Bitmap Scaling/Rotating/Antialiasing Filter prototyper
Written in C/PASCAL/ASM. This program is a prototyper designed for at least the 486 processors. Preferably pentiums. It provides lots of code with a couple strategies in two to three languages for rotating and scaling a bitmap texture. It has has grayscale bilinear, trilinear, etc post antialias...
Full Screen Rotation ,C source
This code demonstrates a number of things: - Full screen image rotation/scaling using a reverse transformation algorithm. - Simple fixed point math. - Loading 320X200X256 PCX files. - Palette manipulation. - How to get into a square aspect ratio, in 320X200X256 CHAINED mode.
ModeX Scaling Routine
This is some code to do bitmap scaling in VGA Mode X. It can scale a bitmap of any size down to 2 pixels wide, or up to thousands of pixels wide. It performs complete clipping, with only a small constant amount of time to clip, no matter how huge the image is. (C/Asm)