Multimedia
Multimedia is media that utilizes a combination of different content forms.
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This is my Sega assembler, disassembler, and some simple source

code to test The assembler. The source code only changes screen color (just like most games do if they get a wrong checksum.) Hopefully in the next few days I'll release some source that shows...
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GIF2SPR converted from GIF2SOPT (GIF To Super OPTimised)

GIF2SOPT lets you convert 16 colour .GIF files into SNES sprite data. Sprites from 8x8 to 64x64 can be converted.
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Sega Programming FAQ Version 6

This FAQ (Frequently Asked Questions) is about how to program the Sega Genesis and Mega Drive Video Games Systems.
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Snes graphics info file v1.0

This is a short text file on how the data for the gfx on the SNES areset up.
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CartDisk dev 3.20 (final alpha 8) (c) 1996 DiskDude.

** FINAL ALPHA VERSION ** Back up SNES, MegaDrive/Genesis and GameBoy cartridges through the IBM PC printer port. Support for other consoles soon... Useful for emulators - DRAM "RAM cartridge"...
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3DGV Version 0.2 Beta 3DGV

Is a 3D GIF viewer using the Sega 3D glasses. It reads either two GIF files or a single MIG (Multi Image Gif) file. The two images are both loaded into video memory, and the screen is toggled...
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The Assembler. (Oddly named asm.exe) (Version .3)

This is my Sega assembler, disassembler, and some simple source code to test the assembler. The source code prints a text message to the screen, sets up the VBL to redraw a sprite. The sprite is...
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The following is a code sample that will bring up the CD

control panel screen from inside your game code. This is a Sega Standard
 

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