Components and Libraries
Book

OpenGL Game Programming

Shows game developers how to use OpenGL to create dynamic 3D game environments and effects. The CD-ROM features software development kits, demos, libraries, sample games, and other utilities.
Book

Designing Solutions With Com + Technologies

A thorough working knowledge of the Microsoft(r) Component Object Model (COM) and COM+ technologies is a prerequisite for effective design and implementation in today's networked Microsoft Windows(r)...
Book

Transactional COM+: Building Scalable Applications

(Pearson Education) A text explaining how COM+ works and how to use the technology to its fullest potential. Examines the theory behind COM+, the nature of scalability, the importance of transactions...
Book

Learn to Program Visual Basic Examples

The most common questions that beginning and intermediate programmers have are answered in this new guide to Visual Basic. The solutions to real-life programming difficulties such as setting defaults...
Book

Learn Computer Game Programming with DirectX 7.0

Another addition to the popular Wordware Game Developer's Library, this distinctive title provides would-be computer game programmers with the foundations of game programming using the ubiquitous...
Book

Advanced 3D Game Programming With DirectX 7.0

Adrian Perez's Advanced 3D Game Programming with MS DirectX 7.0 targets experienced computer game programmers as well as those interested in computer game development, but who are currently...
Book

Tricks of the Windows Game Programming Gurus

Written by Andre' LaMothe, the world's best selling game programming author, this book has it all! It takes the reader through Win32 programming, covers all the major components of DirectX including...
Book

Visual Basic Graphics Programming

This is the only hands-on guide to creating the full range of Visual Basic (VB) color graphics applications—from those using as few as 16 color images to "true-color" applications that use more than...
Book

Windows® Game Programming For Dummies®

Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the...
Book

Swing

"A fast-paced guide with deep technical coverage" Swing has something for all Java audiences, but is mainly intended for experienced and advanced GUI developers. Each chapter begins with a...
Book

Graphic Java 2, Mastering the JFC: Swing

If you're developing software that will be used by a large group of people, you need to give it a good-looking front-end--in Java 2, that means you have to use Swing. An excellent resource, Graphic...
Book

A Programmer's Guide to Sound

An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of...
Book

Visual C++ Mfc Programming by Example

Tired of the inadequate examples and documentation for MFC and Visual C++ development? Don't like what the Developer Studio Wizards give you? Beginning and...
Book

Dan Appleman's Developing Com/Activex Components

Dan Appleman's Developing COM/ActiveX Components with Visual Basic 6 provides expert-mode knowledge of COM controls along with a guide to some of the...
Book

DirectX Complete

Anyone looking tp add graphics, animations, and/or sound to a Windows application needs to use DirectX in their programs. This is the complete reference to the DirectX API. This...
 

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