How to select the right timer function for game timing. Includes information on various timer functions, including GetTickCount(), timeGetTime(), and the Performance Counter.
To allow for variations in playback, it is important that motion within the game be scaled to frame time. This insures that motion is steady, and aids in synchronizing the motion of objects.
All the major game developers do it, why can't you? Using OpenGL is not simple, but it's not impossible either. (Some experience in C++ and/or Qt may be required to follow this article.)
Here's a full explanation of how works JavScript based picture puzzle - it uses DHTML techniques to show individual sections of a single picture, so it doesn't need multiple graphics files for the...
This tutorial focuses on how to make use of some basic JDK classes and image-manipulation techniques to create an image puzzle game.
In this article, discusses the options and performs a few fundamental tests to determine if the next version of -- insert your favorite 3-D shooter here -- will likely appear on your handheld,...
Great article about how to generate your own terrain for use in a game or for rendering into pretty images (or both
Great introduction to the art of game design.
This is a must read, if you're interested in tile based roleplaying games. Includes multi- layered maps, smooth loading of new map sections and the appendix explains how to limit the display...