Jeeze, its been some time sense I updated my blogs, I decided "what the hey".
I hope everyone enjoyed a whacked out april fools day!! Yey!! (Er.. I didnt do anything interesting; it would be cool to hear what our readers did though!)
Not to much of an update sense the last time I posted, unfortunately. Its getting quite large (Over 100 kloc in size) Not that much to show yet, though :( I am currently working on an ms3d model codec for the engine, and the core static and animated mesh classes.
Heres a current image. Here you can see the current stable editor release, along with the realtime logging console. Everything is rendered during realtime by Eveh3D's scene manager and current video driver (EvehGL.dll). It has a fully dynamic rotatable camera system as well.
Here ya go:

Hopefully next image will include a few cool multi-animated fully textured models (and perhaps terrain via Eveh3D's EvehTer codec)
(Also, disregard my previous comment about image sizes. It seems Paint.NET adds some extra information to image files that MS Paint does not..)