3D Drawing with GDI+
Using GDI+, it is possible to create simple 3D shapes without the need for DirectX. Rotate and manipulate the shapes and display them on a 2D surface.
A Virtual Clock in C# and GDI+
Time to check out a new project written C# and the .NET library. This article describes how to create a virtual clock in C#. The hands of the clock are drawn using GraphicPaths.
Color to Greyscale Conversion
Describes a few of the methods for conversion and transformation available to convert an image from RGB Color to Greyscale.
Double buffering in .NET
Ever wondered how to double buffer with a Graphics object so your GDI+ based game/control doesn't flicker annoyingly? Here's how!
GDI+ Tutorial for Beginners
GDI+ is next evolution of GDI. In Visual Studio .NET, Microsoft has taken care of most of the GDI problems and have made it easy to use. The first class we must discuss is the Graphics class. After the Graphics class, I will discuss other useful GDI+ classes and structures such as Pen, Brush, and Rectangle. The final part of this tutorial are some examples in C#.
Graphics Programming in C#
Like Java, C# provides us with a rich set of classes, methods and events for developing applications with graphical capabilities. Since there is not much theory involved, we can straight away jump to an interesting example (Listing - 1), which prints "Welcome to C#" on a form.
System.Drawing with C#
The System.Drawing namespace, which contains types that help you with drawing, plays an important role in Windows programming. You need its members to draw a custom control user interface and for sending text and graphics to a printer. Even when you are only using standard controls on your form, you have used some of its members, probably without realizing it. Understanding the System.Drawing namespace enables you to write better -- and probably faster -- code. Here is a 10-minute crash course to familiarize you with it
Advanced Imaging provides the latest information on the imaging hardware, software and peripherals that are used in capturing, displaying, manipulating and storing images.
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