Multimedia
Multimedia is media that utilizes a combination of different content forms.
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This free video tutorial teaches 3D programming in C++ using OpenGL and GLUT. It covers both OpenGL syntax and 3D programming in general. It is designed to be as beginner-friendly as possible.
With the release of MS Visual Studio 2005 last November, Windows Mobile 5.0 at the very end of its beta cycle, and a proliferation of WinCE 5.0-powered devices, it is time to commence considering to...
With the release of MS Visual Studio 2005 last November, Windows Mobile 5.0 at the very end of its beta cycle, and a proliferation of WinCE 5.0-powered devices, it is time to commence considering to...
With all the changes to the C++ language, improvements in the IDE have not been given a great deal of attention. Despite the lack of publicity, the IDE improvements are quite significant. They will...
Multithreading is growing in importance in modern programming for a variety of reasons, not the least of which being that Windows supports multithreading. While C++ does not feature built-in support...
In this article, we present an implementation of the delegate pattern using C++ templates. In the accompanying demonstration project, we provide a simplistic emulation of an event source object -...
For complex data types, the traditional display offered by debug windows is inadequate. Visual C++ 2005 makes a dramatic upgrade to the variable display, offering a number of improvements in the way...
As mentioned in Chapter 4, Integrated Development Environments for Python, PythonWin is a framework that exposes much of the Microsoft Foundation Classes (MFC) to Python. MFC is a C++ framework that...
3d Gamestudio is a popular authoring tool with an ever increasing and enthustiastic community of game developers. On of the big advantages of this 3d Engine is the fact that it provides an SDK kit to...
COM (the Component Object Model) is playing an increasing role in Windows development, and C++Builder offers full support for this technology.
This article provides some clues to getting started using DirectX under Borland C++.
All the major game developers do it, why can't you? Using OpenGL is not simple, but it's not impossible either. (Some experience in C++ and/or Qt may be required to follow this article.)
Ever wished that you could quickly switch among your open
workspace windows without using the "Windows" menu or
Alt-Tab'bing till you drop? Well, I did. "Window Tabs", the
add-in I wrote for...
Easy way to get the same functionality in Microsoft Visual C++ that Visual Basic provides, i.e. to insert into the source code some debug messages and have them displayed at runtime into a separated,...