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Bilderbikkel's blog

Bilderbikkel's stories on C++, C++ Builder, Qt Creator, STL and Boost.

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Graduated theoretical Biology student, light- and sound technician, amateur actor, reasonable ballroom dancer, hobbyist electrician, perhaps-one-day wanna-be sing-a-song writer playing the piano, beginner MIG and arcwelder, beginner blacksmith, rookie car mechanic, co-founder of the 'International Welding Appreciation Society', rookie on driving over the sidewalk on a piece of wood with little wheels and chairman of the Spicy Food Eating Society. I try to make the world a better place by decreasing the newbie level using my website.

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Posted on Wednesday, September 22, 2010 at 7:53 AM

Programming Pylos/Pyraos in tandem

Dear fellow programmers,

I am starting to appreciate to program 'in tandem': to program the game Pylos (also called Pyraos) I developed: 1) The class PylosCoordinat to hold valid coordinats 2) The class called Pylos to manage a Pylos game and tests the PylosCoordinat class 3) The class called PylosWidget to display Pylos and tests the Pylos class 4) The tool TestPylos to perform many tests on both classes 5) The game called Pylos, using the extensively tested classes Using the same classes in multiple environmenents

Using the same classes in multiple projects has had the following benefit: 1) The interface was improved due to multiple project requirements 2) The classes were tested in more situations

You might want to look/enjoy: 1) The Pylos classes testing tool, TestPylos: http://richelbilderbeek.nl/ToolTestPylos.htm 2) The Pylos game: http://richelbilderbeek.nl/GamePylos.htm

See ya, Bilderbikkel
Comments: 0 Tags: C++, Game, Freeware, QT, Qt Creator, Pylos, Pyraos

Posted on Saturday, July 31, 2010 at 7:46 AM

Porting Maziak/Maziacs/Mazogs from C++ Builder to Qt Creator

It was time to test my Qt Creator skills, by porting one of my own C++ Builder games to Qt Creator. It took some time to sort the many small problems out, but I have succeeded: Maziak (also known as Maziacs or Mazogs') is now cross-platform!

On my Maziak page (http://www.richelbilderbeek.nl/GameMaziak.htm) you can find the complete C++ Builder and Qt Creator source code for comparison (and why is the Qt Creator code 40% shorter?)! But, of course, you can download the complete Qt Creator project and old Windows executable, so you can enjoy Maziak on any platform.

Enjoy!

 

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