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Develop realtime multiplayer games on WP8!

Windows Phone 8 was recently launched by Microsoft and already boasts of over 120,000 apps on its store. Read more about WP8 and all its feature here. We have built our Windows Phone family SDK in...
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iPhone App Gives Duck Hunt Fans Their Dream Come True

Over 25 years after the "original first-person shooter game" was released, the creative minds at 1Tucan have come up with an enhanced version of Mario Ducks. Now one question remains: can you get to...
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Best Cpu For Gaming 2011 Processor i7-2600K

Let’s talk about Best Cpu For Gaming 2011. Now I will discuss Processor i7-2600K The second generation of Intel Core (Sandy Bridge architecture) allows for incredible performance in the desktop...
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Thinking Wt 4: polishing a TicTacToe game

This article shows the way to improve the looks of a TicTacToe game when using the C++ Wt library for developing interactive web applications.
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Where to Start with AS3, FlashDevelop and Flixel

Want to make Flash games but not sure where to start? Want to know the quickest way to switch from AS2 to AS3? Here's a guide to getting started with completely free tools for making Flash games, and...
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An Introduction to Google's O3D

Learn about Googles new O3D plugin, and get started with a simple O3D application.
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Flash and JavaScript 3D with Sandy-HX - Physics

Learn how to implement 3D physics with your JavaScript or Flash Sandy-HX application.
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Flash and JavaScript 3D with Sandy-HX - Loading a Model

A tutorial that shows you how to create load Collada models and display them in a 3D JavaScript or Flash application with Sandy-HX.
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Flash and JavaScript 3D with Sandy-HX - Getting Started

A tutorial that shows you how to create both JavaScript and Flash 3D applications from the one code base using Haxe and Sandy-HX.
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Game Development with Javascript and the canvas element - Introduction

Get started with JavaScript game development using the new canvas element. This article introduces the canvas element, and goes on to show how to develop a comple game.
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