Components and Libraries
Book

Swing Extreme Testing

This book is a practical guide based on the authors’ daily experience developing and maintaining a cutting-edge Artificial Intelligence system. Every chapter comes up with real-life examples and the...
Book

Microsoft Visual C++ Windows Applications by Example

The book begins with a quick explanation on the C++ language, and uses the Visual C++ IDE to create Windows applications which include a Tetris-style game, a drawing application, a spreadsheet, and a...
Book

C# 3.0 in a Nutshell: A Desktop Quick Reference

A concise yet thorough reference to C# 3.0 programming as implemented in Microsoft's Visual Studio 2008, C# 3.0 in a Nutshell gets right to the point, covering the essentials of language syntax and...
Book

Beginning Game Programming, Second Edition

This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good...
Book

OpenGL(R) Shading Language (2nd Edition)

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly...
Book

XAML in a Nutshell

The Windows Vista operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these user interfaces is XAML,...
Book

Pro Visual C++/CLI and the .NET 2.0 Platform

This book explains how to write .NET 2.0 applications and services. It provides you with a clean slate, erasing the need for developing the COM, DCOM, COM+, or ActiveX components that used to be a...
Book

OpenGL ES Game Development

"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game...
Book

Directx 9 Audio Exposed: Interactive Audio Development

DirectX® 9 Audio Exposed: Interactive Audio Development features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and...
Book

Directx 9 User Interfaces: Design and Implementation

This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three...
Book

OpenGL(R) 1.4 Reference Manual (4th Edition)

The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving...
Book

Managed DirectX 9 Kick Start : Graphics and Game Programming

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia...
Book

Real-Time 3D Terrain Engines Using C++ and DirectX 9

Real-Time 3D Terrain Engines Using C++ and DirectX is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++....
Book

Introduction to 3D Game Engine Design Using DirectX 9 and C#

"Introduction to 3D Game Engine Design Using DirectX 9 and C#" will illustrate the process of creating a simple 3D game engine. During this process many facets of the DirectX 9 software will be...
Book

Direct3D Programming Kick Start

DirectX 9, a brand-new version of Microsoft's multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer...
Book

Programming .NET Components

The introduction of the Microsoft® .net framework not only brings developers a powerful, cohesive toolset for the development of new Windows and Web applications -- it also replaces COM as the...
Book

3D Game Programming With Directx 8.0 (Game Development Series)

Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game....
Book

.NET and COM: The Complete Interoperability Guide

The focus of the book is on COM Interoperability (since it's a much larger subject), and the heart of the discussion is broken down into four parts: * Using COM Components Within the .NET Framework...
Book

C# Programmers Reference

This book is ideal for anyone who already knows the basics of C#, but needs a concise reference to the language and to the class libraries which they use constantly. While it's not intended as a...
Book

The Tomes of Kylix: The Linux API

From its simple beginnings, Linux has emerged as a powerful server operating system with a remarkable desktop environment and user interface. Now, with Kylix, Linux developers have a powerful rapid...
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