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Matrix 2.1

Is the enhanced version of QB Matrix and was written in QuickBasic 4.5. Game written in QBasic with src
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Qbasic Darts collection.

The following zip archive contains 3 qbasic darts games which to play you must extract from this zip file into your Dos directory and load up in Qbasic.
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QBasic Games Library 1

This is the first in a line of software, rules and much more from the new to the internet Dynamo Games. Most of the programs in this library are games but there are several other programs. Feel...
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TForm3D Class, 3D forms

The TForm3D class allows non-dialog forms to sport the 3-D Dialog border. It also allows form resizing to be turned on/off easily with a run-time property. MDI forms(Frame and Child) are not...
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MK_PACK.ZIP contains 7 files.

6 of them are QBASIC games and 1 is a WINDOWS 3.1 WRITE file. The six QBASIC games are cool (I made them myself) and the .WRI is an awesome file telling every special move, every fatality,...
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ZSIM v2.41, The hundred percent Z80 Emulator with SourceCode.

ZSIM is a Program that simulates a CP/M Z80 machine. It DOES NOT simulate CP/M. But in the ZSIM package are included a PD CP/M compatible operating system and a program to format CP/M disks, so...
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Joan Riff's "Z80MU PROFESSIONAL" Z80 and CP/M 2.2 Emulator

This is a fully-functional version of Joan Riff's "Z80MU PROFESSIONAL" Z80 and CP/M 2.2 Emulator, which allows you to run most CP/M 2.2 and/or Z80 software on the IBM PC.
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A fast algorithm for rotating bitmaps

According to "Tricks of the Game Programming Gurus", rotating a bitmap in real time generally isn't done because of the complex math involved and slow speed. However, with a few optimizations...
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Bitmap Scaling/Rotating/Antialiasing Filter prototyper

Written in C/PASCAL/ASM. This program is a prototyper designed for at least the 486 processors. Preferably pentiums. It provides lots of code with a couple strategies in two to three languages...
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The (shareware) SPX library allows Turbo/Borland Pascal 7.0

Programmers to EASILY write games in the native 320x200x256 VGA mode. It includes all the routines needed for a game. FLC/CEL Animation, Sound, text and various input devices, advanced graphic...
 

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