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Bilderbikkel's blog

Bilderbikkel's stories on C++, C++ Builder, Qt Creator, STL and Boost.

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Graduated theoretical Biology student, light- and sound technician, amateur actor, reasonable ballroom dancer, hobbyist electrician, perhaps-one-day wanna-be sing-a-song writer playing the piano, beginner MIG and arcwelder, beginner blacksmith, rookie car mechanic, co-founder of the 'International Welding Appreciation Society', rookie on driving over the sidewalk on a piece of wood with little wheels and chairman of the Spicy Food Eating Society. I try to make the world a better place by decreasing the newbie level using my website.

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Posted on Saturday, July 31, 2010 at 7:46 AM

Porting Maziak/Maziacs/Mazogs from C++ Builder to Qt Creator


It was time to test my Qt Creator skills, by porting one of my own C++ Builder games to Qt Creator. It took some time to sort the many small problems out, but I have succeeded: Maziak (also known as Maziacs or Mazogs') is now cross-platform!

On my Maziak page (http://www.richelbilderbeek.nl/GameMaziak.htm) you can find the complete C++ Builder and Qt Creator source code for comparison (and why is the Qt Creator code 40% shorter?)! But, of course, you can download the complete Qt Creator project and old Windows executable, so you can enjoy Maziak on any platform.

Enjoy!
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1 comments on "Porting Maziak/Maziacs/Mazogs from C++ Builder to Qt Creator"
Posted by My Name on Wednesday, December 14, 2011 at 6:11 PM
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QPixmap usage
You don't need to 'new' the QPixmaps. Just use them as values. Copies are cheap as they are implicitly shared.

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