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XNA 4.0 Game Development by Example: Beginner's Guide is a new book from Packt that will help readers to create their own exciting games with Microsoft XNA 4.0. Written by Kurt Jaegers, this book...
Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an...
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing...
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of...
Mobile 3D Game Development: From Start to Market teaches how to develop 3D-games for JAVA-enabled mobile phones by guiding programmers through the process of developing three complete games based...
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct...
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game...
This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good...
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new...
Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a...
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of...
Perl Programming for the Absolute Beginner has been designed to teach you how to develop Perl scripts and to help you become an effective programmer, and teaches concepts through the creation of...
Qt Games for KDE, PDAs, and Windows, a comprehensive guide that begins with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there is moves on...
For years, Java programmers who wanted to create cool, adrenaline-fueled games had to give up Java for C, C++, or even assembly language--or program around Java's unacceptable frame rates, memory...
Introduction to Game Development, an introduction to all aspects of the theory and practice of game development, design, and production. The book, which can be used as a text for introductory...
Mathematics and Physics for Programmers, the comprehensive guide to understanding mathematics and physics for game programming. Many programmers frequently have limited backgrounds in the...
Interactivity?the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you?re ready to jump...
Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward...
If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with...
With many of todays games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely...