API
An application programming interface (API) is a set of declarations of the functions (or procedures) that an operating system, library or service provides to support requests made by computer programs.
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needed - openGL flight simulator

Hi, I'm looking for openGL C code that draws a flight simulation. It doesn't need to have controls in it - I need it to just run, like a screen saver. And as I mentioned, I need the code for it....
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Re: Database Connectivity

On Windows, just use SGBD apis (see Windows api group http://tinyurl.com/yjy3ajr)
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Hi guys + newbie issue with dragging 2d points in OpenGL

Hi everybody, this is my first post, even if I read a lot in this great forum, so thank you ;) I'm a webdeveloper, but I'm studing the OpenGL libraries for a school project, I'm really a newbie,...
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GLUT function for detecting when key is held down

Is there a GLUT function for detecting when a key is held down? like when you hold down the up arrow key to go forward, instead of having to repeatedly press/depress it.
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delete this message, already got my answer

delete this message, already got my answer
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Re: Wrapping WINAPI in C++ classes

Hi fellas, Hope new year came with a better code :) Well, I wanted to write a very primitive window, just a window but in OOP. Again, I HATE MFC, feels like a sea of snakes :). Good luck and thanks...
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Talking with HID.DLL and using USB Functions

Hello! What i have to do now, is to write down some DLL in C, (or an EXE program for the beginning) which would interact with HID.DLL, and access some of its functions and recognize the USB device...
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Re: Inverse homogeneous transformation

It depends on the order of the transformations. Generally speaking, if you rotate first and translate afterwards, to reverse that, you need to revert the traslation and then revert the rotation....
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Re: viewport to window mapping

This is how I do it. Going from window to viewport coordinates is a linear transform of this kind (dunno if I can post LaTeX code here, it would look way better): | Xs | = |eM11 0 | |X| +...
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Debug GDI+

Hi, I'm calling Graphics::DrawString and it's returning the "invalid parameter" status. Is there a way to get more info on this error? Like Direct3D's debug mode? PS: Sorry about the double...
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GDI+: Fill Circle exterior

Hi guys, I'm trying to fill a circle's exterior using GDI+ on a Gdiplus::Graphics created from a GetDC() call on a Direct3D backbuffer. Not very efficient, but it's what I got (I have plans to...
 

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