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Next Tutorial release soon; Eveh3D World Editor

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BrokenThorn Entertainment

This blog is akin to my blog at GDNet. Welcome to the insane world of game and operating system development...

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My interests include system and game developing. Currently working on EvolutionEngine and MOS, the operating system for our OS Development Series.

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Posted on Wednesday, February 06, 2008 at 4:44 PM

Next Tutorial release soon; Eveh3D World Editor

Spam mail...Ugh!

Okay, I used to think my websites primary email address was free from useless spam emails... I guess its not anymore :(

Wouldn't it be great if network bots can detect and route them to nothingness automatically?

Ugh... Wait for Microsoft, they will say something once they take over Yahoo and the Internet...

Eveh3D World Editor

This is actually more of a scene editor. Basically, we have decided to start turning our demo into a scene editor. This will help bring every part of the engine together within an editor envirement.

At first, our primary goal is being able to add objects to a 3d world and scene manager, creating a file format for the scene, and the actual use for the game. We are considering of using XML for the file format.

I am basing the design similar to IrrEdit to help make the learning curve easy.

This will be our main design tool for our engine, and will be a product as part of Eveh3D.

Next Demo - Creating your own BSoD

Not really :)

Actually the next OS Development Series tutorial covers errors, error handling concepts; error,exception, and interrupt handling; Interrupt Descriptor Table (IDT), IDTR x86 register, LIDT instruction, and even building our own Blue Screen of Death (BSoD).

Thanks to our system design, we can encapsulate x86 dependencies within the Hardware Abstraction Layer (HAL), and create a nice interface allowing our kernel to "Register" error handlers through the interface via the HAL.

It should be up within this week... hopefully.

Its going to be fun...
Tags: Assembly, C, C++, Operating System, x86, eveh3d Views:660

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