The ability to...
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Persistence of Vision Raytracer source

This is the source code in highly portible C for the Persistence of Vision Ray Tracer POV-Ray version 2.1.
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balls

A siMulation of that kinetic thingy with three-d smooth shaded spheres with diffuse and specular reflections. It'd be nice if someone could add sound. A good demonstration of using the ffp math...
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Vision Factory, MOD - Player

Routines for TP6 / TP7 / BP7 Supports ASM, C, TPAS, WC++ and Tran's PMode!
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Extended Search version 2.0 for C++Builder.

Fundamentals are pretty much like GREP. You specify a search string, a file or group of files, and some options and it returns a list of the occurences of the search string in those files. The...
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sr.java version 1.1

Search and Replace with GUI User Interface This program with search for and replace a single string in multiple files and multiple directories.
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Searchlink - Keyword Search the links from your Website!

Can be included on any html webpage and does not require a Java server. Searchlink allows visitors the ability to search the links from your site. The visitor uses the search engine in a...
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LogicDemo.java

This applet is an interactive demonstration of digital logic gates. It allows the construction and simulation of simple logic gate circuits. It has two basic modes: edit mode and simulate mode.
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Othello sourcecode in C

This is a fairly portable program I wrote to play othello for an AI class back in 1983.
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The HASTINGS Project - Part 2

Is an attempt to discuss, define and ultimately create a "Human Emulating AI" software system. It describes my approach to such an AI system, and ways of implementing it. This is part 2.
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Pov-Ray ver 2.2 source.

This is the source code in highly portable C for the persistence of vision ray tracer pov-ray version 2.2. It also include machine specific source for all platforms except macintosh.
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AGrep Search Engine v3.0

The AGrep Search Engine is a text search DLL to be used with any kind of Windows application.
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The HASTINGS Project - Part 1

Is an attempt to discuss, define and ultimately create a "Human Emulating AI" software system. It describes my approach to such an AI system, and ways of implementing it. This is part 1.
 

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