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Adventures in .NET

Making complex features of the .NET Framework more accessible.
Posted on Wednesday, July 08, 2009 at 6:30 AM

Aspects of Polymorphism in .NET Part 4 - Interfaces

Part Four: Interfaces

If you've read parts 1-3 of this blog you'll be aware that we've used the real world objects, cars, to draw a parallel with, and explain, classes, inheritance and abstraction. I hope that, by this stage, you are beginning to undertand and recognise the advantages that come from properly object orienting your code. Flexibility for future development is a key aspect of proper OO design. Although the code examples in this BLOG have been written in C#, one of the .NET languages, the principles apply to all Object Oriented languages.

So, we now come to Interfaces. What role do they have in object oriented programming?

Contracts...

 

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