AI & Game thesis (postscript format)
Two theses by the same author on games and artificial intelligence are electronically available. For both, a short description is specified below, as well as a description how the theses can be obtained.
GAME DEVELOPERS MAGAZINE - Issue 1
Created by Phil Inch - Australian Made! At long last, an electronic magazine dedicated to people who are in to games programming, or would like to learn. News, reviews, hints and tips and detailed articles (covering all programming languages) will teach you everything you need to know to create ...
GAME DEVELOPERS MAGAZINE - Issue 2, November 1993
Created by Phil Inch If you're interested in developing games for IBM compatible machines, this magazine is a MUST. Learn how to create stunning graphics, sound and music, step by step, month by month, with nothing more to pay! Don't get left behind
GAME DEVELOPERS MAGAZINE - Issue 3
Created by Phil Inch - Australian Made! OK, OK, so it's really late, but at least it's here and it's the biggest issue yet! Bursting at the seams with source code and explanations! This issue - PCX files, sprites, integer optimisation, digital sound and much, much more! Don't delay - get GDM tod...
GAME DEVELOPERS MAGAZINE - Issue 4
Created by Phil Inch - Australian Made! MASSIVE issue - Intro to Mode X, more sprites, how to write a 3D dungeon, a 200+ page electronic novel, thoughts on game design, how to write a plasma, and much more than I can fit in here. Why pay $$ for crap magazines when GDM will teach you for FREE!? ...
GAME DEVELOPERS MAGAZINE - Issue 6
Created by Phil Inch New format - keyboard and 'print' now supported! This issue - introduction to assembler programming, how to program the mouse, how to play MOD and WAV files, using 4 pages in mode 13h, how to do starfields, building custom palettes, and much more. The biggest and most inform...
Game developers magazine issue 5.
All new graphical user interface! (VGA and mouse required). This issue, we start writing a complete game. FULL SOURCE CODE (available to registered readers only) and detailed explanations of how the game works! Registration costs next to nothing (full details in magazine).
GAME HACK MAGAZINE
Welcome to the premier issue of the electronic publication for gamers. This online magazine is free and was created just for game developers. This issue includes some great reviews, Fastgraf (tm) tools, tips on programming styles, and even a service directory. A fun magazine - Have a look! Publi...
General Principles of Video Game Design 1.0
Learn the general principles of video game design in this eBook. These principles can be applied to all platforms. Find out about the basic ground rules of game design that you should know. The sections available in this eBook are: -Plan to Succeed -Discipline is Key -Principles of Designing Games...
Practical Collision Detection
To appear in the Proceedings of the Computer Game Developer's Conference, 1997. Most modern 3D games require some form of collision detection. This paper presents some basic brute force methods of collision detection between polyhedra, successively refining the techniques until we are left with a sy...
Practical Collision Detection Lecture #177 (Word Doc format)
Most modern 3D games require some form of collision detection. This paper presents some basic brute force methods of collision detection between polyhedra, successively refining the techniques until we are left with a system that runs quickly. An implementation is examined in which a game engine han...
The Ultimate Game Programming Reference Guide v1.0
This is a collection of specs/tutors written by OTHER people the files are not not modified! (With the exception of the fact that any binaries included in the original archives are no longer contained.
Bug Tracking On-Demand Looking for the reliable, convenient, secure and completely web-based issue tracking system? BUGtrack allows unlimited number of users, projects and bugs as well as unlimited customer support for a low flat rate.
Online Crash Analysis Automatically capture customer crash data, no debugger required. Support for .NET, C++, OS X, Java.
Network Magazine Provides information Technology (IT) and network managers with strategic analysis, views of emerging technologies and product reports....
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