DirectX
DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
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We've seen technical articles, and we've seen screenshot pages....but we've never seen an article that puts DirectX 10 in laymen terms, shows screenshots, and gives estimates on game title release...
This FAQ covers DirectX 10, including the new Windows Display Driver Model and the Programmable Pipeline. It also looks at the API changes that developers moving to DirectX 10 from earlier versions...
Have you ever wanted to paint your own graphics (or text) on top of a DirectX application (for example, to show TeamSpeak information, or a self-created map, within a game)? If so, the solution...
3d Gamestudio is a popular authoring tool with an ever increasing and enthustiastic community of game developers. On of the big advantages of this 3d Engine is the fact that it provides an SDK kit to...
SDL has become known as an essential toolkit for Linux game development. It's similar to MS's DirectX API -- the big difference is that it's open source and supports multiple operating systems.
This article to shows you how to parse an .X file; specifically how to read in the data contained within an .X file.
Windows 2000 includes a DirectX Diagnostic Tool that will help you diagnose and repair the problem when things go wrong with DirectX.
Provides information on source code necessary to develop applications that render multiple views in separate windows using DirectX Graphics.
This tutorial will demonstrate how to draw 500 lines all over the screen (it will be a full screen app) until the user presses Escape.
This article provides some clues to getting started using DirectX under Borland C++.
This article provides information and source code, that will allow you to easily implement a full screen DirectX application as a series of loadable modules.
Shows how to use pre-transformed polygons to simulate a Blit function in Direct3D.
A good starting point for writing applications using DirectX 8 graphics. Provides full screen and windowed operation, and a high performance message loop.