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Re: planes?

As far as I remember the mem layout was even more complex on a ST. I have forgotten about Amiga because there were many layouts. But I think there was the same layout also available in 16 and 32...
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Re: planes?

: Each plane is just a posible colour for a pixel? : Each plane contains a bit which is used to create an index into a colour palette. : a 4-bit bitmap would have 16 planes? : a 4-bit bitmap...
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Re: Would someone actually download my simple game, let alone PAY for

: : Hey there, : : I've just finished developing my first game written in visual Basic, which is quite simple one, but yet awsome in it's own way (as my friends say). I consider puting it in one of...
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Re: Booting ASM File from Floppy

Hale Landis has some articles on the DOS boot sector and the OS/2 boot sector (I acquired them through the OpenBSD distribution I use). You could also look up articles on boot sector stuff via code...
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Re: How to work out an answer to 2 decimal places with VB 5?

: This message was edited by the Plystire6754 at 2002-5-14 14:32:56 : This message was edited by the Plystire6754 at 2002-5-14 14:31:9 : if it is just 2 decimals like money talk then use...
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Re: Missing registry, bad FAT

WOW A 486!! Sorry, had to get that out! Now, there is no FAT12, unless they had something like that on Atari that i am unaware of. Your FATs can go bad and leave you with minor functionality...
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Re: How long before i can make a game??

Well, heh heh :) What can you call a game ? When I started programming with my brand new Commodore 64 in 1990, I made a lot of 'move-the-sprite-around-the-screen-and-collect-stuff' style games :)...
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Re: Creating a special client area...

: : I think you talking about the scrolling - like you have a paper of 16000x16000 pixels, but client area, of course, is less than that. So, you have to scroll it to edit diff. parts of it. Do you...
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Re: Creating a special client area...

: I think you talking about the scrolling - like you have a paper of 16000x16000 pixels, but client area, of course, is less than that. So, you have to scroll it to edit diff. parts of it. Do you...
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How do I synchronize a game?

How do I synchronize a game? There are different "sub-tasks" running like scrolling, animating "sprites", giving out data, AI, etc. All these routines have certain runtimes, how is the structure...
 

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