VB Donkey Kong by Trent Jackson. In the beginning, there was Donkey Kong, indisputably THE father of all multi-level platform games. When Donkey Kong was released back in 1981, it was an immediate...
JXInput gives access to any number of DirectInput gaming
devices - although it seems to be quite unusual to have more
than one connected. Additionally, JXInput allows to interpret
each key on...
GLBasic is a programming language designed for game programming. It has simple commands for 3D, networking, joysticks and media playback. GLBasic compiles small, fast, stand-alone executables. Used...
Containing Graphics, Fonts, Windows, Sound, Background Sound
Mouse, Joystick and Printer Controls and more
The TJoystick Component is used to attach events associated
with an attached joystick. The component was designed to supply
multiple options for joystick implementation into Window based...
Unit to check up/down status of individual key flags and Code
to read PC sticks.
This is a freeware library written on C++ for DOS. Includes
functions for advanced keyboard, mouse and joystick support
that can be easily added to your code without heavy
modification of it....
A C-source of a 3-D Polygon Rendering Package. This package
contains a library of routines (callable from C) that will
render 3 dimensional scenes on 386 and 486 based systems with a
YakIcons is a free shareware graphics library encompassing many
aspects of game design and mechanics. It is a series of
object-oriented modules for Borland C++ version 3.1 and covers
This is a very simple component which controls the joystick. In
this first version it simply sends an event everytime the
joystick moves or a button is pressed (Up and down). It
controls up to...
Is a device to connect six digital joysticks to your personal