This book is about how to write a side-scroller game, published by The Coriolis Group. It includes a discussion of scrolling techniques in Mode X, using a game editor to preprocess artwork, and tips...
A tile ripper makes generating tiles easy. A tile ripper will take raw artwork and reduce it to its elemental tiles. Read here how it works.
Some tips to make your game programs smaller.
Reducing palette-based images to less than 256 colors.
from Dr. Dobbs Game Programming Sourcebook. Making sprites move together is easy. It's all in the data structures!
This is a tutorial on how to generate and render with static lightmaps, as seen in most modern Quake-ish game engines.
This article looks into how to make games, answers questions like 'Where do I start?' etc.
In creating games designers are constant trying to balance the aspects that the player with contend with and which will ultimately effect if the player is having fun or not enjoying the game.
In this article we are going to learn how to write variations on songs. This is something you can use as a last-resort, if you run out of creativity and just can’t think of any songs.
If you already have had music education and you just want to learn how to get the creativity to come up with songs, then this is what this article will discuss.
The music for a game is very important. It sets the mood for the game, and does so much more. Without the music, it will be a lot harder to get the game player to get into the game.
Ever played a game with bad music? Maybe you liked the game anyway, but it could have been a lot better if the music had been good.
WAP emulator in ASP. The kernel of the emulator is the application of the stylesheet upon the card that we want to view.
With Microsoft's recent announcement of their .NET strategy and the next "version" of ASP, ASP+, developers worldwide have been scrambling to learn more.