Hardware
Hardware is a general term that refers to the physical artifacts of a technology.
Book

Master and Command C for PIC MCU

Master and Command C for PIC®MCU gives readers the opportunity to look over Fred's shoulder as he explores some of the CCS compiler's more advanced built-in functions. Beginners to advanced CCS...
Book

OpenGL(R) Shading Language (2nd Edition)

OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly...
Book

Book of SCSI 2/E

This second edition of The Book of SCSI provides down-to-earth instructions for installing, implementing, utilizing, and maintaining SCSI on a PC. Accessible to readers at all levels, this is the...
Book

Designing Embedded Hardware

You can tell by the gleam in a programmer's eye that there's a certain beauty in well-written software. There's beauty in well-designed hardware, as well. "With embedded computers, you get to...
Book

The OpenGL Extensions Guide

OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but...
Book

The Book of Overclocking: Tweak Your PC to Unleash Its Power

The Book of Overclocking is the definitive guide to the art of running a PC's processor faster than the manufacturer intended. This book explains the entire overclocking process, for PC enthusiasts...
Book

OCP Oracle9i Database: New Features for Administrators Exam Guide

Prepare to pass the Oracle9i Certified Professional DBA New Features for Administrators exam using this Oracle Press study guide. You will get complete coverage of all exam topics followed by...
Book

Kylix: The Professional Developer's Guide and Reference

Kylix from start to finish - not a port of a Delphi book - this fat book is both eminently readable and chock full of useful info. A "must have" book, whether you are a Delphi programmer who is...
Book

Pocket PC Development in the Enterprise

Explains how to exploit the trends of improving business processes and creating important new products and services, by developing mobile enterprise solutions based on Microsoft's increasingly...
Book

Learning to Program in C++

This introduction to C++ is for novices with no programming experience. Hardware, algorithms, functions, compilation, classes, inheritance, polymorphism, and pointers are covered. The author's wife...
Book

Linux Assembly Language Programming

Explains all the key features of c86 assembly language in the context of Linux operating system and the C language. Uses a step-by-step, one-concept-at-a-time coverage to help the user master...
Book

ARM Architecture Reference Manual

About the ARM Architecture The ARM architecture is the industry's leading 16/32-bit embedded RISC processor solution. ARM Powered microprocessors are being routinely designed into a wider range of...
Book

ARM System-on-Chip Architecture

For professional hardware and software engineers and for students of computer science and related subjects, Furber introduces the concepts and methodologies for designing a system-on-chip based...
Book

Sparc Architecture, Assembly Language Programming, and C

This is the first computer organization and assembly language text that focuses on the Sun SPARC. Coverage also includes material on C programming. Should be shown to those teaching computer...
Book

68000 Family Assembly Language

The author has a gift for conveying highly complex, technical information in an exceptionally clear and readable manner with a very student oriented writing style. In this book he stresses the basics...
Book

OpenGL Game Programming

Shows game developers how to use OpenGL to create dynamic 3D game environments and effects. The CD-ROM features software development kits, demos, libraries, sample games, and other utilities.
Book

Usb Complete

Provides a hands-on guide for designing for Universal Serial Bus, including which peripheralcontroller chip a design should use, how to access USB peripherals from Visual-Basic applications, and the...
Book

Programming the Parallel Port

Why purchase expensive add-on cards or bus interfaces when you can develop effective and economical data acquisition and process controls using C programs? Using the under employed printer adapter...
Book

The Programmer's Guide to SCSI

A tutorial and reference to Small Computer Systems Interface (SCSI), the standard interface for high-performance computer peripherals, for programmers who are writing drivers or creating applications...
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