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Programming Pylos/Pyraos in tandem

Dear fellow programmers, I am starting to appreciate to program 'in tandem': to program the game Pylos (also called Pyraos) I developed: 1) The class PylosCoordinat to hold valid coordinats 2)...
Blog Post

Porting Maziak/Maziacs/Mazogs from C++ Builder to Qt Creator

It was time to test my Qt Creator skills, by porting one of my own C++ Builder games to Qt Creator. It took some time to sort the many small problems out, but I have succeeded: Maziak (also known as...
 

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