BlueSpace a high-resolution wall display built on the Java platform
The BlueSpace wall display is an exciting demonstration of the potential of multimedia development on the Java platform. The BlueSpace project is a large-scale, high-resolution visual screen that is implemented as a grid of projected computer displays. In this article, you'll learn about some of the code behind the BlueSpace wall display project presented this year at JavaOne.
Introduction to Java media programming
In this first installment of the Media Programming column,
author Bill Day introduces the Java Media and Communication
APIs. Day also discusses the major issues facing potential Java
Media developers and supplies a roadmap for upcoming articles
in this new monthly JavaWorld column.
Introduction to Java media programming
In this first installment of the Media Programming column,
author Bill Day introduces the Java Media and Communication
APIs. Day also discusses the major issues facing potential Java
Media developers and supplies a roadmap for upcoming articles
in this new monthly JavaWorld column.
Java 2D Imaging for the Standard Widget Toolkit
Most Java developers agree that Swing/AWT is superior to the Eclipse platform's Standard Widget Toolkit in Java 2D. Until now, there has been no easy way to integrate the time-saving features of Java 2D with the superior portability, functionality, and performance of SWT's user interface components. In this follow up to his popular tutorial on migrating Swing applications to SWT, Java developer and Eclipse enthusiast Yannick Saillet shows you how easy it can be to paint Java 2D images on your SWT components and Draw2D figures.
Java Media Framework Player API
The Java Media Player API, a portion of the Java Media Framework (JMF), lets Java programmers easily embed audio and video within applets and applications. Both static and streaming multimedia are supported from any valid URL. JMF players may be controlled by other players, providing for synchronous playback of multiple audio and video samples. This article gives an overview of the Java Media Framework and the JMF Player API. The fundamental classes and methods needed to create and use a player are outlined, with sample code for an example JMF applet. It includes an introduction to advanced issues, an outline of future development work, and some general conclusions.
Program multimedia with JMF, Part 1
Go multimedia by learning how the Java Media Framework compares to your stereo system. The Java Media Framework (JMF) enables you to process multimedia resources with just a few lines of code. Indeed, the JMF architecture resembles your stereo system, with its own Player, DataSource, CaptureDevice, and so on. In this article, the first of two, Budi Kurniawan shows you how to become a multimedia expert in no time, and have fun with sound and movie files.
Program multimedia with JMF, Part 2
In this article, the second of a two-part series, Budi Kurniawan shows you how to create multimedia programs with only a few lines of code.
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