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Current area: HOME -> Graphics & Sound -> Texture Mapping Articles Adds this page to your personal favorites
  Texture Mapping
A Singleton Texture Manager for OpenGL
This article will discuss the need for, and creation of, a Singleton Texture Manager in OpenGL.
Visits: 2412 Updated: 2001-8-17  Rating: (Not Rated)  More info & Ratings
Generating Perlin Noise
This article describes both the theory and practical implementations of the perlin noise. It doesn't tell you what to use perlin noise for though, for that you'll have to use your own imagination.
Visits: 3297 Updated: 2005-3-26  Rating: (Not Rated)  More info & Ratings
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Generating textures for 64k intros
by Ile/Aardbei - If you want to know how to put a few megs of textures in your 64k then this document might be of some help. I will try to explain how it is done, so you might be able to do it yourself too. I will not be throwing around sourcecode, because then where would all the fun for you be? :)
Visits: 2625 Updated: 2001-7-11  Rating: (Not Rated)  More info & Ratings
Generating textures for 64k intros
Ile / Aardbei explains how to generate textures within the code in order to reduce file size and still have a kick-ass 64Kb intro.
Visits: 3502 Updated: 2000-10-20  Rating: (Not Rated)  More info & Ratings


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  See also  
 Files
   Raytracing
    Sourcecode
   Texture Mapping
    Sourcecode
    Textfiles
 

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