Hardware
Hardware is a general term that refers to the physical artifacts of a technology.
Article

Creating Applications for "Sometimes-Connected" Devices

Because Pocket PC applications can't rely on an always-on Internet connection, I explain how to build an application that detects a connection and uses a storage system to hold data until the next...
Article

Designing and Optimizing Windows CE 3.0 for Real-Time Performance

This paper describes in technical detail the changes made in the Microsoft® Windows® CE 3.0 operating system that are designed to enhance its real-time performance characteristics. It also discusses...
Article

Introduction to EPOC OPL Development

In this article we will explore: *what hardware and software you need to start developing in OPL , * the OPL development process, *the key elements of the OPL language (supported by an example...
 

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